mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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1604 lines
48 KiB
C#
1604 lines
48 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Things Mode",
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SwitchAction = "thingsmode", // Action name used to switch to this mode
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ButtonImage = "ThingsMode.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = true)]
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public class ThingsMode : BaseClassicMode
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{
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#region ================== Constants
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private const int MAX_THING_LABELS = 256; //mxd
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#endregion
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#region ================== Variables
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// Highlighted item
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private Thing highlighted;
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private readonly Association[] association = new Association[Thing.NUM_ARGS];
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private readonly Association highlightasso = new Association();
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// Interface
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private bool editpressed;
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private bool thinginserted;
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private bool awaitingMouseClick; //mxd
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//mxd. Event lines
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private List<Line3D> persistenteventlines;
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//mxd. Dynamic light shapes
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private List<Line3D> dynamiclightshapes;
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//mxd. Text labels
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private Dictionary<Thing, TextLabel> labels;
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private Dictionary<Sector, TextLabel[]> sectorlabels;
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private Dictionary<Sector, string[]> sectortexts;
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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#endregion
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#region ================== Constructor / Disposer
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public ThingsMode()
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{
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//mxd. Associations now requre initializing...
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for(int i = 0; i < association.Length; i++) association[i] = new Association();
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}
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//mxd
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Dispose old labels
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if(labels != null) foreach(TextLabel l in labels.Values) l.Dispose();
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if(sectorlabels != null)
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{
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foreach(TextLabel[] larr in sectorlabels.Values)
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foreach(TextLabel l in larr) l.Dispose();
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}
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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//mxd. This makes a CRC for given selection
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private static int CreateSelectionCRC(ICollection<Thing> selection)
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{
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CRC crc = new CRC();
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crc.Add(selection.Count);
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foreach(Thing t in selection) crc.Add(t.Index);
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return (int)(crc.Value & 0xFFFFFFFF);
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}
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public override void OnHelp()
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{
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General.ShowHelp("e_things.html");
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Editing.ChangeMode(new ThingsMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Things);
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// Add toolbar buttons
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General.Interface.BeginToolbarUpdate(); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
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if(General.Map.FormatInterface.HasThingAction)
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{
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BuilderPlug.Me.MenusForm.ViewSelectionEffects.Text = "View Sector Tags"; //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
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}
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
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General.Interface.EndToolbarUpdate(); //mxd
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// Convert geometry selection to linedefs selection
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General.Map.Map.ConvertSelection(SelectionType.Linedefs);
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General.Map.Map.SelectionType = SelectionType.Things;
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UpdateSelectionInfo(); //mxd
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UpdateHelperObjects(); //mxd
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SetupSectorLabels(); //mxd
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Remove toolbar buttons
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General.Interface.BeginToolbarUpdate(); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
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if(General.Map.FormatInterface.HasThingAction)
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
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General.Interface.EndToolbarUpdate(); //mxd
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//mxd. Do some highlight management...
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if(highlighted != null) highlighted.Highlighted = false;
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// Going to EditSelectionMode?
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EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode;
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if(mode != null)
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{
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// Not pasting anything?
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if(!mode.Pasting)
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{
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// No selection made? But we have a highlight!
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if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
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{
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// Make the highlight the selection
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highlighted.Selected = true;
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}
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}
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}
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// Hide highlight info and tooltip
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General.Interface.HideInfo();
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General.Interface.Display.HideToolTip(); //mxd
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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List<Line3D> eventlines = new List<Line3D>(); //mxd
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// Render lines and vertices
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.PlotAssociations(renderer, association[i], eventlines);
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if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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float alpha = (General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha); //mxd
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, alpha);
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for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.RenderThing(highlighted, General.Colors.Highlight, alpha);
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BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
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}
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//mxd. Event lines
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if(General.Settings.GZShowEventLines) eventlines.AddRange(persistenteventlines);
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//mxd. Dynamic light radii
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if(!General.Map.DOOM && General.Settings.GZDrawLightsMode != LightRenderMode.NONE)
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{
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eventlines.AddRange(dynamiclightshapes);
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if(highlighted != null) eventlines.AddRange(GetDynamicLightShapes(new List<Thing> { highlighted } ));
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}
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//mxd
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if(eventlines.Count > 0) renderer.RenderArrows(eventlines);
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renderer.Finish();
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}
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// Selecting?
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if(renderer.StartOverlay(true))
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{
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// Render selection
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if(selecting) RenderMultiSelection();
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//mxd. Render sector tag labels
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if(BuilderPlug.Me.ViewSelectionEffects && General.Map.FormatInterface.HasThingAction)
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{
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List<ITextLabel> torender = new List<ITextLabel>(sectorlabels.Count);
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foreach(KeyValuePair<Sector, string[]> group in sectortexts)
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{
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// Pick which text variant to use
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TextLabel[] labelarray = sectorlabels[group.Key];
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for(int i = 0; i < group.Key.Labels.Count; i++)
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{
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TextLabel l = labelarray[i];
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// Render only when enough space for the label to see
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float requiredsize = (General.Interface.MeasureString(group.Value[0], l.Font).Width / 2) / renderer.Scale;
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if(requiredsize > group.Key.Labels[i].radius)
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{
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requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
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if(requiredsize > group.Key.Labels[i].radius)
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l.Text = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
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else
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l.Text = group.Value[1];
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}
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else
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{
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l.Text = group.Value[0];
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}
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if(!string.IsNullOrEmpty(l.Text)) torender.Add(l);
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}
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}
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// Render labels
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renderer.RenderText(torender);
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}
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//mxd. Render selection labels
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if(BuilderPlug.Me.ViewSelectionNumbers)
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{
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List<ITextLabel> torender = new List<ITextLabel>(labels.Count);
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foreach(KeyValuePair<Thing, TextLabel> group in labels)
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{
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// Render only when enough space for the label to see
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float requiredsize = (group.Value.TextSize.Width) / renderer.Scale;
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if(group.Key.Size * 2 > requiredsize) torender.Add(group.Value);
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}
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renderer.RenderText(torender);
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}
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//mxd. Render comments
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if(General.Map.UDMF && General.Settings.RenderComments) foreach(Thing t in General.Map.Map.Things) RenderComment(t);
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renderer.Finish();
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}
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renderer.Present();
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}
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// This highlights a new item
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private void Highlight(Thing t)
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{
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// Set highlight association
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if(t != null)
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{
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//mxd. Update label color?
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if(labels.ContainsKey(t)) labels[t].Color = General.Colors.Selection;
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// New association highlights something?
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if(t.Tag != 0) highlightasso.Set(t.Position, t.Tag, UniversalType.ThingTag);
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}
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else
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{
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highlightasso.Set(new Vector2D(), 0, 0);
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}
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if(highlighted != null) //mxd
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{
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//mxd. Update label color?
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if(labels.ContainsKey(highlighted)) labels[highlighted].Color = General.Colors.Highlight;
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highlighted.Highlighted = false;
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}
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//mxd. Determine thing associations
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bool clearassociations = true; //mxd
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if(t != null)
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{
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t.Highlighted = true; //mxd
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// Check if we can find the linedefs action
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if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
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{
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clearassociations = false;
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LinedefActionInfo action = General.Map.Config.LinedefActions[t.Action];
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for(int i = 0; i < Thing.NUM_ARGS; i++)
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association[i].Set(t.Position, t.Args[i], action.Args[i].Type);
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}
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//mxd. Check if we can use thing arguments
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else if(t.Action == 0)
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{
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ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type);
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if(ti != null)
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{
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clearassociations = false;
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for(int i = 0; i < Thing.NUM_ARGS; i++)
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association[i].Set(t.Position, t.Args[i], ti.Args[i].Type);
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}
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}
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}
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// mxd. Clear associations?
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if(clearassociations)
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for(int i = 0; i < Thing.NUM_ARGS; i++) association[i].Set(new Vector2D(), 0, 0);
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// Set new highlight and redraw display
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highlighted = t;
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General.Interface.RedrawDisplay();
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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General.Interface.ShowThingInfo(highlighted);
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}
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else
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{
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General.Interface.Display.HideToolTip(); //mxd
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General.Interface.HideInfo();
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}
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}
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// Selection
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protected override void OnSelectBegin()
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{
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//mxd. Yep, it's kinda hackish...
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if(awaitingMouseClick)
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{
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awaitingMouseClick = false;
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ThingPointAtCursor();
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return;
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}
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Update display
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if(renderer.StartThings(false))
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{
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// Redraw highlight to show selection
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renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
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renderer.Finish();
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renderer.Present();
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}
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}
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base.OnSelectBegin();
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}
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// End selection
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protected override void OnSelectEnd()
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{
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// Not ending from a multi-selection?
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if(!selecting)
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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//mxd. Flip selection
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highlighted.Selected = !highlighted.Selected;
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UpdateSelectionInfo(); //mxd
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//mxd. Full redraw when labels were changed
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if(BuilderPlug.Me.ViewSelectionNumbers)
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{
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General.Interface.RedrawDisplay();
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}
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// Update display
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else if(renderer.StartThings(false))
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{
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// Render highlighted item
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renderer.RenderThing(highlighted, General.Colors.Highlight, General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
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renderer.Finish();
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renderer.Present();
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}
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}
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//mxd
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else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0)
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{
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General.Map.Map.ClearSelectedThings();
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UpdateSelectionInfo();
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General.Interface.RedrawDisplay();
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}
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}
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base.OnSelectEnd();
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}
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// Start editing
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protected override void OnEditBegin()
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{
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thinginserted = false;
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Edit pressed in this mode
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editpressed = true;
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// Highlighted item not selected?
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if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0)))
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{
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// Make this the only selection
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General.Map.Map.ClearSelectedThings();
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highlighted.Selected = true;
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General.Interface.RedrawDisplay();
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}
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// Update display
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if(renderer.StartThings(false))
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{
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// Redraw highlight to show selection
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renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
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renderer.Finish();
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renderer.Present();
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}
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}
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else if(mouseinside && !selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to insert a thing when multiselecting
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{
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// Edit pressed in this mode
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editpressed = true;
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thinginserted = true;
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// Insert a new item and select it for dragging
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General.Map.UndoRedo.CreateUndo("Insert thing");
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Thing t = InsertThing(mousemappos);
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if(t == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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}
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else
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{
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General.Map.Map.ClearSelectedThings();
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t.Selected = true;
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Highlight(t);
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General.Interface.RedrawDisplay();
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}
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}
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base.OnEditBegin();
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}
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// Done editing
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protected override void OnEditEnd()
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{
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// Edit pressed in this mode?
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if(editpressed)
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{
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// Anything selected?
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ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
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if(selected.Count > 0)
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{
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if(General.Interface.IsActiveWindow)
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{
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// Edit only when preferred
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if(!thinginserted || BuilderPlug.Me.EditNewThing)
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{
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//mxd. Show realtime thing edit dialog
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General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
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DialogResult result = General.Interface.ShowEditThings(selected);
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General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
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|
|
// When a single thing was selected, deselect it now
|
|
if(selected.Count == 1)
|
|
{
|
|
General.Map.Map.ClearSelectedThings();
|
|
}
|
|
else if(result == DialogResult.Cancel) //mxd. Restore selection...
|
|
{
|
|
foreach(Thing t in selected) t.Selected = true;
|
|
}
|
|
|
|
//mxd. Update helper lines
|
|
UpdateHelperObjects();
|
|
|
|
//mxd. Update selection info
|
|
UpdateSelectionInfo();
|
|
|
|
// Update display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
editpressed = false;
|
|
base.OnEditEnd();
|
|
}
|
|
|
|
//mxd
|
|
public override void OnUndoEnd()
|
|
{
|
|
base.OnUndoEnd();
|
|
|
|
UpdateHelperObjects(); // Update helper lines
|
|
SetupSectorLabels(); // And sector labels
|
|
}
|
|
|
|
//mxd
|
|
public override void OnRedoEnd()
|
|
{
|
|
base.OnRedoEnd();
|
|
|
|
UpdateHelperObjects(); // Update helper lines
|
|
SetupSectorLabels(); // And sector labels
|
|
}
|
|
|
|
//mxd. Otherwise event lines won't be drawn after panning finishes.
|
|
protected override void EndViewPan()
|
|
{
|
|
base.EndViewPan();
|
|
if(General.Settings.GZShowEventLines) General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
//mxd
|
|
private void thingEditForm_OnValuesChanged(object sender, EventArgs e)
|
|
{
|
|
// Update things filter
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
if(panning) return; //mxd. Skip all this jazz while panning
|
|
|
|
//mxd
|
|
if(selectpressed && !editpressed && !selecting)
|
|
{
|
|
// Check if moved enough pixels for multiselect
|
|
Vector2D delta = mousedownpos - mousepos;
|
|
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
|
|
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS))
|
|
{
|
|
// Start multiselecting
|
|
StartMultiSelection();
|
|
}
|
|
}
|
|
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
|
|
{
|
|
// Find the nearest thing within highlight range
|
|
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
|
|
|
|
if(t != null)
|
|
{
|
|
if(t != highlighted)
|
|
{
|
|
//toggle selected state
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
|
|
t.Selected = true;
|
|
else if(General.Interface.CtrlState)
|
|
t.Selected = false;
|
|
else
|
|
t.Selected = !t.Selected;
|
|
highlighted = t;
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(highlighted != null)
|
|
{
|
|
Highlight(null);
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(e.Button == MouseButtons.None) // Not holding any buttons?
|
|
{
|
|
// Find the nearest thing within highlight range
|
|
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
|
|
|
|
//mxd. Show tooltip?
|
|
if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment"))
|
|
{
|
|
string comment = highlighted.Fields.GetValue("comment", string.Empty);
|
|
if(comment.Length > 2)
|
|
{
|
|
string type = comment.Substring(0, 3);
|
|
int index = Array.IndexOf(CommentType.Types, type);
|
|
if(index > 0) comment = comment.TrimStart(type.ToCharArray());
|
|
}
|
|
General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height));
|
|
}
|
|
|
|
// Highlight if not the same
|
|
if(t != highlighted) Highlight(t);
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
//mxd
|
|
protected override void OnPaintSelectBegin()
|
|
{
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
|
|
base.OnPaintSelectBegin();
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this thing for dragging
|
|
General.Map.Map.ClearSelectedThings();
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
// Start dragging the selection
|
|
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd
|
|
{
|
|
// Shift pressed? Clone things!
|
|
bool thingscloned = false;
|
|
if(General.Interface.ShiftState)
|
|
{
|
|
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
|
if(selection.Count > 0)
|
|
{
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo((selection.Count == 1 ? "Clone-drag thing" : "Clone-drag " + selection.Count + " things"));
|
|
|
|
// Clone things
|
|
foreach(Thing t in selection)
|
|
{
|
|
Thing clone = InsertThing(t.Position);
|
|
t.CopyPropertiesTo(clone);
|
|
|
|
// If the cloned item is an interpolation point or patrol point, then insert the point in the path
|
|
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
|
int nextpointtagargnum = -1;
|
|
|
|
// Thing type can be changed in MAPINFO DoomEdNums block...
|
|
switch(info.ClassName.ToLowerInvariant())
|
|
{
|
|
case "interpolationpoint":
|
|
nextpointtagargnum = 3;
|
|
break;
|
|
|
|
case "patrolpoint":
|
|
nextpointtagargnum = 0;
|
|
break;
|
|
}
|
|
|
|
// Apply changes?
|
|
if(nextpointtagargnum != -1)
|
|
{
|
|
if(t.Tag == 0) t.Tag = General.Map.Map.GetNewTag();
|
|
t.Args[nextpointtagargnum] = clone.Tag = General.Map.Map.GetNewTag();
|
|
}
|
|
|
|
t.Selected = false;
|
|
clone.Selected = true;
|
|
}
|
|
|
|
// We'll want to skip creating additional Undo in DragThingsMode
|
|
thingscloned = true;
|
|
}
|
|
}
|
|
|
|
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos, !thingscloned));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Check if any selected thing is outside of map boundary
|
|
private static bool CanDrag()
|
|
{
|
|
ICollection<Thing> selectedthings = General.Map.Map.GetSelectedThings(true);
|
|
int unaffectedCount = 0;
|
|
|
|
foreach(Thing t in selectedthings)
|
|
{
|
|
// Make sure the vertex is inside the map boundary
|
|
if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary
|
|
|| t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary)
|
|
{
|
|
t.Selected = false;
|
|
unaffectedCount++;
|
|
}
|
|
}
|
|
|
|
if(unaffectedCount == selectedthings.Count)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!");
|
|
General.Interface.RedrawDisplay();
|
|
return false;
|
|
}
|
|
|
|
if(unaffectedCount > 0)
|
|
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
|
|
|
|
return true;
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
|
|
|
|
if(selectionvolume)
|
|
{
|
|
//mxd
|
|
switch(marqueSelectionMode)
|
|
{
|
|
case MarqueSelectionMode.SELECT:
|
|
// Get ordered selection
|
|
List<Thing> selectresult = GetOrderedSelection(base.selectstart, selectionrect);
|
|
|
|
// First deselect everything...
|
|
foreach(Thing t in General.Map.Map.Things) t.Selected = false;
|
|
|
|
// Then select things in correct order
|
|
foreach(Thing t in selectresult) t.Selected = true;
|
|
break;
|
|
|
|
case MarqueSelectionMode.ADD:
|
|
// Get ordered selection
|
|
List<Thing> addresult = GetOrderedSelection(selectstart, selectionrect);
|
|
|
|
// First deselect everything inside of selection...
|
|
foreach(Thing t in addresult) t.Selected = false;
|
|
|
|
// Then reselect in correct order
|
|
foreach(Thing t in addresult) t.Selected = true;
|
|
break;
|
|
|
|
case MarqueSelectionMode.SUBTRACT:
|
|
// Selection order doesn't matter here
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
if(selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
|
|
break;
|
|
|
|
// Should be Intersect selection mode
|
|
default:
|
|
// Selection order doesn't matter here
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
if(!selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
|
|
break;
|
|
}
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
// Clear overlay
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// When copying
|
|
public override bool OnCopyBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
|
|
//mxd. Actually, we want it marked, not selected
|
|
bool result = base.OnCopyBegin();
|
|
highlighted.Selected = false;
|
|
return result;
|
|
}
|
|
|
|
return base.OnCopyBegin();
|
|
}
|
|
|
|
//mxd
|
|
private void RenderComment(Thing t)
|
|
{
|
|
if(t.Fields.ContainsKey("comment"))
|
|
{
|
|
float size = (((t.FixedSize || General.Settings.FixedThingsScale) && renderer.Scale > 1.0f) ? t.Size / renderer.Scale : t.Size);
|
|
if(size * renderer.Scale < 1.5f) return; // Thing is too small to render
|
|
|
|
int iconindex = 0;
|
|
string comment = t.Fields.GetValue("comment", string.Empty);
|
|
if(comment.Length > 2)
|
|
{
|
|
string type = comment.Substring(0, 3);
|
|
int index = Array.IndexOf(CommentType.Types, type);
|
|
if(index != -1) iconindex = index;
|
|
}
|
|
|
|
RectangleF rect = new RectangleF(t.Position.x + size - 10 / renderer.Scale, t.Position.y + size + 18 / renderer.Scale, 16 / renderer.Scale, -16 / renderer.Scale);
|
|
PixelColor c = (t == highlighted ? General.Colors.Highlight : (t.Selected ? General.Colors.Selection : PixelColor.FromColor(Color.White)));
|
|
renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]);
|
|
}
|
|
}
|
|
|
|
//mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint
|
|
private List<Thing> GetOrderedSelection(Vector2D targetpoint, RectangleF selection)
|
|
{
|
|
// Gather affected sectors
|
|
List<Thing> result = new List<Thing>();
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
{
|
|
if(selection.Contains(t.Position.x, t.Position.y)) result.Add(t);
|
|
}
|
|
|
|
if(result.Count == 0) return result;
|
|
|
|
// Sort by distance to targetpoint
|
|
result.Sort(delegate(Thing t1, Thing t2)
|
|
{
|
|
if(t1 == t2) return 0;
|
|
|
|
// Get closest distance from thing to selectstart
|
|
float closest1 = Vector2D.DistanceSq(t1.Position, targetpoint);
|
|
float closest2 = Vector2D.DistanceSq(t2.Position, targetpoint);
|
|
|
|
// Return closer one
|
|
return (int)(closest1 - closest2);
|
|
});
|
|
|
|
return result;
|
|
}
|
|
|
|
//mxd. This sets up new labels
|
|
private void SetupSectorLabels()
|
|
{
|
|
if(!General.Map.FormatInterface.HasThingAction) return;
|
|
|
|
// Dispose old labels
|
|
if(sectorlabels != null)
|
|
{
|
|
foreach(TextLabel[] larr in sectorlabels.Values)
|
|
foreach(TextLabel l in larr) l.Dispose();
|
|
}
|
|
|
|
// Make text labels for sectors
|
|
sectorlabels = new Dictionary<Sector, TextLabel[]>();
|
|
sectortexts = new Dictionary<Sector, string[]>();
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
// Setup labels
|
|
if(s.Tag == 0) continue;
|
|
|
|
// Make tag text
|
|
string[] tagdescarr = new string[2];
|
|
if(s.Tags.Count > 1)
|
|
{
|
|
string[] stags = new string[s.Tags.Count];
|
|
for(int i = 0; i < s.Tags.Count; i++) stags[i] = s.Tags[i].ToString();
|
|
tagdescarr[0] = "Tags " + string.Join(", ", stags);
|
|
tagdescarr[1] = "T" + string.Join(",", stags);
|
|
}
|
|
else
|
|
{
|
|
tagdescarr[0] = "Tag " + s.Tag;
|
|
tagdescarr[1] = "T" + s.Tag;
|
|
}
|
|
|
|
// Add to collection
|
|
sectortexts.Add(s, tagdescarr);
|
|
|
|
TextLabel[] larr = new TextLabel[s.Labels.Count];
|
|
for(int i = 0; i < s.Labels.Count; i++)
|
|
{
|
|
TextLabel l = new TextLabel();
|
|
l.TransformCoords = true;
|
|
l.Location = s.Labels[i].position;
|
|
l.AlignX = TextAlignmentX.Center;
|
|
l.AlignY = TextAlignmentY.Middle;
|
|
l.Color = General.Colors.InfoLine;
|
|
l.BackColor = General.Colors.Background.WithAlpha(128);
|
|
larr[i] = l;
|
|
}
|
|
|
|
// Add to collection
|
|
sectorlabels.Add(s, larr);
|
|
}
|
|
}
|
|
|
|
//mxd. Also update labels for the selected linedefs
|
|
public override void UpdateSelectionInfo()
|
|
{
|
|
base.UpdateSelectionInfo();
|
|
|
|
// Dispose old labels
|
|
if(labels != null) foreach(TextLabel l in labels.Values) l.Dispose();
|
|
|
|
// Make text labels for selected linedefs
|
|
ICollection<Thing> orderedselection = General.Map.Map.GetSelectedThings(true);
|
|
labels = new Dictionary<Thing, TextLabel>(orderedselection.Count);
|
|
|
|
// Otherwise significant delays will occure.
|
|
// Also we probably won't care about selection ordering when selecting this many anyway
|
|
if(orderedselection.Count > MAX_THING_LABELS) return;
|
|
|
|
int index = 0;
|
|
foreach(Thing thing in orderedselection)
|
|
{
|
|
TextLabel l = new TextLabel();
|
|
l.TransformCoords = true;
|
|
|
|
if(thing.FixedSize)
|
|
{
|
|
l.Location = thing.Position;
|
|
l.AlignX = TextAlignmentX.Center;
|
|
l.AlignY = TextAlignmentY.Middle;
|
|
}
|
|
else
|
|
{
|
|
l.Location = new Vector2D(thing.Position.x - thing.Size + 1, thing.Position.y + thing.Size - 1);
|
|
l.AlignX = TextAlignmentX.Left;
|
|
l.AlignY = TextAlignmentY.Top;
|
|
}
|
|
|
|
l.Color = (thing == highlighted ? General.Colors.Selection : General.Colors.Highlight);
|
|
l.BackColor = General.Colors.Background.WithAlpha(192);
|
|
l.Text = (++index).ToString();
|
|
labels.Add(thing, l);
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void UpdateHelperObjects()
|
|
{
|
|
// Update event lines
|
|
persistenteventlines = LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
|
|
|
|
// Update light radii
|
|
dynamiclightshapes = GetDynamicLightShapes(General.Map.Map.Things);
|
|
}
|
|
|
|
//mxd
|
|
private List<Line3D> GetDynamicLightShapes(IEnumerable<Thing> things)
|
|
{
|
|
List<Line3D> circles = new List<Line3D>();
|
|
const int linealpha = 128;
|
|
foreach(Thing t in things)
|
|
{
|
|
int lightid = Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.Type);
|
|
if(lightid == -1) continue;
|
|
|
|
// TODO: this basically duplicates VisualThing.UpdateLight()...
|
|
// Determine light radiii
|
|
int primaryradius;
|
|
int secondaryradius = 0;
|
|
|
|
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[2]) //if it's gzdoom light
|
|
{
|
|
int n;
|
|
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[0]) n = 0;
|
|
else if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[1]) n = 10;
|
|
else n = 20;
|
|
DynamicLightType lightType = (DynamicLightType)(t.Type - 9800 - n);
|
|
|
|
if(lightType == DynamicLightType.SECTOR)
|
|
{
|
|
if(t.Sector == null) t.DetermineSector();
|
|
int scaler = (t.Sector != null ? t.Sector.Brightness / 4 : 2);
|
|
primaryradius = (int)Math.Round((t.Args[3] * scaler) * General.Settings.GZDynamicLightRadius);
|
|
}
|
|
else
|
|
{
|
|
primaryradius = (int)Math.Round((t.Args[3] * 2) * General.Settings.GZDynamicLightRadius); //works... that.. way in GZDoom
|
|
if(lightType > 0)
|
|
secondaryradius = (int)Math.Round((t.Args[4] * 2) * General.Settings.GZDynamicLightRadius);
|
|
}
|
|
}
|
|
else //it's one of vavoom lights
|
|
{
|
|
primaryradius = (int)Math.Round((t.Args[0] * 8) * General.Settings.GZDynamicLightRadius);
|
|
}
|
|
|
|
// Check radii...
|
|
if(primaryradius < 1 && secondaryradius < 1) continue;
|
|
|
|
// Determine light color
|
|
PixelColor color;
|
|
if(t == highlighted)
|
|
{
|
|
color = General.Colors.Highlight.WithAlpha(linealpha);
|
|
}
|
|
else
|
|
{
|
|
switch(t.Type)
|
|
{
|
|
case 1502: // Vavoom light
|
|
color = new PixelColor(linealpha, 255, 255, 255);
|
|
break;
|
|
|
|
case 1503: // Vavoom colored light
|
|
color = new PixelColor(linealpha, (byte)t.Args[1], (byte)t.Args[2], (byte)t.Args[3]);
|
|
break;
|
|
|
|
default:
|
|
color = new PixelColor(linealpha, (byte)t.Args[0], (byte)t.Args[1], (byte)t.Args[2]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Add lines if visible
|
|
const int numsides = 24;
|
|
if(primaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, primaryradius, numsides));
|
|
if(secondaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, secondaryradius, numsides));
|
|
}
|
|
|
|
// Done
|
|
return circles;
|
|
}
|
|
|
|
//mxd
|
|
private static IEnumerable<Line3D> MakeCircleLines(Vector2D pos, PixelColor color, float radius, int numsides)
|
|
{
|
|
List<Line3D> result = new List<Line3D>(numsides);
|
|
Vector2D start = new Vector2D(pos.x, pos.y + radius);
|
|
float anglestep = Angle2D.PI2 / numsides;
|
|
|
|
for(int i = 1; i < numsides + 1; i++)
|
|
{
|
|
Vector2D end = pos + new Vector2D((float)Math.Sin(anglestep * i) * radius, (float)Math.Cos(anglestep * i) * radius);
|
|
result.Add(new Line3D(start, end, color, false));
|
|
start = end;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This copies the properties
|
|
[BeginAction("classiccopyproperties")]
|
|
public void CopyProperties()
|
|
{
|
|
// Determine source things
|
|
ICollection<Thing> sel = null;
|
|
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
|
|
else if(highlighted != null) sel = new List<Thing> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
// Copy properties from the first source thing
|
|
BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties.");
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
|
|
// This pastes the properties
|
|
[BeginAction("classicpasteproperties")]
|
|
public void PasteProperties()
|
|
{
|
|
if(BuilderPlug.Me.CopiedThingProps != null)
|
|
{
|
|
// Determine target things
|
|
ICollection<Thing> sel = null;
|
|
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
|
|
else if(highlighted != null) sel = new List<Thing> {highlighted};
|
|
|
|
if(sel != null)
|
|
{
|
|
// Apply properties to selection
|
|
string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things"); //mxd
|
|
General.Map.UndoRedo.CreateUndo("Paste properties to " + rest);
|
|
foreach(Thing t in sel)
|
|
{
|
|
BuilderPlug.Me.CopiedThingProps.Apply(t, false);
|
|
t.UpdateConfiguration();
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to" + rest + ".");
|
|
|
|
// Update
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
General.Interface.RefreshInfo();
|
|
|
|
//mxd. Update helper lines
|
|
UpdateHelperObjects();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!");
|
|
}
|
|
}
|
|
|
|
//mxd. This pastes the properties with options
|
|
[BeginAction("classicpastepropertieswithoptions")]
|
|
public void PastePropertiesWithOptions()
|
|
{
|
|
if(BuilderPlug.Me.CopiedThingProps != null)
|
|
{
|
|
// Determine target things
|
|
ICollection<Thing> sel = null;
|
|
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
|
|
else if(highlighted != null) sel = new List<Thing> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm();
|
|
if(form.Setup(MapElementType.THING) && form.ShowDialog(General.Interface) == DialogResult.OK)
|
|
{
|
|
// Apply properties to selection
|
|
string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things");
|
|
General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest);
|
|
foreach(Thing t in sel)
|
|
{
|
|
BuilderPlug.Me.CopiedThingProps.Apply(t, true);
|
|
t.UpdateConfiguration();
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + ".");
|
|
|
|
// Update
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
General.Interface.RefreshInfo();
|
|
|
|
//mxd. Update helper lines
|
|
UpdateHelperObjects();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!");
|
|
}
|
|
}
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
//mxd. Clear selection info
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
|
|
//mxd. Clear selection labels
|
|
foreach(TextLabel l in labels.Values) l.Dispose();
|
|
labels.Clear();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This creates a new thing at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public void InsertThing()
|
|
{
|
|
// Mouse in window?
|
|
if(mouseinside)
|
|
{
|
|
// Insert new thing
|
|
General.Map.UndoRedo.CreateUndo("Insert thing");
|
|
Thing t = InsertThing(mousemappos);
|
|
|
|
if(t == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
|
|
// Edit the thing?
|
|
if(BuilderPlug.Me.EditNewThing)
|
|
{
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
General.Interface.ShowEditThings(new List<Thing> { t });
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
|
|
|
|
// Update things filter
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
//mxd. Update helper lines
|
|
UpdateHelperObjects();
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
// This creates a new thing
|
|
private static Thing InsertThing(Vector2D pos)
|
|
{
|
|
if(pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
|
|
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
|
|
return null;
|
|
}
|
|
|
|
// Create thing
|
|
Thing t = General.Map.Map.CreateThing();
|
|
if(t != null)
|
|
{
|
|
General.Settings.ApplyDefaultThingSettings(t);
|
|
t.Move(pos);
|
|
t.UpdateConfiguration();
|
|
|
|
// Update things filter so that it includes this thing
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Snap to grid enabled?
|
|
if(General.Interface.SnapToGrid)
|
|
{
|
|
// Snap to grid
|
|
t.SnapToGrid();
|
|
}
|
|
else
|
|
{
|
|
// Snap to map format accuracy
|
|
t.SnapToAccuracy();
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Make list of selected things
|
|
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
// Anything to do?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete thing");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing.");
|
|
}
|
|
|
|
DeleteThings(selected); //mxd
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
//mxd. Update helper lines
|
|
UpdateHelperObjects();
|
|
|
|
// Redraw screen
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("thingaligntowall")]
|
|
public void AlignThingsToWall()
|
|
{
|
|
// Make list of selected things
|
|
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
List<Thing> toAlign = new List<Thing>();
|
|
|
|
foreach(Thing t in selected) if(t.IsModel) toAlign.Add(t);
|
|
|
|
if(toAlign.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action only works for things with models!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
if(toAlign.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Align thing");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing.");
|
|
}
|
|
|
|
//align things
|
|
foreach(Thing t in toAlign)
|
|
{
|
|
HashSet<Linedef> excludedLines = new HashSet<Linedef>();
|
|
bool aligned;
|
|
|
|
do
|
|
{
|
|
Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines);
|
|
aligned = Tools.TryAlignThingToLine(t, l);
|
|
|
|
if(!aligned)
|
|
{
|
|
excludedLines.Add(l);
|
|
if(excludedLines.Count == General.Map.Map.Linedefs.Count)
|
|
{
|
|
ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type);
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Unable to align " + tti.Title + " (index " + t.Index + ") to any linedef!");
|
|
aligned = true;
|
|
}
|
|
}
|
|
} while(!aligned);
|
|
}
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("thinglookatcursor")]
|
|
public void ThingPointAtCursor()
|
|
{
|
|
// Make list of selected things
|
|
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
//check mouse position
|
|
if(!mousemappos.IsFinite())
|
|
{
|
|
awaitingMouseClick = true;
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!");
|
|
return;
|
|
}
|
|
|
|
awaitingMouseClick = false;
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Rotate thing");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
|
|
}
|
|
|
|
//change angle
|
|
if(General.Interface.CtrlState) //point away
|
|
{
|
|
foreach(Thing t in selected)
|
|
{
|
|
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
|
if(info == null || info.Category == null || info.Category.Arrow == 0)
|
|
continue;
|
|
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI);
|
|
}
|
|
}
|
|
else //point at
|
|
{
|
|
foreach(Thing t in selected)
|
|
{
|
|
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
|
if(info == null || info.Category == null || info.Category.Arrow == 0)
|
|
continue;
|
|
t.Rotate(Vector2D.GetAngle(mousemappos, t.Position));
|
|
}
|
|
}
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
//mxd. rotate clockwise
|
|
[BeginAction("rotateclockwise")]
|
|
public void RotateCW()
|
|
{
|
|
RotateThings(-5);
|
|
}
|
|
|
|
//mxd. rotate counterclockwise
|
|
[BeginAction("rotatecounterclockwise")]
|
|
public void RotateCCW()
|
|
{
|
|
RotateThings(5);
|
|
}
|
|
|
|
//mxd
|
|
private void RotateThings(int increment)
|
|
{
|
|
// Make list of selected things
|
|
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
|
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Rotate thing", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
|
|
}
|
|
|
|
//change angle
|
|
foreach(Thing t in selected) t.Rotate(General.ClampAngle(t.AngleDoom + increment));
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
General.Interface.RefreshInfo();
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("filterselectedthings")]
|
|
public void ShowFilterDialog()
|
|
{
|
|
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
|
|
|
if(selection.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
new FilterSelectedThingsForm(selection, this).ShowDialog();
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("selectsimilar")]
|
|
public void SelectSimilar()
|
|
{
|
|
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
|
|
|
if(selection.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
var form = new SelectSimilarElementOptionsPanel();
|
|
if(form.Setup(this)) form.ShowDialog();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|