UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
2014-10-23 13:04:01 +00:00
..
AcsParserSE.cs Internal: removed ambiguous method override. 2014-10-23 13:04:01 +00:00
DecorateParserSE.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
GldefsParser.cs GLDEFS parser: made dynamic light attaching rules a bit stricter. Now a light is attached to an actor if frame length is 4 chars or 5-th char is 'A' in GLDEFS object definition. 2014-03-11 12:35:26 +00:00
MapinfoParser.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
ModeldefParser.cs Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
ModeldefParserSE.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ModeldefStructure.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
ScriptTypeParserSE.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00