mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
3154 lines
36 KiB
INI
3154 lines
36 KiB
INI
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// NOTE: This config contains two structures for different linedefs: Doom and Hexen
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doom
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{
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plane
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{
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title = "Plane";
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340
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{
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title = "Plane Align Floor at front";
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prefix = "";
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}
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341
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{
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title = "Plane Align Ceiling at front";
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prefix = "";
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}
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342
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{
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title = "Plane Align Floor and Ceiling at front";
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prefix = "";
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}
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343
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{
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title = "Plane Align Floor at back";
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prefix = "";
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}
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344
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{
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title = "Plane Align Ceiling at back";
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prefix = "";
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}
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345
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{
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title = "Plane Align Floor and Ceiling at back";
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prefix = "";
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}
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346
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{
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title = "Plane Align Floor at back and Ceiling at front";
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prefix = "";
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}
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347
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{
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title = "Plane Align Floor at front and Ceiling at back";
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prefix = "";
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}
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}
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}
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hexen
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{
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polyobj
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{
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title = "Polyobj";
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1 // Polyobj Start Line
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{
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arg3
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{
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title = "Set Line ID";
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type = 15;
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}
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}
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5 // Polyobj Explicit Line
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{
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arg4
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{
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title = "Set Line ID";
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type = 15;
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}
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}
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}
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line
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{
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title = "Line";
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121 // Line Identification
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{
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arg1
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{
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title = "Flags";
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type = 12;
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enum
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{
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1 = "Sound boundary";
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2 = "Railing";
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4 = "Block floating monsters";
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8 = "Clip mid texture";
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16 = "Wrap mid texture";
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32 = "3D mid texture";
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64 = "Check switch height";
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}
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}
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arg4
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{
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title = "Set Line ID High";
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}
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}
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182
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{
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title = "Line Mirror";
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}
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}
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door
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{
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14
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{
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title = "Door Animated";
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arg0
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{
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title = "Sector tag";
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type = 13;
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}
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arg1
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{
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title = "Animation Speed";
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}
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arg2
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{
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title = "Close Delay";
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}
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}
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202
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{
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title = "Door Generic";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Type";
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type = 11;
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enum = "generic_door_types";
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}
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arg3
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{
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title = "Delay";
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}
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arg4
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{
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title = "Lock";
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type = 11;
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enum = "keys";
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}
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}
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249
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{
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title = "Door Close Wait Open";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Delay";
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}
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arg3
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{
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title = "Light Tag";
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type = 13;
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}
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}
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}
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autosave
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{
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title = "Autosave";
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15
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{
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title = "Autosave";
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}
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}
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floor
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{
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28 // Floor Crusher Start
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{
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arg3
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{
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title = "Crush Mode";
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}
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}
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37
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{
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title = "Floor Move";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Target Height";
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}
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arg3
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{
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title = "Negative Height";
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type = 11;
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enum = "noyes";
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}
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}
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138
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{
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title = "Floor Waggle";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Amplitude";
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}
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arg2
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{
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title = "Frequency";
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}
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arg3
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{
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title = "Phase Offset";
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}
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arg4
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{
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title = "Duration";
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}
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}
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200
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{
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title = "Floor Generic Change";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Amount";
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}
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arg3
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{
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title = "Target";
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type = 11;
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enum = "generic_floor_target";
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}
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arg4
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{
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title = "Options";
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type = 12;
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enum
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{
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1 = "Remove effect";
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2 = "Change texture";
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3 = "Change special";
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4 = "Numeric model";
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8 = "Raise";
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16 = "Crusher";
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}
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}
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}
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235
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{
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title = "Floor Transfer Trigger";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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}
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236
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{
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title = "Floor Transfer Numeric";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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}
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238
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{
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title = "Floor Raise to Lowest Ceiling";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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}
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239
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{
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title = "Floor Raise by TxTy";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Amount";
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}
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}
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240
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{
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title = "Floor Raise by Texture";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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}
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241
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{
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title = "Floor Lower to Lowest TxTy";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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}
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242
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{
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title = "Floor Lower to Highest";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Adjust Target Height";
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}
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}
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250
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{
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title = "Floor Donut";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Pillar Movement Speed";
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}
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arg2
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{
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title = "Stairs Movement Speed";
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}
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}
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251
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{
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title = "Floor and Ceiling Lower and Raise";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Floor Movement Speed";
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}
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arg2
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{
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title = "Ceiling Movement Speed";
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}
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}
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}
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stairs
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{
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204
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{
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title = "Stairs Generic Build";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Step Amount";
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}
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arg3
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{
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title = "Options";
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type = 12;
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enum
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{
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1 = "Upwards";
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2 = "Ignore textures";
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}
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}
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arg4
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{
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title = "Reset Delay";
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}
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}
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217
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{
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title = "Stairs Build Doom";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Step Amount";
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}
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arg3
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{
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title = "Build Step Delay";
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}
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arg4
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{
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title = "Reset Delay";
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}
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}
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}
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pillar
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{
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94 // Pillar Build and Crush
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{
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arg3
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{
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title = "Crush Mode";
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}
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}
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}
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forcefield
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{
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title = "Forcefield";
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33
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{
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title = "Forcefield Set";
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}
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34
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{
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title = "Forcefield Remove";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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}
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}
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ceiling
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{
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title = "Ceiling";
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38
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{
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title = "Ceiling Waggle";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Amplitude";
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}
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arg2
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{
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title = "Frequency";
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}
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arg3
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{
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title = "Phase Offset";
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}
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arg4
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{
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title = "Duration";
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}
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}
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42 // Ceiling Crusher Start
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{
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arg3
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{
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title = "Crush Mode";
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}
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}
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43 // Ceiling Crush Once
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{
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arg3
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{
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title = "Crush Mode";
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}
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}
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45 // Ceiling Crush Once and Open
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{
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arg3
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{
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title = "Crush Mode";
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}
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}
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47
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{
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title = "Ceiling Move";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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arg2
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{
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title = "Movement Amount";
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}
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arg3
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{
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title = "Negative Height";
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type = 11;
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enum = "noyes";
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}
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}
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192
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{
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title = "Ceiling Lower to Highest Floor";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Movement Speed";
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}
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}
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193
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{
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title = "Ceiling Lower Instantly";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg2
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{
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title = "Movement Amount (8px)";
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}
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}
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194
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{
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title = "Ceiling Raise Instantly";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg2
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{
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title = "Movement Amount (8px)";
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}
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}
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195
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{
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title = "Ceiling Crush Once and Open A";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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arg1
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{
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title = "Crush Movement Speed";
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}
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arg2
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{
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title = "Raise Movement Speed";
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}
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arg3
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{
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title = "Crush Damage";
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}
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arg4
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{
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title = "Crush Mode";
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}
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}
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|
196
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{
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title = "Ceiling Crush Start A";
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arg0
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{
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title = "Sector Tag";
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type = 13;
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}
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|
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arg1
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{
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title = "Crush Movement Speed";
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}
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arg2
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{
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title = "Raise Movement Speed";
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}
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arg3
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{
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title = "Crush Damage";
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}
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arg4
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{
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title = "Crush Mode";
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}
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}
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197
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{
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title = "Ceiling Crush Start A (silent)";
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arg0
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{
|
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title = "Sector Tag";
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type = 13;
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}
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arg1
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|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Crush Mode";
|
|
}
|
|
|
|
}
|
|
|
|
198
|
|
{
|
|
title = "Ceiling Raise (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
199
|
|
{
|
|
title = "Ceiling Lower (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Ceiling Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum = "generic_ceiling_target";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Remove effect";
|
|
2 = "Change texture";
|
|
3 = "Change effect";
|
|
4 = "Numeric model";
|
|
8 = "Raise";
|
|
16 = "Crusher";
|
|
}
|
|
}
|
|
}
|
|
|
|
205
|
|
{
|
|
title = "Ceiling Generic Crush";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Silent";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
169
|
|
{
|
|
title = "Ceiling Generic Crush Hexen Mode";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Silent";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
252
|
|
{
|
|
title = "Ceiling Raise to Nearest Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
253
|
|
{
|
|
title = "Ceiling Lower to Lowest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
254
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
255
|
|
{
|
|
title = "Ceiling Crush Once and Open A (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Mode";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Compatibility";
|
|
1 = "Doom";
|
|
2 = "Hexen";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
breakable
|
|
{
|
|
title = "Breakable";
|
|
|
|
49
|
|
{
|
|
title = "Breakable Glass";
|
|
}
|
|
}
|
|
|
|
|
|
transfer
|
|
{
|
|
title = "Transfer";
|
|
|
|
50
|
|
{
|
|
title = "Transfer Brightness Level";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "From Control Ceiling Down to Type 0";
|
|
1 = "From Target Ceiling Down to Control Floor";
|
|
2 = "From Control Ceiling Down to Any";
|
|
}
|
|
}
|
|
}
|
|
|
|
209
|
|
{
|
|
title = "Transfer Heights";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Use fake ceiling/floor";
|
|
2 = "Draw fake floor only";
|
|
4 = "Inside sector only";
|
|
8 = "Swimmable below fake";
|
|
16 = "Do not draw";
|
|
32 = "Keep lighting";
|
|
}
|
|
}
|
|
}
|
|
|
|
210
|
|
{
|
|
title = "Transfer Floor Brightness";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
211
|
|
{
|
|
title = "Transfer Ceiling Brightness";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
16
|
|
{
|
|
title = "Transfer Wall Brightness";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Flags";
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
platform
|
|
{
|
|
172
|
|
{
|
|
title = "Platform Raise to Nearest Wait Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
203
|
|
{
|
|
title = "Platform Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum = "generic_lift_types";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
206
|
|
{
|
|
title = "Platform Lower Wait Raise (lip)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Lip Amount";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Movement sound type";
|
|
}
|
|
}
|
|
|
|
207
|
|
{
|
|
title = "Platform Perpetual Move (lip)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Lip Amount";
|
|
}
|
|
}
|
|
|
|
228
|
|
{
|
|
title = "Platform Raise Tx0";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
230
|
|
{
|
|
title = "Platform Raise by Value Tx (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
231
|
|
{
|
|
title = "Platform Toggle Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
teleport
|
|
{
|
|
title = "Teleport";
|
|
|
|
39
|
|
{
|
|
title = "Teleport to Pain State (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
70 // Teleport
|
|
{
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
154
|
|
{
|
|
title = "Teleport (No Stop)";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
74 // Teleport To Map
|
|
{
|
|
arg2
|
|
{
|
|
title = "Keep orientation";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
|
|
76
|
|
{
|
|
title = "Teleport Other";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
77
|
|
{
|
|
title = "Teleport Group";
|
|
|
|
arg0
|
|
{
|
|
title = "Group Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Source Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Move source";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
78
|
|
{
|
|
title = "Teleport in sector";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Source Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Group Thing ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
215
|
|
{
|
|
title = "Teleport To Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Source Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Angle";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
thing
|
|
{
|
|
119
|
|
{
|
|
title = "Thing Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Damage";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
|
|
125
|
|
{
|
|
title = "Thing Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
127
|
|
{
|
|
title = "Thing Set Special";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Special";
|
|
type = 4;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Special arg 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Special arg 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Special arg 3";
|
|
}
|
|
}
|
|
|
|
128
|
|
{
|
|
title = "Thing Thrust Z";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Force";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Down Up";
|
|
type = 11;
|
|
enum = "updown";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Add Set";
|
|
type = 11;
|
|
enum = "addset";
|
|
}
|
|
}
|
|
|
|
134 // Thing Projectile
|
|
{
|
|
arg1 // Spawn Thing
|
|
{
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
}
|
|
|
|
135 // Thing Spawn
|
|
{
|
|
arg1 // Spawn Thing
|
|
{
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
}
|
|
|
|
136 // Thing Projectile with Gravity
|
|
{
|
|
arg1 // Spawn Thing
|
|
{
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
}
|
|
|
|
137 // Thing Spawn (silent)
|
|
{
|
|
arg1 // Spawn Thing
|
|
{
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
}
|
|
|
|
139
|
|
{
|
|
title = "Thing Spawn Facing";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
175
|
|
{
|
|
title = "Thing Projectile Intercept";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Thing ID target";
|
|
type = 14;
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
176
|
|
{
|
|
title = "Thing ID Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Old Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
177
|
|
{
|
|
title = "Thing Hate";
|
|
|
|
arg0
|
|
{
|
|
title = "Hater ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Hatee ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Hate";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Target only";
|
|
1 = "Target and Player";
|
|
2 = "Forced Target and Player";
|
|
3 = "Hunt Target and Player";
|
|
4 = "Forced Hunt Target and Player";
|
|
5 = "Target, Ignore Player";
|
|
6 = "Forced Target, Ignore Player";
|
|
}
|
|
}
|
|
}
|
|
|
|
178
|
|
{
|
|
title = "Thing Aimed Projectile";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
180
|
|
{
|
|
title = "Thing Set Translation";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Translation index";
|
|
}
|
|
}
|
|
|
|
229
|
|
{
|
|
title = "Thing Goal";
|
|
|
|
arg0
|
|
{
|
|
title = "Monster Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
|
|
248
|
|
{
|
|
title = "Thing Heal";
|
|
|
|
arg0
|
|
{
|
|
title = "Health Amount";
|
|
}
|
|
}
|
|
|
|
17
|
|
{
|
|
title = "Thing Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
19
|
|
{
|
|
title = "Thing Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
18
|
|
{
|
|
title = "Thing Start Converstation";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Face talker";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
end
|
|
{
|
|
243
|
|
{
|
|
title = "End Normal";
|
|
|
|
arg0
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
|
|
244
|
|
{
|
|
title = "End Secret";
|
|
|
|
arg0
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
script
|
|
{
|
|
83 // Script Locked Execute
|
|
{
|
|
arg4 // Key Number
|
|
{
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
|
|
85
|
|
{
|
|
title = "Script Locked Execute (Door message)";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Key Number";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
|
|
84
|
|
{
|
|
title = "Script Execute with Result";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
|
|
226
|
|
{
|
|
title = "Script Execute Always";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
scroll
|
|
{
|
|
title = "Scroll";
|
|
|
|
52
|
|
{
|
|
title = "Scroll Wall";
|
|
|
|
arg0
|
|
{
|
|
title = "Line ID";
|
|
}
|
|
arg1
|
|
{
|
|
title = "x";
|
|
}
|
|
arg2
|
|
{
|
|
title = "y";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Side";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Scroll upper";
|
|
2 = "Scroll middle";
|
|
4 = "Scroll lower";
|
|
}
|
|
}
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Scroll Texture Both";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Left Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Right Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Down Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Up Speed";
|
|
}
|
|
}
|
|
|
|
222
|
|
{
|
|
title = "Scroll Texture Model";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
}
|
|
}
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Scroll Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
4 = "Scroll by linedef dx/dy";
|
|
}
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Scroll";
|
|
type = 11;
|
|
enum
|
|
{
|
|
1 = "Texture only";
|
|
2 = "Things only";
|
|
4 = "Both";
|
|
}
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
224
|
|
{
|
|
title = "Scroll Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
4 = "Scroll by linedef dx/dy";
|
|
}
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Scroll";
|
|
type = 11;
|
|
enum
|
|
{
|
|
1 = "Texture only";
|
|
2 = "Things only";
|
|
4 = "Both";
|
|
}
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
225
|
|
{
|
|
title = "Scroll Texture by Offsets";
|
|
}
|
|
}
|
|
|
|
|
|
light
|
|
{
|
|
117
|
|
{
|
|
title = "Light Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
232
|
|
{
|
|
title = "Light Strobe Doom";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Duration";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Duration";
|
|
}
|
|
}
|
|
|
|
233
|
|
{
|
|
title = "Light Change to Darkest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
234
|
|
{
|
|
title = "Light Change to Brightest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
109
|
|
{
|
|
title = "Lightning control";
|
|
|
|
arg0
|
|
{
|
|
title = "Mode";
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
earthquake
|
|
{
|
|
title = "Earthquake";
|
|
|
|
120
|
|
{
|
|
title = "Earthquake";
|
|
|
|
arg0
|
|
{
|
|
title = "Intensity";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Duration";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Damage Radius";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Tremor Radius";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
use
|
|
{
|
|
title = "Use";
|
|
|
|
129
|
|
{
|
|
title = "Use Puzzle Item";
|
|
|
|
arg0
|
|
{
|
|
title = "Item Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
sector
|
|
{
|
|
title = "Sector";
|
|
|
|
48
|
|
{
|
|
title = "Sector Attach 3D Midtex";
|
|
|
|
arg0
|
|
{
|
|
title = "Line ID";
|
|
}
|
|
arg1
|
|
{
|
|
title = "Sector Tag";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Floor / Ceiling";
|
|
type = 11;
|
|
enum = "floorceiling";
|
|
}
|
|
}
|
|
|
|
54
|
|
{
|
|
title = "Sector Change Flags";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Set Flags";
|
|
type = 12;
|
|
enum = "sector_flags";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Clear Flags";
|
|
type = 12;
|
|
enum = "sector_flags";
|
|
}
|
|
}
|
|
|
|
51
|
|
{
|
|
title = "Sector Set Link";
|
|
|
|
arg0
|
|
{
|
|
title = "Control Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Floor / Ceiling";
|
|
type = 11;
|
|
enum = "floorceiling";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Move Type";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Link Tgt's floor to 'surface'";
|
|
2 = "Link Tgt's ceiling to 'surface'";
|
|
4 = "Floor move at opposite (need bit1)";
|
|
8 = "Ceiling move at opposite (need bit2)";
|
|
}
|
|
}
|
|
}
|
|
|
|
160
|
|
{
|
|
title = "Sector 3D Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
arg1
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Vavoom-Style";
|
|
1 = "Solid";
|
|
2 = "Swimmable";
|
|
3 = "Non-Solid";
|
|
4 = "Render-Inside";
|
|
16 = "Inverted Visibility Rules";
|
|
32 = "Shootability Rules";
|
|
}
|
|
}
|
|
arg2
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Disables light effects";
|
|
2 = "Restricts light Inside";
|
|
4 = "Fog Effect";
|
|
8 = "Ignores bottom height";
|
|
16 = "Uses upper texture";
|
|
32 = "Uses lower texture";
|
|
64 = "Additive transluency";
|
|
}
|
|
}
|
|
arg3
|
|
{
|
|
title = "Alpha";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Hi-Tag";
|
|
}
|
|
}
|
|
|
|
183
|
|
{
|
|
title = "Sector Floor Alignment to Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Line Side";
|
|
type = 11;
|
|
enum = "frontback";
|
|
}
|
|
}
|
|
|
|
184
|
|
{
|
|
title = "Sector Ceiling Alignment to Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Line Side";
|
|
type = 11;
|
|
enum = "frontback";
|
|
}
|
|
}
|
|
|
|
185
|
|
{
|
|
title = "Sector Rotate Alignment";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Floor Angle";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Ceiling Angle";
|
|
}
|
|
}
|
|
|
|
186
|
|
{
|
|
title = "Sector Ceiling Panning";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
187
|
|
{
|
|
title = "Sector Floor Panning";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
188
|
|
{
|
|
title = "Sector Ceiling Scale";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
189
|
|
{
|
|
title = "Sector Floor Scale";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
212
|
|
{
|
|
title = "Sector Color";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
}
|
|
}
|
|
|
|
213
|
|
{
|
|
title = "Sector Fade";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
}
|
|
}
|
|
|
|
214
|
|
{
|
|
title = "Sector Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Damage Amount";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
|
|
216
|
|
{
|
|
title = "Sector Gravity";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Gravity Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Gravity Fractional";
|
|
}
|
|
}
|
|
|
|
218
|
|
{
|
|
title = "Sector Wind";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Wind Strength";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Wind Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
|
|
219
|
|
{
|
|
title = "Sector Friction";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Friction Amount";
|
|
}
|
|
}
|
|
|
|
220
|
|
{
|
|
title = "Sector Current";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Current Strength";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Current Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
alert
|
|
{
|
|
title = "Alert";
|
|
|
|
173
|
|
{
|
|
title = "Alert monsters";
|
|
|
|
arg0
|
|
{
|
|
title = "Target ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Emitter ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
communicator
|
|
{
|
|
title = "Communicator";
|
|
|
|
174
|
|
{
|
|
title = "Communicator message";
|
|
|
|
arg0
|
|
{
|
|
title = "Message ID";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Front side only";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Message identification";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Add to Log";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
change
|
|
{
|
|
title = "Change";
|
|
|
|
179
|
|
{
|
|
title = "Change Skill";
|
|
|
|
arg0
|
|
{
|
|
title = "New Skill Level";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
plane
|
|
{
|
|
title = "Plane";
|
|
|
|
181
|
|
{
|
|
title = "Plane Align (slope)";
|
|
|
|
arg0
|
|
{
|
|
title = "Align Floor";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Align Ceiling";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static
|
|
{
|
|
title = "Static";
|
|
|
|
190
|
|
{
|
|
title = "Static Init";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Property";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Flip Sky";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
player
|
|
{
|
|
title = "Player";
|
|
|
|
191
|
|
{
|
|
title = "Player Property";
|
|
|
|
arg0
|
|
{
|
|
title = "Everyone";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Toggle";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Property";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
translucent
|
|
{
|
|
title = "Translucent";
|
|
|
|
208
|
|
{
|
|
title = "Translucent Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Transparency Amount";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Additive";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Flags";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Sound boundary";
|
|
2 = "Railing";
|
|
4 = "Block floating monsters";
|
|
8 = "Clip mid texture";
|
|
16 = "Wrap mid texture";
|
|
32 = "3D mid texture";
|
|
64 = "Check switch height";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
point
|
|
{
|
|
title = "Point";
|
|
|
|
227
|
|
{
|
|
title = "Point Pusher and Puller Force";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Strength";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
camera
|
|
{
|
|
title = "Camera";
|
|
|
|
237
|
|
{
|
|
title = "Camera Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Everyone";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Resets";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
elevator
|
|
{
|
|
title = "Elevator";
|
|
|
|
245
|
|
{
|
|
title = "Elevator Raise to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
246
|
|
{
|
|
title = "Elevator Raise to Activated Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
247
|
|
{
|
|
title = "Elevator Lower to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
}
|
|
}
|