mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 08:01:36 +00:00
18 lines
No EOL
416 B
C#
18 lines
No EOL
416 B
C#
using System.Collections.Generic;
|
|
using SlimDX;
|
|
using SlimDX.Direct3D9;
|
|
|
|
namespace CodeImp.DoomBuilder.GZBuilder.MD3
|
|
{
|
|
internal class GZModel {
|
|
internal List<Mesh> Meshes;
|
|
internal List<Texture> Textures;
|
|
internal Vector3[] BoundingBox;
|
|
|
|
internal GZModel() {
|
|
Meshes = new List<Mesh>();
|
|
Textures = new List<Texture>();
|
|
}
|
|
}
|
|
|
|
} |