UltimateZoneBuilder/Source/Core/GZBuilder
MaxED 0123e8df6e UDMF: added "waterzone" sector flag.
UDMF: added "gravity" thing property to UI.
MAPINFO parser: removed unneeded error notification.
2013-08-10 09:06:24 +00:00
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Controls Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector. 2013-07-29 12:01:06 +00:00
Data Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Geometry Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GZDoom UDMF: added "waterzone" sector flag. 2013-08-10 09:06:24 +00:00
md3 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Rendering Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Tools UDMF, Linedef edit form: All sidedef properties are now editable via user interface. 2013-06-10 14:04:23 +00:00
Windows Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
GZGeneral.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00