UltimateZoneBuilder/Source/BuilderModes/ErrorChecks
2008-10-25 15:55:00 +00:00
..
CheckLineReferences.cs typos 2008-10-25 15:55:00 +00:00
CheckOverlappingLines.cs typos 2008-10-25 15:55:00 +00:00
CheckStuckedThings.cs sorting error checkers with highest cost first (estimated CPU usage) 2008-10-24 07:39:29 +00:00
ErrorChecker.cs NOTE: An ErrorChecker may NEVER modify the map, because it runs multithreaded with other ErrorCheckers. Do not even change element properties such as 'marked' and 'selected'! 2008-10-24 09:19:05 +00:00
ErrorCheckerAttribute.cs sorting error checkers with highest cost first (estimated CPU usage) 2008-10-24 07:39:29 +00:00
ErrorResult.cs working on map analysis mode 2008-10-24 05:50:37 +00:00
ResultLineMissingFront.cs more work on map analysis 2008-10-24 14:53:04 +00:00
ResultLineMissingSides.cs more work on map analysis 2008-10-24 14:53:04 +00:00
ResultLineNotDoubleSided.cs added two error-check results for line references 2008-10-24 19:16:23 +00:00
ResultLineNotSingleSided.cs added two error-check results for line references 2008-10-24 19:16:23 +00:00
ResultLineOverlapping.cs error checking for overlapping lines that do not reference the same sector on all sides 2008-10-25 10:34:32 +00:00
ResultStuckedThing.cs working on map analysis mode 2008-10-24 05:50:37 +00:00
ResultThingOutside.cs working on map analysis mode 2008-10-24 05:50:37 +00:00