..
BlockEntry.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
BlockMap.cs
Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
2020-12-13 14:03:53 +01:00
GroupInfo.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ITaggedMapElement.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Linedef.cs
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
MapElement.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MapElementCollection.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MapOptions.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
MapSet.cs
Automap Mode: improved support for GZDoom ( #876 )
2023-05-01 09:32:09 +02:00
MergeGeometryMode.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Sector.cs
Automap Mode: improved support for GZDoom ( #876 )
2023-05-01 09:32:09 +02:00
SectorBuilder.cs
Internal: Oops: removed debug logging
2017-02-20 08:21:56 +02:00
SelectableElement.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SelectionType.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Sidedef.cs
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
SidedefPart.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SplitLineBehavior.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Thing.cs
Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644
2021-10-25 00:32:10 +02:00
UniFields.cs
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
2020-05-23 10:01:52 +02:00
UniValue.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
Vertex.cs
More conversion from float to double. Doesn't seem to crash anymore.
2020-05-22 21:39:18 +02:00