Changed, Drag Linedefs/Vertices/Sectors/Things modes: line length labels are now displayed the same way as in Draw modes.
Changed, Drag Linedefs/Vertices/Sectors/Things modes: "lock movement to cardinal directions" mode (Alt-Shift-Drag) now locks movement in 4 directions instead of 8 and doesn't snap map elements to nearest grid intersections when they are not aligned to it.
Added, Visual mode, GZDoom, DECORATE: FORCEXYBILLBOARD flag is now supported.
Added, Visual mode, GLOOME, DECORATE: FLOORSPRITE, CEILSPRITE, WALLSPRITE, ROLLSPRITE and STICKTOPLANE flags are now supported (implementation is somewhat broken ATM and probably doesn't work the same way as in GLOOME, because Windows build with most these features is nowhere to be found...).
Fixed, Visual mode: in some cases Thing brightness was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
Changed, 2D modes: changed thing bounding box and arrow image.
Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
Changed: current 2D position and zoom is now stored in the .dbs file when saving the map and restored when opening it (should this be turned into toggleable option?).
Draw Lines mode, Draw Curve mode: you can now hold Alt - Shift to snap to 8 cardinal directions.
Draw Rectangle mode, Draw Grid mode: you can now hold Alt - Shift to draw square shapes.
Draw Ellipse mode: you can now hold Alt - Shift to draw circle shapes.
You can now hold Alt - Shift to snap to 8 cardinal directions while dragging map objects.
Fixed, Draw Lines mode: line angle is now displayed in 0..359 range (was -45..314).
Fixed, Linedef info panel: line angle is now displayed in 0..359 range (was -45..314).
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
Moved settings for "Draw [stuff]" modes to the top toolbar.
Added hints for Draw Grid mode.
Fixed a status message update bug introduced in previous commit.
Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order.
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
Numeric textbox: in addition to '++NN' and '--NN', you can use '*NN' and '/NN' to multiply or divide the values.
Configurations, ZDoom_linedefs.cfg: some linedef action arguments were missing a proper type.
Rewritten parts of hints system. Hints are now loaded from "Hints.cfg" file.
When Draw Rectangle or Draw Ellipse mode is enabled, it's settings are now shown in side panel.
Draw Ellipse mode: increased maximum number of sides to 512.
Changed the way tags are shown in Tag Selector controls. Tags without labels are now shown as a number (not "Tag N"), and tags with label are now shown as "N (label)", not "label (N)".
Tag labels are now shown in Thing, Sector and Linedef info panels.
Once again changed the way things are rendered while dragged.
Rearranged the label in PairedIntControl and PairedFieldControl (it is now behind numeric controls).
Optimized MapSet.GetSectorByCoordinates().
Reverted "Delete Item" action to the way it worked in DB2.
Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
Draw Settings panel: upper/lower texture overrides can now be used.
Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
Redesigned hints system. They are now shown in a side panel.
Edit area auto-focusing is now disabled when script editor is open.
Texture Browser form: no texture group was selected when opening the form in some cases.
Fixed several strange/misleading text messages.
Sectors mode: optimized sector highlight rendering logic.
Sectors mode: optimized sector effect/tag labels update logic.
Geometry tools: optimized several core functions.
Hints for current editing mode can now be displayed when nothing is highlighted (currently the hints are shown only in Draw Geometry mode).
GZDB is now build with LARGEADDRESSAWARE flag, which increases amount of RAM GZDB can use from 1.4 to 2.8 GB.
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
Snap Map Elements to Grid mode now works much faster and shows a message when completed.
Forced default textures are now only used in drawing modes.
Exception Dialog: long error descriptions were breaking window layout.
Map will no longer be shown in Open Map form if unrelated data is encountered inside of map namespace.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.