Commit graph

19 commits

Author SHA1 Message Date
MaxED
0359974e0f Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
Fixed, Cosmetic, Script Editor: fixed a typo.
Internal, ImageBrowserControl: removed now unused KeyDown event.
Updated documentation.
2015-03-26 11:30:36 +00:00
MaxED
1bd8c5cef5 Fixed, Texture Browser: restored Tab key functionality yet again...
Changed, Numeric Textbox: we should not change focus when "usemodifierkeys" is false.
2015-03-25 22:13:40 +00:00
MaxED
81522c3283 All Texture Browser controls should have TabStop disabled to make Tab key work as intended... 2015-03-13 12:39:55 +00:00
MaxED
86031291dc High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
MaxED
15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00
MaxED
99f3ba2844 Changed long texture names handling. Texture names conversion is no longer required.
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
Texture browser form: added "Show image size" check-box.
Texture browser form: image size is now shown differently.
Image Selector: added a button to toggle between long and short texture name.
Linedef info panel: long texture names are now displayed properly.
Sector info panel: long texture names are now displayed properly.
Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
Fixed: used textures should be always updated after using "Change map in current WAD" action.
Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
Updated ZDoom_ACS.cfg.
2014-12-03 09:06:05 +00:00
MaxED
6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00
MaxED
a61bba2536 UDMF map format: increased maximum supported texture name length to 2048.
Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources.
Textures Browser: added support for displaying long texture names.
Errors list is now cleared when reloading resources.
Visual mode: added basic support for sector slopes (no UI for that feature yet).
2014-05-19 13:33:38 +00:00
MaxED
93ae3e8c7c Texture Browser: added "Show -> By selection type" option. When this option is selected, the browser will show textures or flats based on selected/highlighted surfaces. 2014-01-24 08:09:57 +00:00
MaxED
aa4fbd8b43 Texture browser form: Tab key behavior was broken when the window was opened in maximized state.
Texture browser form: last window location is now restored when the window is opened.
2013-11-08 10:51:35 +00:00
MaxED
9c63c617d8 Texture Browser form: fixed Tab key behavior yet again. 2013-11-04 11:17:16 +00:00
MaxED
ec9d829916 Texture Browser: textures can now be filtered by size.
Visual mode: offsets of double-sided middle textures were still clamped when not required in some cases.
Updated documentation.
2013-09-26 12:43:39 +00:00
MaxED
fc57c3e331 Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MaxED
c04a65f104 Even more fixes in Vertex and Linedef deleting process.
Texture browser can now show flats/textures only.
2013-03-26 12:31:07 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
70ea0658ed GZDoom Builder 1.12:
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
2012-07-23 21:28:23 +00:00
codeimp
5b58693a71 Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
codeimp
88449b7c01 Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00