Commit graph

11 commits

Author SHA1 Message Date
MaxED
ead2521451 Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
2013-09-11 08:49:45 +00:00
MaxED
e04105dcde Updated documentation. 2013-09-03 10:32:15 +00:00
MaxED
8a0ca0e650 Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
2013-09-03 09:34:28 +00:00
MaxED
b84b613d4b Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
MaxED
3e11ae734d Vertices mode: fixed an exception when "DeleteItem" action tried to delete already deleted vertex.
Renamed "Set current textures" to "Set default textures" (I hope that makes more sense now).
Fixed and updated documentation.
2013-08-26 09:31:43 +00:00
MaxED
71b0d0754d Fixed: acs script was not complied when the map was located in the root directory.
Fixed "Snap Map Element to Grid" documentation.
2013-08-23 13:28:55 +00:00
MaxED
9080f8885c "Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
Edit forms: some realtime controls were applying relative values incorrectly.
2013-08-22 15:30:50 +00:00
MaxED
710a1227ce Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 2013-08-22 11:17:09 +00:00
MaxED
a8aa277faa Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).
Updated documentation.
2013-08-21 11:20:00 +00:00
MaxED
d09c7b3944 Documentation: fixed broken link; borders of empty cells were not shown in Action table. 2013-08-19 12:22:26 +00:00
MaxED
5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00