biwa
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f80159d528
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Toggling visual sloping is now only possible in UDMF
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2021-02-07 16:48:45 +01:00 |
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biwa
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0911a3a9a4
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Some more performance improvements related to visual sloping
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2021-02-07 16:44:12 +01:00 |
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biwa
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c4c2f4b3fe
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Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
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2021-02-06 15:09:16 +01:00 |
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biwa
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5ed77c5d05
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Improved performance in visual mode related to visual slopes
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2021-02-06 14:51:00 +01:00 |
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biwa
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90e7dd1149
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Fixed a problem with visual vertex slope indicator angles
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2021-01-31 18:29:58 +01:00 |
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biwa
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2b6c7b44c2
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Fixed a problem where the last line of UDMF maps were not parsed correctly
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2021-01-31 18:11:10 +01:00 |
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biwa
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d65fb7bbab
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Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520
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2021-01-31 00:12:07 +01:00 |
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biwa
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4f9111d075
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Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
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2021-01-30 23:44:42 +01:00 |
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biwa
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4eb223b3f0
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Added support for "abstract" ZScript functions. Fixes #523
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2021-01-30 23:08:41 +01:00 |
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biwa
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5bcb27e51f
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Added some missing files
Some refactoring regarding visual sloping
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2021-01-30 22:45:08 +01:00 |
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biwa
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5d1492c5c2
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Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
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2021-01-30 22:01:55 +01:00 |
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biwa
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478690e08f
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Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
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2021-01-06 19:37:58 +01:00 |
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biwa
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7cec462a15
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Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
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2021-01-04 13:28:45 +01:00 |
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biwa
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46962aac89
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Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
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2021-01-01 22:08:54 +01:00 |
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biwa
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4f5a4eba24
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Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
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2020-12-31 11:43:56 +01:00 |
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biwa
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23dacae944
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OBJ exporter: changed tab order to make sense
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2020-12-30 22:13:34 +01:00 |
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biwa
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9090642d4e
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Fixed a problem where custom boolean UDMF fields could not set be to false
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2020-12-28 20:22:04 +01:00 |
|
ZZYZX
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2945ca24cd
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Fixed: flat slope != no slope
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2020-12-28 00:47:55 +02:00 |
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ZZYZX
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eaa5227dc8
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Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
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2020-12-28 00:13:56 +02:00 |
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biwa
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a3aba9b371
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OBJ Exporter: textures to skip are now saved between sessions
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2020-12-24 21:28:55 +01:00 |
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biwa
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4087506446
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OBJ Exporter: fixed a problem where textures were flipped horizontally
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2020-12-24 20:59:51 +01:00 |
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biwa
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7f1442ce86
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Export selection to image: added progress bar and button to cancel export
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2020-12-24 15:00:16 +01:00 |
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biwa
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676a8c0a26
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OBJ Exporter: added sanity checks to the actor name
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2020-12-23 22:08:56 +01:00 |
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biwa
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1a68194869
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OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
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2020-12-23 20:58:24 +01:00 |
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biwa
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d8d03916ea
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Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
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2020-12-23 16:43:59 +01:00 |
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biwa
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7b42ba622f
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The docker is now expanded by default so that users actually realize that it exists (new installations only)
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2020-12-23 11:49:51 +01:00 |
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biwa
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2c5a433d57
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Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
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2020-12-23 11:10:47 +01:00 |
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biwa
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a17ecae740
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Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
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2020-12-16 18:06:02 +01:00 |
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biwa
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9f58a545f6
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Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
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2020-12-13 14:03:53 +01:00 |
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biwa
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931bd1e225
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Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
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2020-12-12 11:48:46 +01:00 |
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biwa
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cd7a156cd7
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Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508.
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2020-12-06 12:10:21 +01:00 |
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biwa
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bb7cf59a65
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Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
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2020-11-22 18:19:47 +01:00 |
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biwa
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c5054c5449
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Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
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2020-11-21 22:38:16 +01:00 |
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biwa
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f2f0e1bae1
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Export selection to image: added option to scale the output image to a higher resolution
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2020-11-21 17:44:10 +01:00 |
|
biwa
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cf61c74e35
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Export selection to image: decreased memory footprint
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2020-11-21 15:14:48 +01:00 |
|
biwa
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0f3e979fa9
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Color picker dialog: custom colors are now saved
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2020-11-21 13:12:01 +01:00 |
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biwa
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82af8bfe56
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Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value
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2020-11-19 22:14:19 +01:00 |
|
biwa
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3ee12f4ca7
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Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
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2020-11-16 00:45:57 +01:00 |
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biwa
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c7b383595a
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MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
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2020-11-15 13:59:04 +01:00 |
|
Magnus Norddahl
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49edfed449
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Fix MakeAlphaTestImage performance issue
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2020-11-15 03:20:41 +01:00 |
|
biwa
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8b643aef65
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Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
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2020-11-06 20:59:13 +01:00 |
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biwa
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f040306c55
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Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
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2020-11-06 20:14:00 +01:00 |
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biwa
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601d741b7e
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Vertices Mode: fixed a potential crash when deleting/dissolving vertices
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2020-11-01 23:08:41 +01:00 |
|
biwa
|
41e6632b18
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Sectors Mode: fixed an potential crash when joining/merging sectors
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2020-11-01 21:29:57 +01:00 |
|
biwa
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f4510aba3e
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Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages
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2020-11-01 18:49:15 +01:00 |
|
biwa
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9c85635ff0
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More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
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2020-11-01 18:33:19 +01:00 |
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biwa
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15772da839
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Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default)
|
2020-11-01 18:21:22 +01:00 |
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biwa
|
eab7de4f9e
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New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
|
2020-11-01 11:57:53 +01:00 |
|
biwa
|
5820665e70
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Some project file fixes
|
2020-11-01 11:37:44 +01:00 |
|
biwa
|
2dda3d228d
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Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
|
2020-11-01 11:31:57 +01:00 |
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