biwa
f80159d528
Toggling visual sloping is now only possible in UDMF
2021-02-07 16:48:45 +01:00
biwa
0911a3a9a4
Some more performance improvements related to visual sloping
2021-02-07 16:44:12 +01:00
biwa
c4c2f4b3fe
Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
2021-02-06 15:09:16 +01:00
biwa
5ed77c5d05
Improved performance in visual mode related to visual slopes
2021-02-06 14:51:00 +01:00
biwa
90e7dd1149
Fixed a problem with visual vertex slope indicator angles
2021-01-31 18:29:58 +01:00
biwa
2b6c7b44c2
Fixed a problem where the last line of UDMF maps were not parsed correctly
2021-01-31 18:11:10 +01:00
biwa
d65fb7bbab
Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519 . Fixes #520
2021-01-31 00:12:07 +01:00
biwa
4f9111d075
Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
2021-01-30 23:44:42 +01:00
biwa
4eb223b3f0
Added support for "abstract" ZScript functions. Fixes #523
2021-01-30 23:08:41 +01:00
biwa
5bcb27e51f
Added some missing files
...
Some refactoring regarding visual sloping
2021-01-30 22:45:08 +01:00
biwa
5d1492c5c2
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
2021-01-30 22:01:55 +01:00
biwa
478690e08f
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
2021-01-06 19:37:58 +01:00
biwa
7cec462a15
Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
2021-01-04 13:28:45 +01:00
biwa
46962aac89
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
...
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
4f5a4eba24
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
2020-12-31 11:43:56 +01:00
biwa
23dacae944
OBJ exporter: changed tab order to make sense
2020-12-30 22:13:34 +01:00
biwa
9090642d4e
Fixed a problem where custom boolean UDMF fields could not set be to false
2020-12-28 20:22:04 +01:00
ZZYZX
2945ca24cd
Fixed: flat slope != no slope
2020-12-28 00:47:55 +02:00
ZZYZX
eaa5227dc8
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
2020-12-28 00:13:56 +02:00
biwa
a3aba9b371
OBJ Exporter: textures to skip are now saved between sessions
2020-12-24 21:28:55 +01:00
biwa
4087506446
OBJ Exporter: fixed a problem where textures were flipped horizontally
2020-12-24 20:59:51 +01:00
biwa
7f1442ce86
Export selection to image: added progress bar and button to cancel export
2020-12-24 15:00:16 +01:00
biwa
676a8c0a26
OBJ Exporter: added sanity checks to the actor name
2020-12-23 22:08:56 +01:00
biwa
1a68194869
OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
2020-12-23 20:58:24 +01:00
biwa
d8d03916ea
Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
2020-12-23 16:43:59 +01:00
biwa
7b42ba622f
The docker is now expanded by default so that users actually realize that it exists (new installations only)
2020-12-23 11:49:51 +01:00
biwa
2fcac8e319
Made it clearer in the README that Linux support is experimental
2020-12-23 11:26:26 +01:00
biwa
2c5a433d57
Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
2020-12-23 11:10:47 +01:00
Derek MacDonald
fdef8d475a
Categorize more Ultimate Doom textures ( #513 )
...
CEMPOIS (base)
PLANET1 (base)
SP_DUDE3 (marble)
SP_DUDE6 (marble)
These textures only appears in IWAD
doom.wad and not doom2.wad.
2020-12-21 11:42:12 +01:00
biwa
a17ecae740
Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
2020-12-16 18:06:02 +01:00
biwa
9f58a545f6
Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
2020-12-13 14:03:53 +01:00
biwa
931bd1e225
Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
2020-12-12 11:48:46 +01:00
biwa
cd7a156cd7
Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508 .
2020-12-06 12:10:21 +01:00
biwa
44e1e270e5
Added several missing color constants to the ACS configurations. Fixes #506 .
2020-12-06 11:02:16 +01:00
biwa
bb7cf59a65
Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
2020-11-22 18:19:47 +01:00
biwa
c5054c5449
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
2020-11-21 22:38:16 +01:00
biwa
f2f0e1bae1
Export selection to image: added option to scale the output image to a higher resolution
2020-11-21 17:44:10 +01:00
biwa
cf61c74e35
Export selection to image: decreased memory footprint
2020-11-21 15:14:48 +01:00
biwa
0f3e979fa9
Color picker dialog: custom colors are now saved
2020-11-21 13:12:01 +01:00
biwa
612b5175bd
Update ACC for (G)ZDoom configurations to version 1.58
2020-11-21 11:22:06 +01:00
biwa
5bc788a7aa
Fixed typo in the sector scroll speed options in the ZDoom_misc.cfg configuration file
2020-11-19 22:32:56 +01:00
biwa
82af8bfe56
Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value
2020-11-19 22:14:19 +01:00
Derek MacDonald
b094786100
Remove unused Zandronum_texturesets.cfg ( #504 )
...
Remove unused Zandronum_texturesets.cfg
2020-11-19 18:21:48 +01:00
Derek MacDonald
024263287c
Categorize Ultimate Doom textures ( #503 )
...
The texture browser categories for Doom
are focused on Doom 2. This also categorizes
some entries that only appear in Doom 1.
Unfortunately it looks like the new filters
will only be applied on fresh UDB installs.
Existing installs must click the
"Add Default Sets" button under the "Textures"
tab for their Doom 1 game configs.
2020-11-19 18:18:06 +01:00
biwa
3ee12f4ca7
Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
2020-11-16 00:45:57 +01:00
biwa
c7b383595a
MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
2020-11-15 13:59:04 +01:00
Magnus Norddahl
49edfed449
Fix MakeAlphaTestImage performance issue
2020-11-15 03:20:41 +01:00
biwa
8b643aef65
Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
2020-11-06 20:59:13 +01:00
biwa
f040306c55
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
...
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2020-11-06 20:14:00 +01:00
biwa
601d741b7e
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
2020-11-01 23:08:41 +01:00