MaxED
f419db1518
DECORATE Scale actor property is now taken into account when rendering models.
...
Fixed several bugs in Engine selector dialog ("Game configurations -> Testing").
2013-06-14 11:40:18 +00:00
MaxED
640b874bd3
"Toggle Full Brightness" action now works in Classic modes.
2013-06-13 11:32:00 +00:00
MaxED
b703a6569e
Linedef edit form: action arguments were set to zero when settings were applied to several lines with different argument values (instead of being kept unchanged).
2013-06-12 11:36:51 +00:00
MaxED
8ddcccf067
Linedef edit form: all linedef UDMF properties are now editable via user interface + some fixes in sidedef UDMF controls.
2013-06-11 08:05:32 +00:00
MaxED
a0b4ce71b5
Fixed a null reference exception when saving an empty comment in TagExlorer plugin.
2013-06-10 15:05:59 +00:00
MaxED
832e1a4201
UDMF, Linedef edit form: All sidedef properties are now editable via user interface.
...
Fixed a typo in one of Visplane Explorer messages.
Small fixes here and there.
2013-06-10 14:04:23 +00:00
MaxED
08dd4c19b6
Fixed a crash when saving a screenshot on systems with specific date-time formats.
...
Increased screenshot jpeg quality to 90.
2013-06-06 15:58:48 +00:00
MaxED
869411b7aa
Added an icon to "Keyboard Shortcuts Reference" menu item.
2013-06-06 12:55:22 +00:00
MaxED
82c547f673
GZDB can now save keyboard shortcuts reference to html file (Help -> Keyboard Shortcuts Reference).
...
"Clear Group" 2-10 actions had incorrect default shortcuts.
2013-06-06 12:37:37 +00:00
MaxED
aea360adb9
Added "defaultlinedefactivation" setting to configuration.
...
Added some boilerplate to SaveScreenshot function.
2013-06-06 10:22:58 +00:00
MaxED
a938453703
Default flag ("playercross") was not set when a map was converted to UDMF map format (because there are no default flags in UDMF).
...
Linedef activation now translates a bit more accurately when converting a map to/from UDMF.
2013-06-05 11:12:44 +00:00
MaxED
be3f71c2e7
Screenshots of GZDB window and edit area can now be saved (Tools -> Save Screenshot and Tools -> Save Screenshot (edit area)).
...
NumericTextbox now uses NumberDecimalSeparator instead of CurrencyDecimalSeparator.
2013-06-05 08:08:56 +00:00
MaxED
cebd3a4780
Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time.
2013-06-04 14:43:26 +00:00
MaxED
f1df0c2d94
Vertex edit form: it was impossible to enter fractional position and zOffset values even if map format supported it.
2013-06-04 13:59:24 +00:00
MaxED
d42a7459d7
MD2 models with more than 32768 vertices were not loaded properly.
2013-06-03 11:55:55 +00:00
MaxED
e90473e7d9
"thingflagstranslation" block was missing from UDMF game configuration, so thing flags were dropped when map format was changed to UDMF.
2013-06-03 11:32:29 +00:00
MaxED
9d985393ee
A map was not saved properly when user saved it right after changing map format.
...
Removed some unused "using" directives.
2013-05-31 13:57:49 +00:00
MaxED
c67331eaf6
Map Analysis mode can now check the map for unconnected vertices.
2013-05-30 15:50:46 +00:00
MaxED
e5dd1fa9c5
Linedefs mode: added "Align Floor Texture to Front Side", "Align Floor Texture to Back Side", "Align Ceiling Texture to Front Side" and "Align Ceiling Texture to Back Side" actions (available in Linedefs -> Align Textures menu).
2013-05-30 12:52:27 +00:00
MaxED
0cb36302ce
Visual mode, UDMF: we shouldn't auto-align floors/ceilings with different textures.
2013-05-30 09:34:44 +00:00
MaxED
70b88bd47d
Visual mode, UDMF: "Auto-align textures" actions now work for floors and ceilings. Textures are aligned to a linedef of highlighted floor/ceiling, which is closest to 3d-cursor position.
2013-05-29 14:18:49 +00:00
MaxED
7f6c6a1122
Linedef flags were not translated properly when a map format was changed to/from UDMF.
...
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
Added several sprites to game configurations.
2013-05-27 12:20:15 +00:00
MaxED
ae8780f4ea
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
...
Sector_Set3dFloor action (160): added hi-tag/line ID check.
2013-05-20 10:43:34 +00:00
MaxED
e4751dfaf1
Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases.
...
Visual Mode, UDMF, Visual Vertices: vertices without z-offset are now rendered using Vertex color (Preferences -> Appearance -> Vertices).
2013-05-02 11:03:16 +00:00
MaxED
6b4d03baaa
Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg
...
Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices.
Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly.
Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
2013-05-02 07:47:22 +00:00
MaxED
c3c7490231
Visual Mode: added "Toggle Slope" action.
...
Visual Mode, UDMF: "Auto Align Textures" actions now work on slopes.
Visual Mode, UDMF: Floor/ceiling texture rotation is now taken into account when moving texture offsets with arrow keys.
Visual Mode, UDMF: Fixed a bug in floor/ceiling texture dragging by mouse.
2013-04-26 12:32:51 +00:00
MaxED
23efaee1ee
Added "Select Things in Selected Sectors" action.
2013-04-25 09:43:24 +00:00
MaxED
817cb2a7a4
DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them.
...
UDMF Controls plugin: changes made using plugin were not properly undoable.
2013-04-19 11:35:56 +00:00
MaxED
29d11b170e
Plane Copy effect (118) is now shown in Visual mode.
...
UDMF: Reset texture offsets action now works on floors and ceilings.
Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.
2013-04-16 12:52:40 +00:00
MaxED
559d568642
Some cosmetic changes in Hexen and ZDoom linedef configurations.
...
Some cosmetic changes in Bit flags form.
2013-04-15 13:52:54 +00:00
MaxED
83ee9aed4d
DECORATE: fixed parsing error when whole "States" block is on one line.
...
Fixed: Incorrect articles were sometimes used in Draw Geometry/Curve/Rectangle/Ellipse info messages.
2013-04-15 10:54:55 +00:00
MaxED
50c004bb2c
Fixed: tall patches higher than 508 pixels were read incorrectly.
2013-04-12 12:53:26 +00:00
MaxED
4fe2676e11
Looks like first 3 bytes of JPG image can be treated as signature, not 4.
2013-04-12 11:06:57 +00:00
MaxED
a150931bb2
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MaxED
8f47c316b9
Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
...
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
MaxED
043590100b
Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
...
Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor.
2013-04-09 10:56:05 +00:00
MaxED
8f40e113fe
Added "Point Thing to cursor" action.
2013-04-08 14:37:37 +00:00
MaxED
ee6430c922
Bridge mode - removed 2 duplicate functions.
2013-04-08 13:43:02 +00:00
MaxED
c49980383a
Forgot to add default key...
2013-04-08 13:32:12 +00:00
MaxED
818a485ec2
Added Draw Curve mode.
2013-04-08 13:28:04 +00:00
MaxED
466ff329df
Tag Explorer, UDMF: when item's comment editing was canceled, item's comment was removed instead of leaving it unaltered.
2013-04-08 09:13:15 +00:00
MaxED
27f90d079d
Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
...
Fixed a typo in documentation.
Fixed a typo in actions description.
2013-04-08 09:01:27 +00:00
MaxED
0243c8c3c8
Small fix in Align Things to Linedef action.
2013-04-05 12:23:50 +00:00
MaxED
f8c8b71dfa
Paint Selection, Sectors mode: when selection is started over a sector, it's selected state is now toggled properly.
...
Several small fixes in "Raise/Lower sector to nearest" action.
2013-04-05 10:56:07 +00:00
MaxED
a0ae887a72
Thing Edit form: things can now be filtered.
...
Preferences form: list of actions already using current shortcut was not updated properly when actions list was filtered.
2013-04-04 12:04:52 +00:00
MaxED
d582d9b9a1
Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lower/raise sectors to lowest/highest sector inside selection.
...
Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
2013-04-04 10:14:44 +00:00
MaxED
b104e88a1d
Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account.
...
Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces.
Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed.
Some more changes in auto texture alignment of newly drawn lines.
BuilderEffects plugin should compile now.
2013-04-03 14:50:41 +00:00
MaxED
60682dab1c
Some more changes in auto texture alignment of newly drawn lines.
2013-04-02 13:42:55 +00:00
MaxED
4a6897a6ed
Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions.
...
UDMF texture offsets are now used when splitting a linedef in UDMF map format.
Some changes in auto texture alignment of newly drawn lines.
2013-04-02 12:19:25 +00:00