ZZYZX
4fd97fec9c
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
...
Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
Magnus Norddahl
e390bce8f6
Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without
2020-09-30 03:34:11 +02:00
Magnus Norddahl
9f2c9e00d7
Add mono makefile
2019-08-29 16:30:49 +02:00
ZZYZX
02d5ce4c3b
Internal: Oops: missing files
2017-02-10 12:32:35 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
MaxED
b37bc84fff
Fixed, Script Editor: fixed incorrect function calltip position when the cursor was positioned in a wrapped part of a wrapped line.
...
Updated ZDoom_DECORATE.cfg.
2016-12-25 21:00:41 +00:00
MaxED
88363a1a66
Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
...
Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree.
Updated, Game configurations, UDMF: added several missing Thing renderstyles.
2016-12-08 12:10:43 +00:00
MaxED
5dd45ffdca
Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
...
Fixed, Script Editor: resources list control was incorrectly positioned when using DPI scaling.
2016-12-02 13:45:03 +00:00
MaxED
9553042c84
Added, Script Editor: unreferenced ACS files are now shown in the Resources list.
...
Added, Script Editor: MENUDEF and SBARINFO files/lumps are now shown in the Resources list.
Fixed, ACS handling: fixed a crash when trying to parse an #include file, when specified path was absolute.
2016-11-24 21:09:24 +00:00
MaxED
894279b4ba
Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
...
WARNING: because of the large amount of added/modified code, bugs are possible, so backup your resources, save often and report bugs.
2016-11-24 11:55:11 +00:00
MaxED
2ea72437be
Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.
...
Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side.
Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
2016-07-20 19:17:31 +00:00
MaxED
65861d1e03
Internal: moved script compilation logic to appropriate DataReaders.
2016-05-12 13:56:25 +00:00
MaxED
411368307f
Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
...
Internal, Script Editor: moved some setup/auto-completion logic to separate classes.
Updated ZDoom_DECORATE.cfg (A_QuakeEx).
2016-04-28 14:02:24 +00:00