codeimp
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c987240b5e
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added a small layer of fog to the far plane (looks nicer than just cutting off the geometry)
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2008-12-04 22:35:45 +00:00 |
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codeimp
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95f6dcee6a
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working on visual mode
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2008-12-03 07:04:57 +00:00 |
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codeimp
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04b86253e4
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working on visual mode
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2008-12-02 15:47:06 +00:00 |
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codeimp
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1336103adc
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working on visual mode
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2008-12-02 06:53:24 +00:00 |
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codeimp
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69376ee5e0
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working on visual mode
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2008-12-01 06:51:00 +00:00 |
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codeimp
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858e36acef
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added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
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2008-11-30 22:04:30 +00:00 |
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codeimp
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9513eabd58
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textures now properly aligned in visual mode
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2008-11-30 20:46:39 +00:00 |
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codeimp
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43a0e69de7
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visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
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2008-11-30 02:17:19 +00:00 |
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codeimp
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e135c279eb
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more on selectable editing modes
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2008-11-27 19:25:13 +00:00 |
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codeimp
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d49b31dfc0
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miauw
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2008-11-27 13:42:18 +00:00 |
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codeimp
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0fee24865c
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working on visual mode
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2008-11-25 21:54:50 +00:00 |
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codeimp
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a3e9e54b74
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working on visual mode
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2008-11-20 21:32:23 +00:00 |
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codeimp
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eee46b13f2
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working on visual mode
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2008-11-19 16:18:36 +00:00 |
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codeimp
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496619d211
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triangulation properties wrapped as read-only
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2008-10-07 08:20:29 +00:00 |
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codeimp
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46935a6132
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sector triangulator changes
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2008-10-07 05:50:39 +00:00 |
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codeimp
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a6fb612c55
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sector brightness in 3d mode
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2008-10-02 11:36:25 +00:00 |
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codeimp
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1dad4b68c6
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- change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
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2008-09-28 21:20:56 +00:00 |
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codeimp
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8aa99cfb88
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separated the Interface namespace into Controls and Windows
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2008-05-29 11:54:45 +00:00 |
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codeimp
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12eb6fdaf2
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lots of rendering changes
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2008-05-18 11:43:28 +00:00 |
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codeimp
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e962a49f83
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what?! these files were not in the svn?!
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2008-05-15 08:25:45 +00:00 |
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