MaxED
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f986f5c98d
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Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
Fixed, Thing edit form: implemented overcomplicated required flags check (which should work as expected this time. probably.).
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2014-11-03 13:02:59 +00:00 |
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MaxED
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84ffec9281
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ZDoom_linedefs.cfg: Thing_SetGoal was missing 4-th argument.
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2014-09-22 23:49:27 +00:00 |
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MaxED
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9446de2d87
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Sector Edit Form: negative brightness can now be entered.
Doom_misc.cfg, ZDoom_misc.cfg: changed the highest "sectorbrightness" value to 256 (was 255).
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2014-08-06 08:17:39 +00:00 |
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MaxED
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a347afaf66
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Made map detection logic a bit more strict. If BEHAVIOUR lump is present, a map can no longer be detected as a map in Doom map format.
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2013-08-09 08:39:45 +00:00 |
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MaxED
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0a13799142
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Fixed a couple inaccuracies in game configurations.
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2013-07-12 09:58:36 +00:00 |
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MaxED
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e90473e7d9
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"thingflagstranslation" block was missing from UDMF game configuration, so thing flags were dropped when map format was changed to UDMF.
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2013-06-03 11:32:29 +00:00 |
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MaxED
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a45b1dd3b9
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Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
Updated to Doom Builder 2 r1604:
Stuck thing error checker now also regards thing flags.
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2012-08-27 11:39:14 +00:00 |
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MaxED
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72024341bf
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2012-04-17 19:13:47 +00:00 |
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codeimp
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f070f6c867
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@ Minor Game Configuration changes.
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2010-08-13 17:57:58 +00:00 |
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codeimp
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8e0589ddf3
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@ Total restructure of the game configuration includes
@ Missing include paths are now reported as errors
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2009-07-30 18:10:57 +00:00 |
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