biwa
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ba6dc546ba
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- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
@ This is a workaround for #295.
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2019-10-13 13:47:29 +02:00 |
|
biwa
|
4089ff10d9
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- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
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2019-10-07 19:13:43 +02:00 |
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biwa
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8fe66886b8
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- The Updater is now x64 in the x64 build and can update the x64 version of GZDB-BF
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2019-10-07 19:07:22 +02:00 |
|
biwa
|
c255a6e957
|
- Fixed several issues where slopes were not shown correctly in visual mode
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2019-10-06 21:56:55 +02:00 |
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biwa
|
6aa82e2ad9
|
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
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2019-09-21 14:03:30 +02:00 |
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biwa
|
67a6818632
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- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299.
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2019-09-20 23:14:53 +02:00 |
|
mykola-ambar
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c6b879bb1a
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Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar)
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2019-09-20 21:49:30 +03:00 |
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biwa
|
6e0acdf789
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Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
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2019-09-17 20:23:28 +02:00 |
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biwa
|
e799d882a9
|
Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag
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2019-09-17 20:22:51 +02:00 |
|
Kevin Caccamo
|
b5bd90c0ce
|
Attempt to fix grid being vertically inverted
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.
Fixes #1
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2019-09-10 19:28:43 -04:00 |
|
Kevin Caccamo
|
6e4298660f
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Fix crash when adding a new sector with the same number of vertices as another
I think it happened because set.buffers[bufferindex] was null.
Fixes #2
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2019-09-10 00:17:53 -04:00 |
|
Kevin Caccamo
|
c853430b1d
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Improve Makefile so that msbuild and gcc can be run in parallel
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2019-09-09 23:30:14 -04:00 |
|
Xabis
|
399e527b5c
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Support for RenderRadius (PR#297 by Xabis)
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2019-09-05 13:37:31 +03:00 |
|
Kevin Caccamo
|
7d3379c6ce
|
Fix textures in 2D mode being clamped
I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
|
2019-09-03 22:55:54 -04:00 |
|
Kevin Caccamo
|
b5ad511671
|
Enable DevIL on Linux
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
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2019-09-03 22:47:59 -04:00 |
|
DoomKrawa
|
a8ef8d526c
|
ZDaemon sprites (PR#282 by Krawa)
* Flags and Railgun taken from zdaemon.wad.
Thanks to ZDaemon team for the sprites.
* ZDaemon Flags and Railgun.
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2019-09-03 11:57:44 +03:00 |
|
Magnus Norddahl
|
15a7f02617
|
Create mono projects for all the plugins
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2019-08-31 14:14:25 +02:00 |
|
Magnus Norddahl
|
03e9da365e
|
Misc fixes for mono P/Invoke of BuilderNative
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2019-08-30 10:30:28 +02:00 |
|
Magnus Norddahl
|
3cd96fc788
|
Fix linux compile errors and build the BuilderNative.so library
|
2019-08-30 08:45:14 +02:00 |
|
Magnus Norddahl
|
51fabae1e7
|
Turn off updater with mono as it won't work without additional work
|
2019-08-29 21:45:58 +02:00 |
|
Magnus Norddahl
|
2e14630982
|
Backslashes in file paths are not supported on unix
|
2019-08-29 21:38:56 +02:00 |
|
Magnus Norddahl
|
4cfe80f33a
|
GZDB can now boot using mono
|
2019-08-29 21:04:50 +02:00 |
|
Magnus Norddahl
|
159a2e6d38
|
Build using msbuild on mono to fix issues with resources and such
|
2019-08-29 20:24:22 +02:00 |
|
Magnus Norddahl
|
9b300126e9
|
Disable DEVIL and create build solution specifically for mono
|
2019-08-29 17:56:12 +02:00 |
|
Magnus Norddahl
|
9f2c9e00d7
|
Add mono makefile
|
2019-08-29 16:30:49 +02:00 |
|
biwa
|
64c04f4246
|
- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294.
|
2019-08-24 12:45:55 +02:00 |
|
Magnus Norddahl
|
c2157ee24e
|
- fix field of view
|
2019-08-22 23:28:26 +02:00 |
|
Magnus Norddahl
|
9d02676f8f
|
- fix wrong uniform state
|
2019-08-22 22:59:27 +02:00 |
|
Magnus Norddahl
|
64cc7d2bc2
|
- implement the fixed function fog
|
2019-08-22 18:43:54 +02:00 |
|
Magnus Norddahl
|
808d644c0b
|
- fix visual mode movement not working
|
2019-08-22 16:26:22 +02:00 |
|
Magnus Norddahl
|
7abcb2a328
|
- remove unsafe keyword from functions no longer needing it
|
2019-08-22 15:52:17 +02:00 |
|
Magnus Norddahl
|
1ef7d4a267
|
- improve performance
|
2019-08-22 15:46:24 +02:00 |
|
Magnus Norddahl
|
0562dac685
|
- fix screenverts math and some line drawing bugs
|
2019-08-20 12:45:23 +02:00 |
|
Magnus Norddahl
|
4c0e6e8fcc
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
|
Magnus Norddahl
|
e5500f7190
|
- don't update the texture unless something was drawn
|
2019-08-18 08:14:14 +02:00 |
|
Magnus Norddahl
|
9b0b6d2687
|
- clear command list once drawn
|
2019-08-18 08:11:09 +02:00 |
|
Magnus Norddahl
|
b51270fdfa
|
- Delay plotter drawing until DrawContents is called
|
2019-08-18 08:07:28 +02:00 |
|
Magnus Norddahl
|
3142437444
|
- move plotter texture into plotter
|
2019-08-18 07:43:46 +02:00 |
|
Magnus Norddahl
|
3b2d50cce0
|
- add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation
|
2019-08-18 06:04:15 +02:00 |
|
Magnus Norddahl
|
ebba32e7ba
|
- add the appropriate ifdefs for an unix build
|
2019-08-18 03:29:33 +02:00 |
|
Magnus Norddahl
|
5ccc225fa8
|
- fix light pass
|
2019-08-17 05:21:28 +02:00 |
|
Magnus Norddahl
|
6c9f9b9247
|
- remove unused code
|
2019-08-17 03:58:07 +02:00 |
|
Magnus Norddahl
|
c914aadcaa
|
- simplify texture binding
|
2019-08-17 03:21:11 +02:00 |
|
Magnus Norddahl
|
c88b94e1c9
|
- render to texture bug fixes
|
2019-08-17 03:08:34 +02:00 |
|
Magnus Norddahl
|
cea032e025
|
- remove unused code
|
2019-08-16 14:06:03 +02:00 |
|
Magnus Norddahl
|
0542bd25ec
|
- convert texturefactor to uniform
|
2019-08-16 14:01:27 +02:00 |
|
Magnus Norddahl
|
3968206199
|
- Sending data to Direct3D 9 just to retrieve it is stupid
|
2019-08-16 13:38:53 +02:00 |
|
Magnus Norddahl
|
149012e8b3
|
- simplify buffer indexing
|
2019-08-16 13:23:25 +02:00 |
|
Magnus Norddahl
|
9b53939f0c
|
- simplify vertex buffer and vertex format
|
2019-08-16 13:07:57 +02:00 |
|
Magnus Norddahl
|
d701987fb4
|
- don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
|
2019-08-16 11:24:22 +02:00 |
|