codeimp
3750f3f8e2
Some more changes regarding linedef properties and the removal of unneeded textures when drawing
2009-03-15 16:10:38 +00:00
codeimp
42c2940ed1
Fixed unwanted middle textures when drawing new sectors
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Fixed a bug with the linedef arguments for unknown linedef actions (crashed on the linedef info panel)
2009-03-15 14:22:05 +00:00
codeimp
84b92aae2b
Fixed a bug in drawing geometry
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@ Added a test case for drawing
@ Added some ToString functions for elements
2009-03-11 20:21:50 +00:00
codeimp
24c4c165d0
Fixed a triangulation bug
2009-02-25 10:54:18 +00:00
codeimp
0247329122
- Pressing Insert on a wall in Visual Mode now creates a middle texture
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- Pressing Delete on a wall in Visual Mode now removes the texture (makes it a dash -)
2009-02-23 22:22:28 +00:00
codeimp
82b127f6fa
Fixed bug with texture flood-fill creating middle textures on doublesided lines when filling missing textures (-)
2009-02-23 19:32:34 +00:00
codeimp
ec045132d6
- Added automatic scrolling feature (when dragging or drawing)
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- Fixed some issues with drawing mode, newly created sectors and modifying of neighboring lines
2009-02-22 22:57:21 +00:00
codeimp
e5784213ec
- Added sector ceilings/floors flood-fill feature
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- Fixed a bug in Visual Mode with undo/redo and texture not loading
2009-02-22 12:09:58 +00:00
codeimp
4e064d78cd
Fixed floodfill to work with walls that have no texture (-)
2009-02-22 00:10:07 +00:00
codeimp
7580955d3e
Fixed angle normalization (caused problems with 0 and 360 degrees in DoomToReal and RealToDoom angle conversion)
2009-02-21 23:16:38 +00:00
codeimp
5f6d122a67
@ working on undo/redo system
2009-02-20 15:59:55 +00:00
codeimp
75520db4fc
Added closed sectors check to Map Analysis tool
2009-02-09 15:58:18 +00:00
codeimp
178e4db217
- added ability for plugins to add their own tab page on the Preferences dialog
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- added option to move floor/ceiling when aiming at sidedef in Visual Mode
- added option to edit sector/thing properties immediately after creating a new one
- fixed a bug in the ImageBrowserControl
- Tools.DrawLines now keeps created sectors marked (this is still to be changed so it does not include already existing sectors)
- fixed resize and alignment problem with all windows when used with high screen DPI (large fonts)
2009-02-01 22:33:01 +00:00
codeimp
88b1cacf2e
fixed crash when old disposed geometry was used after geometry merging in drawing mode
2009-01-22 16:08:16 +00:00
codeimp
4bf63e93e7
- fixed minor bugs
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@ working on decorate
2009-01-20 22:54:41 +00:00
codeimp
3666e733b2
fixed crash when drawing an unfinished sector that start or ends at existing linedefs
2009-01-16 09:35:49 +00:00
codeimp
dd973ef0cb
fixed a problem with geometry drawing
2009-01-14 08:29:26 +00:00
codeimp
599b8ce667
- added texture Flood-Fill action in Visual Mode
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- fixed list of used key combinations on Controls preferences when action without key is selected
- fixed automatic texture loading when geometry with new textures is pasted in the map
2009-01-12 22:00:31 +00:00
codeimp
07113b5442
fixed fuzzy thing angle business
2009-01-12 19:21:01 +00:00
codeimp
3ac56e2149
fixed another triangulation bug
2009-01-12 18:39:55 +00:00
codeimp
63879df5c0
fixed sector triangulation problems
2009-01-11 20:49:20 +00:00
codeimp
1f016fc7dc
added wrapping of texture coordinates by texture size when auto-aligning (to prevent ridiculous high offsets on long walls)
2009-01-10 00:57:05 +00:00
codeimp
81169e84fe
drawing a new sector completely inside a parent sector now takes the properties of the parent sector
2009-01-09 22:04:24 +00:00
codeimp
f8574ace7a
removing a vertex that has exactly 2 linedefs attached now leaves one linedef connected to the other linedef's vertex. also removed some unneeded template code.
2009-01-04 09:54:15 +00:00
codeimp
7b744e730a
fixed a bug that sometimes caused a new drawn inner sector to be missing back references to its parent sector
2009-01-01 10:57:21 +00:00
codeimp
42fc938b77
drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry
2008-12-31 11:52:58 +00:00
codeimp
28bb966a12
added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes.
2008-12-31 00:44:04 +00:00
codeimp
83c4524ce7
drawing optimization added
2008-12-23 06:50:49 +00:00
codeimp
3daf9307e9
- created MapSet serialization system for undo/redo
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- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
136413d29a
fixed a bug that caused the object picking to be very inaccurate
2008-12-04 21:37:44 +00:00
codeimp
e0539e626b
added le plane
2008-12-01 14:21:48 +00:00
codeimp
e68c6d234b
meh, we may need this
2008-11-30 22:32:37 +00:00
codeimp
43a0e69de7
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
2008-11-30 02:17:19 +00:00
codeimp
ca5a2d3813
- correction in EarClipPolygon Intersect method
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- Intersect method in Sector (could be useful)
2008-11-26 14:52:39 +00:00
codeimp
b4fcd78897
moved intuitive line drawing code to doom builder core
2008-10-26 09:49:06 +00:00
codeimp
5056eddc65
fixed some bugs I made while making little optimizations
2008-10-08 20:09:44 +00:00
codeimp
ae79633c39
cleaning up
2008-10-07 14:46:36 +00:00
codeimp
09da6dbefd
nice automatic label positions for sectors
2008-10-07 12:54:15 +00:00
codeimp
f941f7a7ad
more on label positions
2008-10-07 08:58:11 +00:00
codeimp
496619d211
triangulation properties wrapped as read-only
2008-10-07 08:20:29 +00:00
codeimp
46935a6132
sector triangulator changes
2008-10-07 05:50:39 +00:00
codeimp
2dd337cffa
renamed SectorTools to Tools and removed useless Polygon class (methods are in Tools now)
2008-10-06 19:33:13 +00:00
codeimp
c678e615a2
experimental label position calculator
2008-10-03 14:31:25 +00:00
codeimp
8d3d00372b
even better copy/pasting
2008-09-23 17:46:34 +00:00
codeimp
b717794aed
- splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
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- EmptyLongName in MapSet is now a static field
2008-09-17 19:21:45 +00:00
codeimp
19ef987556
- some minor bug fixes
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- added snapping to grid and snapping to nearest vertex for resize in EditSelectionMode
- added line that shows the alignment during resize in EditSelectionMode
2008-09-09 12:20:39 +00:00
codeimp
3dc2e39764
working EditSelectionMode!
2008-09-09 05:52:11 +00:00
codeimp
eb08197d56
begun working on EditSelectionMode (unfinished)
2008-09-07 21:28:20 +00:00
codeimp
1bd143c9b3
- added Make Sectors mode
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- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
5d5b9d1c33
- added curve lines code (by Anders Åstrand)
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- updated logo images
2008-05-18 20:03:09 +00:00