UltimateZoneBuilder/Source/Geometry
2009-03-15 16:10:38 +00:00
..
Angle2D.cs Fixed angle normalization (caused problems with 0 and 360 degrees in DoomToReal and RealToDoom angle conversion) 2009-02-21 23:16:38 +00:00
DrawnVertex.cs drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry 2008-12-31 11:52:58 +00:00
EarClipPolygon.cs drawing optimization added 2008-12-23 06:50:49 +00:00
EarClipVertex.cs cleaning up 2008-10-07 14:46:36 +00:00
LabelPositionInfo.cs nice automatic label positions for sectors 2008-10-07 12:54:15 +00:00
Line2D.cs fixed a bug that caused the object picking to be very inaccurate 2008-12-04 21:37:44 +00:00
LinedefAngleSorter.cs Added closed sectors check to Map Analysis tool 2009-02-09 15:58:18 +00:00
LinedefSide.cs cleaning up 2008-10-07 14:46:36 +00:00
LinedefsTracePath.cs fixed some bugs I made while making little optimizations 2008-10-08 20:09:44 +00:00
Plane.cs - created MapSet serialization system for undo/redo 2008-12-06 13:20:47 +00:00
ProjectedFrustum2D.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
SidedefAngleSorter.cs Added closed sectors check to Map Analysis tool 2009-02-09 15:58:18 +00:00
SidedefsTracePath.cs cleaning up 2008-10-07 14:46:36 +00:00
Tools.cs Some more changes regarding linedef properties and the removal of unneeded textures when drawing 2009-03-15 16:10:38 +00:00
Triangulation.cs Fixed a triangulation bug 2009-02-25 10:54:18 +00:00
Vector2D.cs meh, we may need this 2008-11-30 22:32:37 +00:00
Vector3D.cs added le plane 2008-12-01 14:21:48 +00:00