Commit graph

58 commits

Author SHA1 Message Date
MaxED
f6b444a4f1 Added text label font settings (Preferences -> Interface tab).
Rearranged some settings in the Preferences window.
2016-04-01 14:32:56 +00:00
MaxED
a9c64fe521 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2016-04-01 10:49:19 +00:00
MaxED
a5fffa9c3a Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
2016-03-30 11:29:39 +00:00
MaxED
abfcd8e53b Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
Added, "Check polyobjects" error check: added a check for matching Polyobject and Mirror Polyobject numbers of Polyobj_StartLine action.
Changed, Visual mode: anisotropic filtering is now always applied (previously it was applied only when bilinear filtering was enabled).
Fixed, Visual mode: in some cases light values were incorrectly transferred between 3d floors and regular floors/ceilings.
Fixed, ACS parser: includes for each library must be stored separately (fixes inability to compile a script with an included library, which in turn includes files already included by the script).
2016-03-25 14:06:00 +00:00
MaxED
b5577ed423 Changed the way filtering in the Edit Things, Browse Action and Browse Effect windows work: items, which names start with filter text are now displayed first.
Cosmetic tweaks to the way thing bounding boxes are rendered in Things mode when "Fixed Things Scale" option is enabled (bounding boxes of highlighted/selected things are now more opaque than the ones of unselected things).
Changed, Preferences form: action selected in the actions list is now stays selected when applying the filtering (unless it's no longer valid).
2016-02-23 13:55:53 +00:00
MaxED
f711a64308 Added Preferences -> Interface -> "Keep Filter input focused when image browser is open" option. When enabled, all key presses in image browsers will be redirected to the Filter textbox.
Fixed, Texture Browser: it was impossible to scroll the textures list when selecting textures using the arrow keys.
Fixed, Texture Browser: selecting textures in the textures list using the arrow keys worked differently depending on whether the Filter textbox was focused.
Changed, Texture Browser: the control now tries to select the same item / an item close to the previously selected one when applying filtering to the textures list.
2016-02-10 23:40:02 +00:00
MaxED
4c60662374 Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
Fixed, Script Editor: auto-completion and syntax highlighting now works for properties with dots (like "Powerup.Color") and colon (like "See:").
Fixed, Linedef info panel, Hexen map format, cosmetic: activation type should be enabled when the line has an action assigned, even if it's default activation.
Updated ZDoom_linedefs.cfg (Line_SetPortal).
2016-02-06 21:23:43 +00:00
MaxED
0bb521cc67 Preferences: added 2 Script Editor color presets. 2016-01-29 14:54:55 +00:00
MaxED
e29eef320c Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings.
Changed: Script Editor no longer converts typed constants to uppercase.
Changed: when "Auto indent" is enabled, Script Editor no longer adds additional indentation to a line after closing brace.
2016-01-29 13:05:28 +00:00
MaxED
3a35b7603a Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides.
Fixed, Sectors mode: fixed incorrect undo description when deleting sectors.
Internal: joined declaration and assignment of some more variables.
2015-12-28 15:01:53 +00:00
MaxED
f6f277065f ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
Internal: joined declaration and assignment of some variables.
2015-12-27 21:54:50 +00:00
MaxED
25b3bf2287 Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead.
Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn.
Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly.
Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file.
Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior.
Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading.
Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole.
Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way.
Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all.
Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
MaxED
ce7510c153 Preferences: removed "Square Things" setting. Square things are now the only option.
Changed, Things mode: things are now rendered with a bit of transparency, so things beneath other things are now visible.
Fixed, Things mode: in some cases it was impossible to highlight a thing beneath other thing when their positions were the same.
Changed, 2D modes: changed thing bounding box and arrow image.
Fixed, cosmetic, 2D modes: in some cases thing arrows were rendered bigger than thing bounding boxes.
2015-08-03 22:02:39 +00:00
MaxED
6072e59a74 Added auto-updater (Updater.exe), updated Inno Setup config file.
Preferences: added "Check for updates at startup" setting (no actual updater code yet...).
Cosmetic changes to several action names and descriptions.
2015-07-01 15:06:25 +00:00
MaxED
9c959d21d1 Edit forms: added Preferences -> Interface -> "Edit windows remember selected tabs" option. 2015-04-15 07:41:18 +00:00
MaxED
1d06e57750 Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected.
Event lines: added event lines for polyobject anchor -> polyobject start spot pairs.
Fixed, Things mode: event lines were not drawn after finishing panning.
2015-03-06 19:12:12 +00:00
MaxED
15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00
MaxED
a6e44dc941 Preferences Form: renamed "Scale models in visual modes" to "Stretched view in visual modes". When enabled, this setting now increases vertical scale of the world and sprites in visual mode instead of decreasing vertical scale of models. 2014-09-20 18:34:06 +00:00
MaxED
c7252865be Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)". 2014-09-16 08:51:27 +00:00
MaxED
6e46203b38 Screenshots Folder can now be set in the Preferences.
Added custom icons for ZDoom's Decal and Sparkle things.
2014-08-07 10:20:35 +00:00
MaxED
a61bba2536 UDMF map format: increased maximum supported texture name length to 2048.
Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources.
Textures Browser: added support for displaying long texture names.
Errors list is now cleared when reloading resources.
Visual mode: added basic support for sector slopes (no UI for that feature yet).
2014-05-19 13:33:38 +00:00
MaxED
15bcea9417 Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
Snippets: changed token syntax from $XX to [XX]
[LB] (Line Break) marker can now be used in snippets.
Game Configurations: added "enabledbydefault" parameter. When set to true, a game configuration will be available by default (e.g. when an user starts the editor for the first time).
GZDB will no longer throw an exception when trying to update default value in a TypeHandler, which doesn't implement default value handling.
2014-05-15 08:32:08 +00:00
MaxED
3e5f85dc8f Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
MaxED
c087d014a1 Selected things are now dragged while dragging vertices, linedefs and sectors.
Error checks: added "Check unused textures" option.
Replaced MissingTexture3D and UnknownTexture3D.
Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
Visual mode: in some cases sidedefs were rendered as selected when they were not.
Existing linedefs were not split while drawing new lines in some cases.
Texture and height overrides were not applied correctly in some cases.
Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
2014-01-13 08:06:56 +00:00
MaxED
ae79ed4e19 Alt key can now be bound to mouse button/scroll wheel combination.
Action descriptions: added "disregardalt" parameter.
2014-01-03 12:54:52 +00:00
MaxED
735447edbe Default sector brightness can now be set in Preferences.
Default sector ceiling height can now be set in Preferences.
Default sector floor height can now be set in Preferences.
Maximum number of recent files can now be changed in Preferences.
UDMF, Custom fields: a warning is now shown when a user tries to manually add a managed filed.
UDMF: "Translucent" linedef flag is now marked as obsolete.
2013-09-16 13:41:00 +00:00
MaxED
fc57c3e331 Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MaxED
8a0ca0e650 Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
2013-09-03 09:34:28 +00:00
MaxED
a8aa277faa Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).
Updated documentation.
2013-08-21 11:20:00 +00:00
MaxED
2b14e5b8d0 Preferences form: script font preview now works. 2013-08-20 10:20:48 +00:00
MaxED
1e9a08fc96 Removed newly created sectors coloring (because it was more slow than helpful).
Some cosmetic changes in Linedef Edit form.
Link, Unlink and Reset icons can now be properly seen on dark backgrounds.
2013-08-14 09:02:37 +00:00
MaxED
bafb8ed511 UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
Texture scale controls now have "Link" button. 
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
2013-07-19 15:30:58 +00:00
MaxED
ae8780f4ea Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
Sector_Set3dFloor action (160): added hi-tag/line ID check.
2013-05-20 10:43:34 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MaxED
a0ae887a72 Thing Edit form: things can now be filtered.
Preferences form: list of actions already using current shortcut was not updated properly when actions list was filtered.
2013-04-04 12:04:52 +00:00
MaxED
d582d9b9a1 Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lower/raise sectors to lowest/highest sector inside selection.
Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
2013-04-04 10:14:44 +00:00
MaxED
c6378809d5 Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
Added Selection Groups options to Edit menu.
Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
2013-04-01 11:06:01 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
c0c36eabbc Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF) 2012-11-22 09:37:57 +00:00
MaxED
3beaade48e Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes. 2012-09-17 15:41:18 +00:00
MaxED
59ade165e7 Vertex scale can now be set in Preferences (controls the size of vertex handles in 2D Modes). 2012-09-07 10:45:49 +00:00
MaxED
eb86ab60af GZDoom Builder 1.12d:
TEXTURES patches can now be loaded from anywhere inside resource.
Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes.
Configs: several new icons are now used for things.
Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead.
Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes"
Fixed several small bugs here and there.
2012-08-10 12:08:08 +00:00
MaxED
cc6424fb1c Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
Fixed another potential Decorate parser error while parsing one line actors.
Added info about GZDoom Builder to About form.
2012-07-17 22:51:55 +00:00
MaxED
b1df216a29 GZDoom Builder 1.07d:
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode.
Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).
Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
2012-06-07 01:06:37 +00:00
MaxED
a9fd8d33b2 GZDoomBuilder 1.04:
Added "Dynamic light size" slider, which matches GZDoom's "Light size" option.
Added "Dynamic light intensity" slider, which matches GZDoom's "Light intensity" option.
Fixed Vavoom light rendering (was rendered as additive light, light radius was twise smaller than in GZDoom)
Fixed bug in light rendering introduced in v1.03 (light radius was set to -1 when switching from 2D to 3D mode).
2012-04-25 11:44:36 +00:00
MaxED
72024341bf 2012-04-17 19:13:47 +00:00
codeimp
32c13b9b4e Added option to display the texture/flat sizes below the preview image in the browsers. 2011-12-02 22:18:55 +00:00
codeimp
4807c6d9d1 Fixed bug that prevent TAB from being detected in Preferences Controls input. 2010-10-04 06:01:22 +00:00
codeimp
34bd24505d Added some missing things in ZDoom game configurations
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
14415a7767 @ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action. 2010-08-14 18:07:38 +00:00