codeimp
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64de24566b
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removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors)
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2009-01-12 16:01:19 +00:00 |
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codeimp
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67751b0808
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implemented Invert Y Axis mouse option and Fixed 4:3 Aspect option (but I have my doubt about the fixed aspect, is it correct? is it useful?)
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2009-01-12 15:45:55 +00:00 |
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codeimp
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f351822859
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added full brightness toggle feature in visual mode
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2009-01-04 11:59:24 +00:00 |
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codeimp
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2448d401d7
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some fixing of some things
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2009-01-04 00:01:59 +00:00 |
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codeimp
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44e2103397
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added action to toggle visual things on, off and uncaged
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2008-12-15 22:13:24 +00:00 |
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codeimp
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27f4acac04
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thing in cages
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2008-12-14 23:24:40 +00:00 |
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codeimp
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53a1f085ab
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happy birthday doom!
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2008-12-10 22:58:58 +00:00 |
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codeimp
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5db0757020
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working on visual mode
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2008-12-10 16:00:34 +00:00 |
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codeimp
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22d5b88baf
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working on visual mode
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2008-12-09 22:51:27 +00:00 |
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codeimp
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3daf9307e9
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- created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
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2008-12-06 13:20:47 +00:00 |
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codeimp
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c987240b5e
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added a small layer of fog to the far plane (looks nicer than just cutting off the geometry)
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2008-12-04 22:35:45 +00:00 |
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codeimp
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4b81abdb17
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fixed crosshair in visual mode
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2008-12-04 17:59:34 +00:00 |
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codeimp
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95f6dcee6a
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working on visual mode
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2008-12-03 07:04:57 +00:00 |
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codeimp
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69376ee5e0
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working on visual mode
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2008-12-01 06:51:00 +00:00 |
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codeimp
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858e36acef
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added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily
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2008-11-30 22:04:30 +00:00 |
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codeimp
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a2407ebc3b
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optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches)
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2008-11-30 11:23:20 +00:00 |
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codeimp
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43a0e69de7
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visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
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2008-11-30 02:17:19 +00:00 |
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codeimp
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a3e9e54b74
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working on visual mode
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2008-11-20 21:32:23 +00:00 |
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codeimp
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eee46b13f2
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working on visual mode
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2008-11-19 16:18:36 +00:00 |
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codeimp
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1dad4b68c6
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- change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
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2008-09-28 21:20:56 +00:00 |
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codeimp
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51679564a9
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fixed fov in 3D mode
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2008-09-24 22:10:22 +00:00 |
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codeimp
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d41d7c2ec1
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updated to latest SlimDX version (september 2008)
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2008-09-13 13:24:06 +00:00 |
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codeimp
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5ca3cd46cb
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- updated to latest slimdx library (march 2008)
- added error dialog when missing DirectX
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2008-05-11 00:42:34 +00:00 |
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codeimp
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b3c83f95ce
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lots of minor changes/fixes/additions
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2008-02-24 21:52:18 +00:00 |
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codeimp
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471a9e3d51
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triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode
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2008-01-18 19:52:19 +00:00 |
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codeimp
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3c43547c6c
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some 3D mode rendering
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2008-01-13 21:23:59 +00:00 |
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codeimp
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924a384aab
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
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codeimp
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c5e990f1b7
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merged plugin system into trunk
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2008-01-02 21:49:43 +00:00 |
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codeimp
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efc1a88112
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changed graphics device and renderers in preparation for a second device to render an images list, also added form and control for images list (TextureBrowserForm and ImageBrowser)
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2007-10-31 20:34:09 +00:00 |
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codeimp
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947bdb59e9
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lot more.
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2007-10-24 17:25:03 +00:00 |
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codeimp
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c954b15cb6
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updated slimdx to custom build and made 2D rendering using direct3d
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2007-10-19 14:27:46 +00:00 |
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codeimp
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994839117b
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meh, more.
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2007-09-24 19:54:47 +00:00 |
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codeimp
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a6f39c05ad
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changing 2D renderer from D3D to software rendering
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2007-09-17 21:22:46 +00:00 |
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codeimp
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18127a6ee6
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ported to use SlimDX instead of Direct3D
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2007-06-26 09:09:54 +00:00 |
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codeimp
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616d535c88
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added stuff
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2007-06-15 22:38:42 +00:00 |
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codeimp
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36f18b8c13
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design diagram changes
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2007-06-15 18:50:18 +00:00 |
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