Commit graph

11 commits

Author SHA1 Message Date
codeimp
0247329122 - Pressing Insert on a wall in Visual Mode now creates a middle texture
- Pressing Delete on a wall in Visual Mode now removes the texture (makes it a dash -)
2009-02-23 22:22:28 +00:00
codeimp
f36c595d4b Added actions in Visual Mode to copy and paste properties or texture offsets 2009-02-16 15:54:57 +00:00
codeimp
599b8ce667 - added texture Flood-Fill action in Visual Mode
- fixed list of used key combinations on Controls preferences when action without key is selected
- fixed automatic texture loading when geometry with new textures is pasted in the map
2009-01-12 22:00:31 +00:00
codeimp
0faabbcdae textures in Visual Mode now correctly re-align when loaded later than the geometry is created (this solves problems with incorrectly scaled floor/ceiling textures that are not 64 x 64) 2009-01-09 22:37:11 +00:00
codeimp
ba39f00fb9 added reset texture offsets feature for visual mode 2009-01-04 18:51:32 +00:00
codeimp
28bb966a12 added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
codeimp
79676b312e working on visual mode 2008-12-27 00:22:31 +00:00
codeimp
97735e5764 working on visual mode 2008-12-24 18:27:13 +00:00
codeimp
5032c58797 working on visual mode 2008-12-24 14:21:54 +00:00
codeimp
8192c3c058 working on visual mode 2008-12-17 15:30:50 +00:00
codeimp
b88b09229c changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
Renamed from Source/BuilderModes/VisualModes/BaseVisualGeometry.cs (Browse further)