volte
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7fbd07e586
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New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
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2022-01-04 20:17:12 +01:00 |
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Magnus Norddahl
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6e4a02fb2b
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Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
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2020-01-15 23:28:17 +01:00 |
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Magnus Norddahl
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459742c840
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Fix double delete bug
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2019-12-26 01:09:31 +01:00 |
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Magnus Norddahl
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e68da4331a
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Also clean up textures not created by SetPixels
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2019-12-26 00:46:05 +01:00 |
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Magnus Norddahl
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994eda4852
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Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building
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2019-12-26 00:37:47 +01:00 |
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ZZYZX
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734157256e
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Improved memory usage by loading textures directly into OpenGL
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2019-12-25 19:08:57 +02:00 |
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ZZYZX
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a34055a0d3
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Fixed: do a bit less radical deallocation in cube textures
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2019-12-25 13:43:55 +02:00 |
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ZZYZX
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d57d73ce78
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Fixed: memory buffer was not cleared after successfully transferring texture data to OpenGL (resolves #327)
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2019-12-25 13:39:55 +02:00 |
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ZZYZX
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054a30dd1b
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Fixed: textures of null size should not be allowed (resolves #324)
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2019-12-25 13:32:11 +02:00 |
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Magnus Norddahl
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ef6d217623
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
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