Commit graph

319 commits

Author SHA1 Message Date
biwa
e2374102ee
UDBScript asynchronous execution (#684)
Script run by UDBScript are now executed asynchronously
2022-01-03 14:33:34 +01:00
biwa
a5df323717 Added option to enter additional parameters when testing a map. Resolves #646 2021-12-14 18:15:23 +01:00
biwa
a75249b315 ACS parser: fixed problem when trying to include files that contain invalid characters. Fixes #664 2021-12-11 11:27:29 +01:00
biwa
d68f41a2a3 IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653 2021-12-10 11:10:42 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
c2e7ac9b6b Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
biwa
b0cfc8ef26 Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
biwa
793643b20d Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567 2021-05-29 11:43:06 +02:00
biwa
23c4325f96 Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump 2021-04-23 18:46:09 +02:00
biwa
fe71e53edc Game configurations are now saved as soon as the configuration dialog is closed
Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
95f5c719b7 Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
biwa
46c577b9e1 Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531 2021-02-27 17:47:37 +01:00
alexey.lysiuk
a5672c19c5 Fix compilation error of Windows targets
General\General.cs(70,58): error CS0234: The type or namespace name 'Form' does not exist in the namespace 'System.Windows' (are you missing an assembly reference?)
2020-09-12 12:14:06 +03:00
Magnus Norddahl
efec88994b Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
Magnus Norddahl
ccf2191f10 Add workaround for broken View.List implementation in mono's winforms 2020-09-12 01:25:59 +02:00
Magnus Norddahl
87fe50df56 Write replacements for the unimplemented native calls for unix 2020-09-11 23:17:30 +02:00
Magnus Norddahl
0d07050bcb Remove the need for ZeroMemory 2020-09-11 22:39:18 +02:00
biwa
8aa7462993 Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442 2020-07-25 18:42:07 +02:00
biwa
22d00763a9 The script editor is now only shown if the current game configuration supports scripts. Resolves #427. 2020-06-19 23:30:01 +02:00
biwa
ab81b17554 More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
biwa
fb3c9e7168 Started conversion from float to double 2020-05-18 18:14:54 +02:00
biwa
138c96bb13 Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
biwa
7b0adadbfb Merge branch 'master' into visual-slope2 2020-03-17 22:10:04 +01:00
Magnus Norddahl
3bbe76b225 Remove DevIL dependency
Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
biwa
247d3e7a97 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-09 20:05:34 +01:00
Magnus Norddahl
5363fe0717 Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
2020-01-06 08:52:59 +01:00
biwa
ba713f7a25 Ported visual sloping to UDB 2019-12-31 00:08:17 +01:00
Magnus Norddahl
f97f2d36b1 Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
ZZYZX
87f74cb9c3 Trashed embedded resource editing UI 2019-12-29 15:27:29 +02:00
NickZ
1aa020b2d0 Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
* Add Linux Path option to test config

* make shortpaths and linuxpaths mutually exclusive
2019-12-25 19:45:19 +02:00
ZZYZX
d559ba30d7 Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
ZZYZX
d995f983fc Rebranding 2019-12-24 09:14:28 +02:00
Kevin Caccamo
b5ad511671 Enable DevIL on Linux
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00
Magnus Norddahl
51fabae1e7 Turn off updater with mono as it won't work without additional work 2019-08-29 21:45:58 +02:00
Magnus Norddahl
4cfe80f33a GZDB can now boot using mono 2019-08-29 21:04:50 +02:00
Magnus Norddahl
9b300126e9 Disable DEVIL and create build solution specifically for mono 2019-08-29 17:56:12 +02:00
Magnus Norddahl
808d644c0b - fix visual mode movement not working 2019-08-22 16:26:22 +02:00
Magnus Norddahl
e3740033fc - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Magnus Norddahl
c8845ae559 - remove SlimDX Stopwatch 2019-08-08 04:02:00 +02:00
Magnus Norddahl
3cff90d716 - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
Magnus Norddahl
1be047d316 - Simplify D3DDevice 2019-08-08 03:19:11 +02:00
biwa
b5e950df89 - Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD 2019-04-19 16:14:30 +02:00
ZZYZX
d6e1b815c3 Added platform information to application log 2018-05-27 04:25:16 +03:00
ZZYZX
a2a6004a61 Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection 2018-04-15 01:59:58 +03:00
ZZYZX
d9dfab64a0 Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ZZYZX
abdacb32df Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz) 2018-03-31 13:07:41 +03:00
ZZYZX
efd2ded0b3 Made 2D spotlight projection even more accurate (reported by Gutawer) 2018-02-04 13:20:11 +02:00
ZZYZX
816e61d110 Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00