MaxED
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a3f28cfe94
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Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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2012-11-27 21:12:20 +00:00 |
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codeimp
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7f685b4c77
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
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boris_i
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72d688f8d0
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Added actions to move the camera up and down in 3D visual modes (no default keys bound)
@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
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2010-05-08 13:14:48 +00:00 |
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codeimp
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2d73b1163a
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@ fixed some incorrect code (what happened there?!)
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2010-01-30 22:20:18 +00:00 |
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codeimp
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35268f8e3c
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@ exported Hermite spline functions for use by plugins
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2010-01-30 20:46:51 +00:00 |
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boris_i
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52b791d188
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Fixed auto alignment of scaled textures that retain precision of their unscaled dimension
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2010-01-09 11:56:52 +00:00 |
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codeimp
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ed9f393fb1
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- Tools.DrawLines no longer snaps the geometry to map format accuracy. Use General.Map.Map.SnapAllToAccuracy() to compensate.
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2010-01-02 21:28:18 +00:00 |
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codeimp
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ee8d88c3dc
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Added options for pasting and inserting prefabs
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2009-07-09 14:03:47 +00:00 |
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codeimp
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13a47b93df
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Fixed texture alignment wrapping to work only for the alignment axis.
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2009-07-02 08:18:52 +00:00 |
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codeimp
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55e640b6e1
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- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
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2009-06-11 21:21:20 +00:00 |
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codeimp
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f09bfff419
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@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
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2009-06-05 19:03:56 +00:00 |
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codeimp
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18dccfd87f
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Fixed a minor drawing behavior bug
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2009-05-13 20:51:03 +00:00 |
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codeimp
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848fd9e72e
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Fixed a bug in the drawing behavior when splitting sectors
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2009-05-13 20:07:33 +00:00 |
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codeimp
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9b8e06299a
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Some changes to the drawing behavior to minimize the chance it will fix self-referencing sectors
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2009-05-09 06:49:01 +00:00 |
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codeimp
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91b76bcb5b
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Changed drawing behavior so that drawn lines are not corrected to clockwise orientation
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2009-05-06 14:50:17 +00:00 |
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codeimp
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7e7f24e965
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
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