Commit graph

3519 commits

Author SHA1 Message Date
wisselstem
a2c67a9c5e
Select Sectors Outline action: fixed an issue where selection info/labels were not updated (#884) 2023-05-17 17:45:17 +02:00
Xaser Acheron
184c13a563
Automap Mode: improved support for GZDoom (#876)
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap
- Holding Shift will highlight sectors instead of lines
- Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag
- Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
2023-05-01 09:32:09 +02:00
biwa
464f4c4ea7 ZScript parser: fixed an issue where mixins were not added to extend classes. Fixes #880 2023-04-30 20:07:39 +02:00
biwa
f7d767c115 Fixed some more case sensitivity issues in file dialogs on Linux. Fixes #872 2023-04-22 22:29:15 +02:00
biwa
86f1532a9f Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873 2023-04-22 19:38:18 +02:00
biwa
724bd24d37 Fixed a problem where the last used game configuration was not saved for the new map dialog 2023-03-29 11:24:51 +02:00
biwa
d706e04149 UDBScript: fixed a problem where the Angle2D class wasn't usable from old API versions anymore 2023-03-06 16:12:59 +01:00
biwa
e1672281e6 UDBScript: fixed a problem where hot reloading would not select the previously selected script 2023-03-06 11:57:10 +01:00
biwa
8c30cef65e UDBScript: fixed a problem where floating point default script option values would be converted to the system's locale on hot reloading. Fixes #858 2023-03-03 13:10:32 +01:00
biwa
6c53594ec8 Nodes Viewer Mode: fixed a problem where trying to engage the mode with an empty map could crash. Fixes #857 2023-03-03 10:49:40 +01:00
biwa
bb7857d2bb Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping 2023-03-03 09:53:08 +01:00
biwa
1766b71cb0 Texture Browser: fixed a problem where the setting for texture type to show wasn't saved 2023-02-11 21:37:49 +01:00
biwa
eb974fcaf0 Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225 2023-02-01 20:51:03 +01:00
biwa
0fb4c98a77 Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847 2023-01-28 23:52:07 +01:00
Boondorl
6d2a3b646d
ZScript: Added support for narrowed enums (#854) 2023-01-21 10:07:13 +01:00
Boondorl
d73a2173d7
ZScript: Added support for Map<type, type> structures (#853) 2023-01-21 00:44:30 +01:00
biwa
5cf8ed914a Comments Panel: docker is now only updated when it is visible 2022-12-25 18:24:52 +01:00
biwa
e0e61d63ec Tag Explorer: docker is now only updated when it is visible 2022-12-25 15:20:23 +01:00
biwa
db8babf811 Nodes Viewer Mode: a crash that could happen when the nodes header was interpreted as an UTF-8 value should be fixed for good now (#827) 2022-12-11 11:02:03 +01:00
biwa
65f1b6c209 Fixed a crash that occurred when using the NullTexture option in the TEXTURES lump. Fixes #833 2022-12-10 19:11:28 +01:00
biwa
af25e772e3 Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance 2022-12-09 15:37:45 +01:00
biwa
e49c91960b UDBScript: setting an UDMF string field to an empty string will not remove the field anymore, but actually set it to an empty string 2022-11-27 16:49:05 +01:00
biwa
02bc20b736 Nodes Viewer Mode: fixed a potential crash when loading classic nodes. Fixes #827 2022-11-27 12:04:23 +01:00
biwa
f839269a72 Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
ZZYZX
30548f1765 Fixed crash on AMD hardware (resolves #820 reported by AlexMax) 2022-11-23 18:43:51 +02:00
biwa
5b2b149b40
UDBScript version 5 (#819)
Improved UDBScript to version 5:

- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
  - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
204982e5f8
Add support for toasts (#817)
Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
13e53ece53 3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum) 2022-11-04 19:49:53 +01:00
biwa
d30347b81b Game Configuration dialog: fixed an crash related to required resource checks when switching through the game configurations too quickly. Fixes #813 2022-10-29 11:14:10 +02:00
biwa
86b86ac67a MODELDEF: added support for the rotation-center command. Resolves #796 2022-10-21 20:29:30 +02:00
biwa
df6ea3ebcd Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806 2022-10-20 20:40:07 +02:00
biwa
27cc74a440 Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808 2022-10-20 20:10:30 +02:00
biwa
c751ad5a97 Things Mode: fixed an issue where the thing info panel did not show enum values for the first argument. Fixes #804 2022-10-20 20:00:28 +02:00
biwa
9e5a6b5377 Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795 2022-10-03 11:29:31 +02:00
ZZYZX
7de0c65b61 Fixed threading and Mono issues in resource check 2022-09-26 23:45:19 +03:00
ZZYZX
1174d1ac10 Fixed a possible cause for infinite resource check loader 2022-09-25 20:41:19 +03:00
biwa
9c4c63a749 Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793 2022-09-21 21:05:30 +02:00
biwa
fa5c741b76 Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791 2022-09-20 23:52:41 +02:00
ZZYZX
e7ccffa498 Fixed regression in resource list editor where it'd get fucked if the user has non-standard UI scaling enabled 2022-09-19 12:26:26 +03:00
ZZYZX
85a4c3a651 Fixed: Map options form window would become squished if the starting game configuration is invalid 2022-09-19 10:13:27 +03:00
ZZYZX
ca5c77251e Fixed Mono build 2022-09-18 21:27:32 +03:00
ZZYZX
4fd97fec9c Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
biwa
179f72068f Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
  - dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2022-09-18 16:54:09 +02:00
biwa
7f09ac752b UDBScript: fixed a crash when the UDBScript folder was missing or empty. Fixes #789 2022-09-17 13:53:02 +02:00
JaedenDuhreis
82f1ee09bc
Added parsing of relative includes in ZScript (PR#787 by JaedenDuhreis) 2022-09-15 19:04:07 +03:00
ZZYZX
aee47aacb0 Improved error reporting for invalid ZScript input 2022-09-15 03:12:27 +03:00
biwa
d16ffe135a Added some explanatory comments to source code 2022-09-13 19:45:27 +02:00
biwa
b24a2dda84 Visual Mode: fixed an issue where the crosshair was distorted after the viewport was resized. Fixes #321. Fixes #777 2022-09-03 13:07:16 +02:00
biwa
3fd7f99ba2 Fixed an issue where textures OBJ models with w components in their texture coordinates were not displayed correctly. Fixes #775 2022-09-03 12:25:26 +02:00
biwa
450198cfe7 Fixed a crash when trying to create the screenshot folder failed. Fixes #774 2022-09-03 11:12:37 +02:00