codeimp
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704a7a120a
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@ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see).
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2010-08-01 16:02:00 +00:00 |
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codeimp
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83bfd9935c
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Fixed DirectX surface buffer creation parameters (thanks tom_seddon)
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2010-08-01 12:56:40 +00:00 |
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codeimp
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442bf3c278
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@ commented out a piece of code that was for testing only
Fixed a bug that crashes the SurfaceManager sometimes
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2009-06-19 07:53:39 +00:00 |
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codeimp
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0a10e5bfef
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Fixed a crash when minimizing during resources loading
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2009-06-16 17:29:00 +00:00 |
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codeimp
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45ad5f5943
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@ major change in the way sector surfaces are allocated and rendered for optimization
@ white texture has been moved to the DataManager and is now also available to plugins
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2009-06-04 20:21:31 +00:00 |
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