Commit graph

4 commits

Author SHA1 Message Date
MaxED
3e4fe14fbe Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only".
Consistency, Randomize Sectors form: persistent settings are now saved only when applying changes done in the form (e.g. in the same conditions as in Randomize Things / Vertices forms).
2014-10-29 14:51:30 +00:00
MaxED
5eba596a02 Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled and used on triangular sectors, it can be used to create a terrain-like look.
Updated ZDoom_DECORATE.cfg.
Updated documentation, rearranged contents a bit.
2014-10-28 14:35:59 +00:00
MaxED
cf4b2d1935 Renamed Jitter mode to Randomize mode.
Randomize mode: randomized pitch, roll and scale can now be applied to things.
Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
Updated documentation.
2014-05-03 14:44:59 +00:00
MaxED
5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00