ZZYZX
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f0aee1e174
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Merge branch 'master' into slimgl_merge
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2019-12-14 23:50:40 +02:00 |
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biwa
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c9e7551ca3
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Added ZScript mixin class support
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2019-12-08 01:14:21 +01:00 |
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biwa
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2699f5793b
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Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning
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2019-12-03 15:23:49 +01:00 |
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Magnus Norddahl
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c665bfca86
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
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biwa
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c2b18a913e
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- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
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2019-06-16 18:40:10 +02:00 |
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biwa
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dde8742ff2
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- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
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2019-06-15 17:44:02 +02:00 |
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biwa
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f2a343e118
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- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
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2019-04-14 18:24:37 +02:00 |
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ZZYZX
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e1b9f31525
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Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
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2018-12-02 17:51:54 +02:00 |
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ZZYZX
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80b7d86cd8
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Added: color user variable, //$UserReinterpret for color control on integer user variable
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2018-07-24 11:35:52 +03:00 |
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ZZYZX
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04dc210db5
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Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
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2018-07-24 10:27:29 +03:00 |
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ZZYZX
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b026e58a89
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Added: MODELDEF #include support
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2018-06-09 17:26:03 +03:00 |
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ZZYZX
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8af4a46c5b
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Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
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2018-05-28 04:06:21 +03:00 |
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ZZYZX
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4213be1c7a
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Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
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2018-05-27 08:53:54 +03:00 |
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ZZYZX
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e91fe94794
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
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ZZYZX
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d8bee559dc
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Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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2018-02-03 22:31:43 +02:00 |
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ZZYZX
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1d36d3fe6e
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Updated ZScript parser for const array definition support (reported by SanyaWaffles)
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2017-12-25 02:45:21 +02:00 |
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ZZYZX
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3f35731914
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Fixed: allow dotted identifier in array dimensions
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2017-09-06 18:57:25 +03:00 |
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ZZYZX
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e7328e4caa
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Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
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2017-08-27 08:10:22 +03:00 |
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ZZYZX
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de7445b786
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Fixed nested template types handling in ZScript parser
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2017-04-17 12:40:58 +03:00 |
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ZZYZX
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bb650fa679
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Updated ZScript parser to support abstract on classes
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2017-03-28 15:07:12 +03:00 |
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ZZYZX
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87a2a14d7c
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
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ZZYZX
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bbe651d366
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Camera texture can be longer than 8 characters
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2017-03-06 06:08:30 +02:00 |
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ZZYZX
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92825a0870
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Updated ZScript parser to the latest syntax
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2017-03-06 06:07:19 +02:00 |
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ZZYZX
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8c36eafbff
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Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
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2017-03-04 16:50:46 +02:00 |
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ZZYZX
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522c1e3ff9
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Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
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2017-03-04 02:25:10 +02:00 |
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ZZYZX
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4b1a31c3ca
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
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ZZYZX
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748fe9e2e5
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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2017-03-02 00:21:08 +02:00 |
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ZZYZX
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251c89f3e9
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Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
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2017-02-11 17:47:07 +02:00 |
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ZZYZX
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02d5ce4c3b
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Internal: Oops: missing files
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2017-02-10 12:32:35 +02:00 |
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ZZYZX
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e62bbba9ff
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Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
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2017-02-09 04:07:27 +02:00 |
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ZZYZX
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7f2f51d48d
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Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
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2017-02-09 02:26:25 +02:00 |
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ZZYZX
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1382d144fe
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Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
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2017-02-08 23:55:38 +02:00 |
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ZZYZX
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5a5c6d0467
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Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
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2017-02-04 17:25:48 +02:00 |
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ZZYZX
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e6ca49581a
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Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: ZScript parser should no more crash on severely invalid code.
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2017-02-03 09:15:54 +02:00 |
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ZZYZX
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ee936152cc
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ZScript: added #region support
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2017-01-21 05:05:56 +02:00 |
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ZZYZX
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4c636a6d9a
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ZScript: added support for //$GZDB_SKIP special comment in the root scope.
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2017-01-21 04:16:42 +02:00 |
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ZZYZX
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a705e47fb9
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Fixed GLDEFS attenuate 1 and subtractive 1 logic
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2017-01-20 00:59:04 +02:00 |
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ZZYZX
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49f55120ad
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Added: GLDEFS support for 'attenuate 1' keyword
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2017-01-20 00:27:36 +02:00 |
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ZZYZX
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819ef6490e
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Fixed: wild exception while replacing ZScript actor from DECORATE
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2017-01-19 09:16:55 +02:00 |
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ZZYZX
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55b24eef39
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Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
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2017-01-18 08:35:26 +02:00 |
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ZZYZX
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87fdd67fd6
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ZScript: himBHcomment arguments should be stripped of whitespace
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2017-01-17 20:34:19 +02:00 |
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ZZYZX
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a1dc4bb157
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Internal: Remembered various ZScript operators for the future; Script Editor: fixed script type icons
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2017-01-17 20:19:45 +02:00 |
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ZZYZX
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7a70ac8c17
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
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ZZYZX
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b783ea1c0f
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ZScript: enabled custom GZDB actor properties in Default block (//$ comments, same as DECORATE)
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2017-01-17 11:21:01 +02:00 |
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ZZYZX
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c1387a8e7e
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Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
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2017-01-17 10:19:48 +02:00 |
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ZZYZX
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dc72c533ca
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ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
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2017-01-17 07:29:01 +02:00 |
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ZZYZX
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05a160b533
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ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
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2017-01-17 07:13:28 +02:00 |
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ZZYZX
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8fa63cae3d
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Fixed: DECORATE and ZScript parsers would ignore TNT1 when used in states
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2017-01-17 06:58:52 +02:00 |
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ZZYZX
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0787f96042
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GLDEFS, MODELDEF: Included ZScript actors in missing class check
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2017-01-17 06:53:20 +02:00 |
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ZZYZX
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3bdfadc1d7
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ZScript: implemented 'transient' and 'property' keywords
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2017-01-17 06:41:33 +02:00 |
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