Commit graph

11 commits

Author SHA1 Message Date
MaxED
0f7aa9f827 Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. 
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
MaxED
64b822b903 Implemented, TEXTURES: ZDoom can use any graphic as a texture patch.
Fixed a typo.
2015-12-30 11:53:03 +00:00
MaxED
c462eb7bfd Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
"Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a TEXTURE1/2 texture contains a patch with the same name as the texture.
2014-07-15 08:08:57 +00:00
MaxED
a485b40bee "Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a texture contains a patch with the same name as the texture. 2014-07-11 11:00:24 +00:00
MaxED
bf2f520a8e Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
Fixed a possible crash when rendering thing arrows in classic modes caused by incorrect vertex buffer size calculation.
Reverted changes to texture\flat access when "mixtexturesflats" option is set to true in game configuration.
2013-12-03 10:50:33 +00:00
MaxED
d9439850f7 Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures.
Several fixes in flat/texture/patch loading and precedence. Texture loading will no longer fail when there's a texture and a flat with the same name.
2013-12-02 15:02:01 +00:00
MaxED
cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
codeimp
b6fba8d043 Fixed action arguments to stay within valid range (0..255 for hexen)
Added warning message when a texture or flat is double defined in the same resource.
2010-08-14 10:21:38 +00:00
codeimp
b4c910bae4 The textures and flats are now also mixed when selecting a source location from the texture categories. 2010-08-12 19:59:06 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00