Commit graph

34 commits

Author SHA1 Message Date
MaxED
fc57c3e331 Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MaxED
8a0ca0e650 Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
2013-09-03 09:34:28 +00:00
MaxED
b84b613d4b Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
MaxED
1e9a08fc96 Removed newly created sectors coloring (because it was more slow than helpful).
Some cosmetic changes in Linedef Edit form.
Link, Unlink and Reset icons can now be properly seen on dark backgrounds.
2013-08-14 09:02:37 +00:00
MaxED
cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MaxED
c6378809d5 Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
Added Selection Groups options to Edit menu.
Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
2013-04-01 11:06:01 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
8891395b3a Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor: 
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00
MaxED
fb0db718a0 Removed some unused functions.
Tag Explorer: comments can now be edited properly.
2012-07-10 14:14:53 +00:00
MaxED
b1df216a29 GZDoom Builder 1.07d:
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode.
Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).
Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
2012-06-07 01:06:37 +00:00
MaxED
16b97e1c83 Added GLDEFS and (Z)MAPINFO parsers.
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00
codeimp
7f685b4c77 Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
codeimp
837c725395 - Optimized compressing sidedefs
@ Added triangulation test case
2010-01-09 19:23:54 +00:00
boris_i
244249b9b8 Compressing sidedefs doesn't crash anymore 2010-01-09 19:07:56 +00:00
codeimp
89f8b3542e - Added some error handling for invalid wad files
- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
2009-07-10 08:25:04 +00:00
codeimp
ee8d88c3dc Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
codeimp
be6545e8de @ fixed a bug that caused saving maps to be very slow 2009-06-12 08:02:47 +00:00
codeimp
55e640b6e1 - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
codeimp
84a3069926 @ added internal option to prevent automatic removal of unreferenced elements when other elements are removed 2009-06-07 10:26:06 +00:00
codeimp
1e9cc18730 @ Added Create* functions in the MapSet that allows specifying the index (element at existing index will move to the end of the array instead of the newly created element). 2009-06-07 09:00:14 +00:00
codeimp
f09bfff419 @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
codeimp
45ad5f5943 @ major change in the way sector surfaces are allocated and rendered for optimization
@ white texture has been moved to the DataManager and is now also available to plugins
2009-06-04 20:21:31 +00:00
codeimp
b28dc6253b @ Added IntelliSense documentation for the MapSet class 2009-05-19 09:59:19 +00:00
codeimp
79116a2a42 - Added check for unused sectors and automatic removal when opening a map 2009-05-17 14:37:34 +00:00
codeimp
777de39cad Fixed a bug in the drawing behavior that caused CCW drawn sectors to sometimes create a sector on the wrong side 2009-05-14 07:43:42 +00:00
codeimp
5bebe5087f - Fixed update of geometry surfaces in Edit Selection mode on paste and flip
- Little optimization in MarkSelected... functions
2009-05-13 09:35:13 +00:00
codeimp
0dc2bed6d1 Fixed behavior of drawing over old lines (orientation of old lines is now preserved) 2009-05-12 11:36:52 +00:00
codeimp
db132c30e8 Fixed the "within current selection" option in Find & Replace mode 2009-05-09 11:37:55 +00:00
codeimp
a4dedc56a3 - Sector splitting fix
- Adjusted vertical line spacing to text in script editor for readability
2009-05-06 20:41:12 +00:00
codeimp
91b76bcb5b Changed drawing behavior so that drawn lines are not corrected to clockwise orientation 2009-05-06 14:50:17 +00:00
codeimp
65521d1ea6 Some drawing/merging behavior cosmetics 2009-05-06 10:06:45 +00:00
codeimp
abfb16c35d Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides) 2009-05-06 07:26:12 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00