Sectors mode: effect and tag overlay can now be toggled separately from selection numbers.
Sectors mode: "View Tags and Effects" and "View Selection Numbering" settings are now saved to program configuration.
Sectors mode: removed "Lower Floor by 8 mp", "Raise Floor by 8 mp", "Lower Ceiling by 8 mp" and "Raise Ceiling by 8 mp" actions.
"Increase Brightness by 8" and "Decrease Brightness by 8" actions now work in Sectors mode.
Moved "Increase Brightness by 8" and "Decrease Brightness by 8" actions to "Edit" category.
"Toggle Highlight" action now works in Sectors mode.
Moved "Toggle Highlight" action to "Tools" category.
Removed Brightness mode.
Updated documentation.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.