MaxED
|
72024341bf
|
|
2012-04-17 19:13:47 +00:00 |
|
codeimp
|
03a57f3284
|
Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly.
|
2010-10-05 08:31:27 +00:00 |
|
codeimp
|
603cdbf042
|
Added some functionality for plugins that want to render in other editing modes
|
2010-08-22 12:09:32 +00:00 |
|
codeimp
|
a8322b7d45
|
@ Fixed a bug in the new way the Things are rendered
Removed code that crashed the script editor and I had no better solution (it was unused code anyway)
|
2010-08-16 17:53:28 +00:00 |
|
codeimp
|
8ffd94af92
|
Change the way Things are rendered in classic modes (now use a small, constant amount of video memory instead of linear amount)
|
2010-08-16 13:31:53 +00:00 |
|
codeimp
|
32d42e7e56
|
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
|
2010-08-14 09:30:54 +00:00 |
|
boris_i
|
aa34d0605e
|
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
|
2010-08-13 18:32:21 +00:00 |
|
codeimp
|
d2ed251dc9
|
@ woops, this should not use the LockFlags.NoOverwrite flag because it will overwrite things!
|
2010-08-01 18:28:39 +00:00 |
|
codeimp
|
704a7a120a
|
@ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see).
|
2010-08-01 16:02:00 +00:00 |
|
codeimp
|
1d053a5e2b
|
@ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function
@ Exposed the RenderTargetDisplay to plugins
|
2009-08-21 14:11:18 +00:00 |
|
codeimp
|
403c57a746
|
@ Added RenderRectangleFilled overload that allows using a texture
|
2009-08-02 18:48:38 +00:00 |
|
codeimp
|
696b067095
|
@ modified constructor usage of ResourceImage class for more versatile use
|
2009-08-02 18:21:53 +00:00 |
|
codeimp
|
55e640b6e1
|
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
|
2009-06-11 21:21:20 +00:00 |
|
codeimp
|
45ad5f5943
|
@ major change in the way sector surfaces are allocated and rendered for optimization
@ white texture has been moved to the DataManager and is now also available to plugins
|
2009-06-04 20:21:31 +00:00 |
|
codeimp
|
542d68370d
|
Fixed a rendering issue when resizing the main window
|
2009-05-14 19:23:27 +00:00 |
|
codeimp
|
2fd192479d
|
Possible fixed for alleged crash on rendering reset (after testing)
|
2009-05-14 18:50:08 +00:00 |
|
codeimp
|
d3c87b2a71
|
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
- Edit Selection mode now updates surface geometry when drag is released
|
2009-05-03 20:21:52 +00:00 |
|
codeimp
|
7e7f24e965
|
@ re-added source code with new directory structure
|
2009-04-19 18:07:22 +00:00 |
|