Commit graph

3616 commits

Author SHA1 Message Date
biwa
10c7594c63 Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
biwa
2b40a08f13 Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map 2023-09-29 20:44:04 +02:00
biwa
0a9837050a Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields 2023-09-23 20:21:19 +02:00
biwa
efcce48953 Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954 2023-09-17 17:23:27 +02:00
biwa
59197fdfe0 Visual Mode: fixed a problem where scaled sprites were shown with the wrong offset 2023-09-17 17:03:58 +02:00
wisselstem
63010d871a
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry (#956) 2023-09-17 15:39:19 +02:00
wisselstem
01bcdc01b2
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting (#957) 2023-09-17 13:06:57 +02:00
biwa
ed93c4d69b Visual Mode: looking through selection now applies the thing's pitch to the camera 2023-09-17 13:05:50 +02:00
biwa
1d6c2a1c13 Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955 2023-09-17 12:40:28 +02:00
biwa
5ce1b3a799 Fixed an issue where the "exclude from testing" option was not read from the .dbs file. Fixes #947 2023-09-09 13:49:38 +02:00
wisselstem
32cfe294e2
Things Mode: update things filter when clone-dragging things (#951) 2023-09-08 19:19:57 +02:00
biwa
809bb24ae0 Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash 2023-09-06 19:20:12 +02:00
biwa
3a7d926704 Image Exporter: added support for transparency 2023-09-03 15:39:34 +02:00
wisselstem
edc4c2bd16
Visual Mode: prevent crash if no potential slope handles are found (#949) 2023-09-02 14:21:40 +02:00
biwa
5c76efb8c0 Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled 2023-08-26 13:49:00 +02:00
biwa
1fca52ef08 3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes #945 2023-08-15 20:45:30 +02:00
biwa
fbfd4dc0af Fixed line endings of ControlSectorArea.cs 2023-08-15 20:01:06 +02:00
biwa
7e29ba3099 3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area 2023-08-14 23:00:42 +02:00
biwa
882744593d Sound Propagation Mode: added missing hints file 2023-08-13 21:24:03 +02:00
biwa
4389870162
Sound Propagation Mode: added sound leak finder (#944)
In Sound Propagation Mode you can set the start (default: Shift+S) and end (default: Shift+E) sectors between which a path the sound can travel will be found and displayed.
2023-08-13 21:19:25 +02:00
biwa
1d0430d48e Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938 2023-08-12 16:43:07 +02:00
biwa
1a116574b9 Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940 2023-08-12 11:15:13 +02:00
samwiddowson
19b8bd1e6c
Edit Selection Mode: Fix Ceiling/Floor transforms when pinned (#943) 2023-08-11 18:25:49 +02:00
biwa
8f1d645e81 Fixed an issue where hires replacement sprites did not have the correct offset. Fixes #939. 2023-08-05 13:14:04 +02:00
biwa
f56ae2e0c9 Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset 2023-08-02 20:39:28 +02:00
biwa
085df399f5 Fixed an issue where sprite offsets defined in TEXTURES were not used 2023-07-29 13:32:42 +02:00
biwa
f34ab6a606 Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode 2023-07-15 18:45:58 +02:00
biwa
58480f5b31 Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928 2023-07-09 14:18:24 +02:00
biwa
f3ac4c39a4 Edit Linedef Dialog:
- fixed an issue where undo snapshots were not created correctly when editing a sidedef's custom UDMF fields. Fixes #920
- fixed an issue where closing the back sidedef's custom UDMF field editing dialog would close the linedef dialog
2023-07-09 12:59:29 +02:00
biwa
4dba3a9234 Texture skewing:
- fixed a rare condition where skewed mid textures were not clipped correctly
- fixed a problem where translucent mid textures were not skewed correctly
- fixed a problem where sprites were skewed unintentionally
2023-07-09 11:45:47 +02:00
biwa
9c35a8f65d
Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
biwa
abaf08e32f Linedef Edit Form: fixed a crash when using 402 as the linedef action 2023-06-30 19:40:42 +02:00
Magnus Norddahl
192b69c8af
Added support for models in IQM format 2023-06-29 20:37:47 +02:00
wisselstem
55e2d5a902
Add toasts to Visual Mode's "Show Things" action (#922) 2023-06-27 20:40:22 +02:00
biwa
822c9971c5 ZScript: fixed a problem where state goto expressions were not parsed correctly. Fixes #913 2023-06-24 11:19:09 +02:00
biwa
6f047e4347 Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912 2023-06-19 20:27:26 +02:00
biwa
e802bb364a UDBScript: fixed a problem where hot reloading would not scroll the the previously selected script 2023-06-18 16:31:27 +02:00
biwa
55b8e24bd8 UDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes #897 2023-06-18 16:26:01 +02:00
biwa
bc98a5391f
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903) 2023-06-09 11:17:01 +02:00
Max Waine (Nightdive Studios)
00406336e8
Add explicit PKE resource support (#901). Fixes #575 2023-06-09 11:16:21 +02:00
wisselstem
0d4cecc134
Edit Selection Mode: added support for (counter)clockwise rotation actions (#900) 2023-06-09 09:54:23 +02:00
wisselstem
606e43ca35
Stair Sector Builder Mode: fix "Back" option never being checked when loading default preset (#890) 2023-05-26 21:16:38 +02:00
wisselstem
d2a4dcffce
Edit Selection Mode: added actions for moving the selection around the grid (#888) 2023-05-26 20:56:30 +02:00
wisselstem
533d56eb6a
Preferences form: added Tab to the list of special input controls (#886) 2023-05-26 20:53:36 +02:00
biwa
13a6f1b24d Added the Unity port IWADs (and some others) to the list of known official IWADs 2023-05-21 09:54:55 +02:00
antonino maniscalco
aae0dd5669
Check for unix instead of linux in file locker (PR#885 by pac85)
The calls to native windows functions wouldn't be valid on any unix os
so expand the check.

The check for Windows XP is removed as that platform is not supported
anymore.
2023-05-19 22:55:02 +03:00
antonino maniscalco
b772e0665f
Fix crash on linux when saving (PR#868 by pac85)
When saving a wad for the second time some code would run that tried to
use native windows function and caused a crash.
2023-05-19 17:45:15 +03:00
wisselstem
a2c67a9c5e
Select Sectors Outline action: fixed an issue where selection info/labels were not updated (#884) 2023-05-17 17:45:17 +02:00
Xaser Acheron
184c13a563
Automap Mode: improved support for GZDoom (#876)
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap
- Holding Shift will highlight sectors instead of lines
- Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag
- Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
2023-05-01 09:32:09 +02:00
biwa
464f4c4ea7 ZScript parser: fixed an issue where mixins were not added to extend classes. Fixes #880 2023-04-30 20:07:39 +02:00
biwa
f7d767c115 Fixed some more case sensitivity issues in file dialogs on Linux. Fixes #872 2023-04-22 22:29:15 +02:00
biwa
86f1532a9f Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873 2023-04-22 19:38:18 +02:00
biwa
724bd24d37 Fixed a problem where the last used game configuration was not saved for the new map dialog 2023-03-29 11:24:51 +02:00
biwa
d706e04149 UDBScript: fixed a problem where the Angle2D class wasn't usable from old API versions anymore 2023-03-06 16:12:59 +01:00
biwa
e1672281e6 UDBScript: fixed a problem where hot reloading would not select the previously selected script 2023-03-06 11:57:10 +01:00
biwa
8c30cef65e UDBScript: fixed a problem where floating point default script option values would be converted to the system's locale on hot reloading. Fixes #858 2023-03-03 13:10:32 +01:00
biwa
6c53594ec8 Nodes Viewer Mode: fixed a problem where trying to engage the mode with an empty map could crash. Fixes #857 2023-03-03 10:49:40 +01:00
biwa
bb7857d2bb Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping 2023-03-03 09:53:08 +01:00
biwa
1766b71cb0 Texture Browser: fixed a problem where the setting for texture type to show wasn't saved 2023-02-11 21:37:49 +01:00
biwa
eb974fcaf0 Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225 2023-02-01 20:51:03 +01:00
biwa
0fb4c98a77 Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847 2023-01-28 23:52:07 +01:00
Boondorl
6d2a3b646d
ZScript: Added support for narrowed enums (#854) 2023-01-21 10:07:13 +01:00
Boondorl
d73a2173d7
ZScript: Added support for Map<type, type> structures (#853) 2023-01-21 00:44:30 +01:00
biwa
5cf8ed914a Comments Panel: docker is now only updated when it is visible 2022-12-25 18:24:52 +01:00
biwa
e0e61d63ec Tag Explorer: docker is now only updated when it is visible 2022-12-25 15:20:23 +01:00
biwa
db8babf811 Nodes Viewer Mode: a crash that could happen when the nodes header was interpreted as an UTF-8 value should be fixed for good now (#827) 2022-12-11 11:02:03 +01:00
biwa
65f1b6c209 Fixed a crash that occurred when using the NullTexture option in the TEXTURES lump. Fixes #833 2022-12-10 19:11:28 +01:00
biwa
af25e772e3 Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance 2022-12-09 15:37:45 +01:00
biwa
e49c91960b UDBScript: setting an UDMF string field to an empty string will not remove the field anymore, but actually set it to an empty string 2022-11-27 16:49:05 +01:00
biwa
02bc20b736 Nodes Viewer Mode: fixed a potential crash when loading classic nodes. Fixes #827 2022-11-27 12:04:23 +01:00
biwa
f839269a72 Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
ZZYZX
30548f1765 Fixed crash on AMD hardware (resolves #820 reported by AlexMax) 2022-11-23 18:43:51 +02:00
biwa
5b2b149b40
UDBScript version 5 (#819)
Improved UDBScript to version 5:

- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
  - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
204982e5f8
Add support for toasts (#817)
Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
13e53ece53 3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum) 2022-11-04 19:49:53 +01:00
biwa
d30347b81b Game Configuration dialog: fixed an crash related to required resource checks when switching through the game configurations too quickly. Fixes #813 2022-10-29 11:14:10 +02:00
biwa
86b86ac67a MODELDEF: added support for the rotation-center command. Resolves #796 2022-10-21 20:29:30 +02:00
biwa
df6ea3ebcd Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806 2022-10-20 20:40:07 +02:00
biwa
27cc74a440 Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808 2022-10-20 20:10:30 +02:00
biwa
c751ad5a97 Things Mode: fixed an issue where the thing info panel did not show enum values for the first argument. Fixes #804 2022-10-20 20:00:28 +02:00
biwa
9e5a6b5377 Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795 2022-10-03 11:29:31 +02:00
ZZYZX
7de0c65b61 Fixed threading and Mono issues in resource check 2022-09-26 23:45:19 +03:00
ZZYZX
1174d1ac10 Fixed a possible cause for infinite resource check loader 2022-09-25 20:41:19 +03:00
biwa
9c4c63a749 Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793 2022-09-21 21:05:30 +02:00
biwa
fa5c741b76 Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791 2022-09-20 23:52:41 +02:00
ZZYZX
e7ccffa498 Fixed regression in resource list editor where it'd get fucked if the user has non-standard UI scaling enabled 2022-09-19 12:26:26 +03:00
ZZYZX
85a4c3a651 Fixed: Map options form window would become squished if the starting game configuration is invalid 2022-09-19 10:13:27 +03:00
ZZYZX
ca5c77251e Fixed Mono build 2022-09-18 21:27:32 +03:00
ZZYZX
4fd97fec9c Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
biwa
179f72068f Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
  - dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2022-09-18 16:54:09 +02:00
biwa
7f09ac752b UDBScript: fixed a crash when the UDBScript folder was missing or empty. Fixes #789 2022-09-17 13:53:02 +02:00
JaedenDuhreis
82f1ee09bc
Added parsing of relative includes in ZScript (PR#787 by JaedenDuhreis) 2022-09-15 19:04:07 +03:00
ZZYZX
aee47aacb0 Improved error reporting for invalid ZScript input 2022-09-15 03:12:27 +03:00
biwa
d16ffe135a Added some explanatory comments to source code 2022-09-13 19:45:27 +02:00
biwa
b24a2dda84 Visual Mode: fixed an issue where the crosshair was distorted after the viewport was resized. Fixes #321. Fixes #777 2022-09-03 13:07:16 +02:00
biwa
3fd7f99ba2 Fixed an issue where textures OBJ models with w components in their texture coordinates were not displayed correctly. Fixes #775 2022-09-03 12:25:26 +02:00
biwa
450198cfe7 Fixed a crash when trying to create the screenshot folder failed. Fixes #774 2022-09-03 11:12:37 +02:00
biwa
d2967e7a78 Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs 2022-08-28 18:25:50 +02:00
biwa
bacaff5b6b - Sector Color Picker: fixed a problem where the dialog could not be closed using the "enter" or "ESC" buttons
- Light/Sector Color Picker: fixed a problem where closing the dialog would result in a flicker
- Light Color Picker: fixed a problem where canceling the dialog would not revert the color settings
2022-08-23 14:41:03 +02:00
Alison Watson
6b0b047c57
Added support for some niche ZScript and MODELDEF syntax. Resolves #747 2022-08-23 13:37:58 +02:00