Kevin Caccamo
42be899204
Attempt to improve Unix filesystem support
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Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.
I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
Kevin Caccamo
96208f7166
Fix directory separators
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Path.DirectorySeparatorChar is a forward slash on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 04:20:03 -04:00
biwa
91cbcde1eb
It's compiling!
2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168
Started conversion from float to double
2020-05-18 18:14:54 +02:00
biwa
308e8fe4cb
Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374 .
2020-04-11 18:46:45 +02:00
biwa
e07a3170ac
Made drop down items for ambient sounds more descriptive
2020-03-29 16:29:53 +02:00
biwa
1d5867333c
There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390 .
2020-03-29 11:53:12 +02:00
biwa
a4466ba01b
Added support for helper messages in version/deprecated modifier in ZScript
2020-03-19 20:14:57 +01:00
biwa
e8cc2f9801
Self-inheritance of ZScript classes is now considered an error and not a warning
2020-03-14 15:46:00 +01:00
biwa
d3b90f4f50
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
2020-03-14 13:18:45 +01:00
ZZYZX
ec9765f004
Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
2020-01-25 23:28:27 +02:00
ZZYZX
044dbbcfd0
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
ZZYZX
e015cc6fb1
Fixed token position for named tokens
2020-01-02 01:51:54 +02:00
ZZYZX
6374b498ab
Added GLSL shader preprocessor
2020-01-01 22:41:04 +02:00
ZZYZX
eafce14a9a
Merge remote-tracking branch 'origin/master' into slimgl_merge
2019-12-16 00:00:01 +02:00
biwa
4febbdadf6
Zscript bool user variables are now treated as bool instead of int
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Added support for int8, int16, uint, uint8, and uint16 user variables
2019-12-15 20:31:13 +01:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
biwa
c9e7551ca3
Added ZScript mixin class support
2019-12-08 01:14:21 +01:00
biwa
2699f5793b
Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning
2019-12-03 15:23:49 +01:00
Magnus Norddahl
c665bfca86
- remove SlimDX namespace
2019-08-08 18:24:33 +02:00
biwa
c2b18a913e
- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
2019-06-16 18:40:10 +02:00
biwa
dde8742ff2
- Added support for Wavefront OBJ models
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- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
2019-06-15 17:44:02 +02:00
biwa
f2a343e118
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
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- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
e1b9f31525
Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
2018-12-02 17:51:54 +02:00
ZZYZX
80b7d86cd8
Added: color user variable, //$UserReinterpret for color control on integer user variable
2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
2018-07-24 10:27:29 +03:00
ZZYZX
b026e58a89
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00
ZZYZX
8af4a46c5b
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
2018-05-28 04:06:21 +03:00
ZZYZX
4213be1c7a
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
2018-05-27 08:53:54 +03:00
ZZYZX
e91fe94794
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
ZZYZX
1d36d3fe6e
Updated ZScript parser for const array definition support (reported by SanyaWaffles)
2017-12-25 02:45:21 +02:00
ZZYZX
3f35731914
Fixed: allow dotted identifier in array dimensions
2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
2017-08-27 08:10:22 +03:00
ZZYZX
de7445b786
Fixed nested template types handling in ZScript parser
2017-04-17 12:40:58 +03:00
ZZYZX
bb650fa679
Updated ZScript parser to support abstract on classes
2017-03-28 15:07:12 +03:00
ZZYZX
87a2a14d7c
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
2017-03-08 23:34:21 +02:00
ZZYZX
bbe651d366
Camera texture can be longer than 8 characters
2017-03-06 06:08:30 +02:00
ZZYZX
92825a0870
Updated ZScript parser to the latest syntax
2017-03-06 06:07:19 +02:00
ZZYZX
8c36eafbff
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
2017-03-04 16:50:46 +02:00
ZZYZX
522c1e3ff9
Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
2017-03-04 02:25:10 +02:00
ZZYZX
4b1a31c3ca
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
2017-03-04 02:13:39 +02:00
ZZYZX
748fe9e2e5
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
2017-03-02 00:21:08 +02:00
ZZYZX
251c89f3e9
Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type
2017-02-11 17:47:07 +02:00
ZZYZX
02d5ce4c3b
Internal: Oops: missing files
2017-02-10 12:32:35 +02:00
ZZYZX
e62bbba9ff
Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit
2017-02-09 04:07:27 +02:00
ZZYZX
7f2f51d48d
Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
2017-02-09 02:26:25 +02:00
ZZYZX
1382d144fe
Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
2017-02-08 23:55:38 +02:00
ZZYZX
5a5c6d0467
Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
2017-02-04 17:25:48 +02:00
ZZYZX
e6ca49581a
Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
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Fixed: ZScript parser should no more crash on severely invalid code.
2017-02-03 09:15:54 +02:00