Commit graph

117 commits

Author SHA1 Message Date
codeimp
fb8df1a204 Fixed missing textures bug on floors when View mode is set to Brightness levels 2009-02-25 16:13:06 +00:00
codeimp
2047756694 Some more work done on TEXTURES support 2009-02-15 23:58:28 +00:00
codeimp
093e00b913 Changed mipmap filter for low quality rendering to the same one in high quality rendering (linear 2x2 box) 2009-02-09 23:45:54 +00:00
codeimp
1ae7813fad changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
codeimp
d08150ba80 - added drawing test
- changed mipmap generation filters
2009-01-13 13:53:13 +00:00
codeimp
7317bd5b30 fixed crash on resources loading when hardware is not available (for example, window is minimized) 2009-01-13 06:31:53 +00:00
codeimp
64de24566b removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors) 2009-01-12 16:01:19 +00:00
codeimp
67751b0808 implemented Invert Y Axis mouse option and Fixed 4:3 Aspect option (but I have my doubt about the fixed aspect, is it correct? is it useful?) 2009-01-12 15:45:55 +00:00
codeimp
48559a50fb removed a piece of code which caused some of the slow downs during resources loading (and this code is not even needed anymore) 2009-01-12 10:17:07 +00:00
codeimp
7405b25612 - removed some test editing modes
- fixed some drawing code (this might fix the alleged 'black screen' problem some people reported)
- fixed brightness toggle in low quality display mode
2009-01-06 20:45:15 +00:00
codeimp
f351822859 added full brightness toggle feature in visual mode 2009-01-04 11:59:24 +00:00
codeimp
2448d401d7 some fixing of some things 2009-01-04 00:01:59 +00:00
codeimp
44e2103397 added action to toggle visual things on, off and uncaged 2008-12-15 22:13:24 +00:00
codeimp
ea7feec9e5 things included in visual mode object picking 2008-12-15 15:54:22 +00:00
codeimp
27f4acac04 thing in cages 2008-12-14 23:24:40 +00:00
codeimp
53a1f085ab happy birthday doom! 2008-12-10 22:58:58 +00:00
codeimp
5db0757020 working on visual mode 2008-12-10 16:00:34 +00:00
codeimp
22d5b88baf working on visual mode 2008-12-09 22:51:27 +00:00
codeimp
3daf9307e9 - created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
fdd817f292 fixed crash when minimized 2008-12-05 08:13:39 +00:00
codeimp
c987240b5e added a small layer of fog to the far plane (looks nicer than just cutting off the geometry) 2008-12-04 22:35:45 +00:00
codeimp
4b81abdb17 fixed crosshair in visual mode 2008-12-04 17:59:34 +00:00
codeimp
95f6dcee6a working on visual mode 2008-12-03 07:04:57 +00:00
codeimp
69376ee5e0 working on visual mode 2008-12-01 06:51:00 +00:00
codeimp
858e36acef added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily 2008-11-30 22:04:30 +00:00
codeimp
a2407ebc3b optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7 visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
codeimp
a3e9e54b74 working on visual mode 2008-11-20 21:32:23 +00:00
codeimp
eee46b13f2 working on visual mode 2008-11-19 16:18:36 +00:00
codeimp
308b68c506 fixed bilinear texture filter with low-quality display setting 2008-11-18 15:37:33 +00:00
codeimp
ce456494b8 texture post-filtering quality now depends on display quality set in preferences 2008-11-18 14:20:49 +00:00
codeimp
53eff3002b added "fixed size" things (these do not scale higher than their specified size in screen pixels) 2008-11-17 16:14:45 +00:00
codeimp
f5c635a998 added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
codeimp
4a2bf61c1c working on script editor 2008-11-02 22:07:20 +00:00
codeimp
665cfb52dc working on script editor 2008-10-30 23:03:49 +00:00
codeimp
c184901b5e working on script editor 2008-10-27 08:19:15 +00:00
codeimp
6d1f43c7c6 - added feature to display an image from file on the background along with ability to scale it
- fixed some scaled sizes in some image data classes
2008-10-15 19:14:32 +00:00
codeimp
b120c567bc generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
codeimp
10cf14540d moo, pointers are cool 2008-09-28 22:34:09 +00:00
codeimp
1dad4b68c6 - change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00
codeimp
996a56dafc DOES NOT COMPILE - working on resource management 2008-09-26 15:15:56 +00:00
codeimp
51679564a9 fixed fov in 3D mode 2008-09-24 22:10:22 +00:00
codeimp
d41d7c2ec1 updated to latest SlimDX version (september 2008) 2008-09-13 13:24:06 +00:00
codeimp
3dc2e39764 working EditSelectionMode! 2008-09-09 05:52:11 +00:00
codeimp
0e195eb605 fixed RenderRectangle border coordinates 2008-09-02 14:50:14 +00:00
codeimp
66052a82f7 added grid controls 2008-06-10 08:35:14 +00:00
codeimp
2b9a233579 lots more UDMF code 2008-05-31 19:31:45 +00:00
codeimp
8aa99cfb88 separated the Interface namespace into Controls and Windows 2008-05-29 11:54:45 +00:00
codeimp
dc158d2407 - things filters! (filtering by fields doesn't work yet, will complete that when UDMF has been implemented)
- several bug fixes
2008-05-26 20:06:15 +00:00
codeimp
cfdddb66ee - fixed some bugs in the shaders
- included VC80 redist libraries (required for slimdx)
- updated todo list
2008-05-26 06:54:32 +00:00