biwa
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cbedfb24b5
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DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
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2021-02-14 23:17:16 +01:00 |
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biwa
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18d56c6e04
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Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
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2021-02-13 15:12:49 +01:00 |
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biwa
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b70970ebcf
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Some refactoring related to visual sloping
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2021-02-13 09:57:09 +01:00 |
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biwa
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0911a3a9a4
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Some more performance improvements related to visual sloping
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2021-02-07 16:44:12 +01:00 |
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biwa
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c4c2f4b3fe
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Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
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2021-02-06 15:09:16 +01:00 |
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biwa
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5ed77c5d05
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Improved performance in visual mode related to visual slopes
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2021-02-06 14:51:00 +01:00 |
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biwa
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2b6c7b44c2
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Fixed a problem where the last line of UDMF maps were not parsed correctly
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2021-01-31 18:11:10 +01:00 |
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biwa
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4f9111d075
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Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
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2021-01-30 23:44:42 +01:00 |
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biwa
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4eb223b3f0
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Added support for "abstract" ZScript functions. Fixes #523
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2021-01-30 23:08:41 +01:00 |
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biwa
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5d1492c5c2
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Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
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2021-01-30 22:01:55 +01:00 |
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biwa
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7cec462a15
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Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
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2021-01-04 13:28:45 +01:00 |
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biwa
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46962aac89
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Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
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2021-01-01 22:08:54 +01:00 |
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biwa
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9090642d4e
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Fixed a problem where custom boolean UDMF fields could not set be to false
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2020-12-28 20:22:04 +01:00 |
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ZZYZX
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eaa5227dc8
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Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
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2020-12-28 00:13:56 +02:00 |
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biwa
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d8d03916ea
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Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
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2020-12-23 16:43:59 +01:00 |
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biwa
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7b42ba622f
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The docker is now expanded by default so that users actually realize that it exists (new installations only)
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2020-12-23 11:49:51 +01:00 |
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biwa
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9f58a545f6
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Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
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2020-12-13 14:03:53 +01:00 |
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biwa
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931bd1e225
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Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
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2020-12-12 11:48:46 +01:00 |
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biwa
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c5054c5449
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Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
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2020-11-21 22:38:16 +01:00 |
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biwa
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0f3e979fa9
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Color picker dialog: custom colors are now saved
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2020-11-21 13:12:01 +01:00 |
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biwa
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82af8bfe56
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Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value
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2020-11-19 22:14:19 +01:00 |
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biwa
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c7b383595a
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MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
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2020-11-15 13:59:04 +01:00 |
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Magnus Norddahl
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49edfed449
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Fix MakeAlphaTestImage performance issue
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2020-11-15 03:20:41 +01:00 |
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biwa
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9c85635ff0
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More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
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2020-11-01 18:33:19 +01:00 |
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biwa
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15772da839
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Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default)
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2020-11-01 18:21:22 +01:00 |
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biwa
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eab7de4f9e
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New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
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2020-11-01 11:57:53 +01:00 |
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biwa
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5a1ceb2a9c
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Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited
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2020-10-31 23:40:12 +01:00 |
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biwa
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d831d22217
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Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation
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2020-10-29 20:21:42 +01:00 |
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biwa
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bb5780cf28
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Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493.
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2020-10-25 01:52:49 +02:00 |
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biwa
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8330c70a41
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Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
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2020-10-24 23:27:04 +02:00 |
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biwa
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0fc2296ce9
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ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
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2020-10-24 21:23:06 +02:00 |
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biwa
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ee6aad4150
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Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483.
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2020-10-23 23:30:07 +02:00 |
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biwa
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09e40d2bae
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DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
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2020-10-23 21:04:49 +02:00 |
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biwa
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9c10069d58
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Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
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2020-10-19 21:42:34 +02:00 |
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biwa
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79a507a8a7
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DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files
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2020-10-17 23:11:44 +02:00 |
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biwa
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722c79d894
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Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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2020-10-11 22:36:07 +02:00 |
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biwa
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3af704b7a6
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Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
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2020-10-11 13:18:08 +02:00 |
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biwa
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50c00991d3
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Fixed typo.
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2020-10-11 01:07:36 +02:00 |
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biwa
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c0984c8b67
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When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog.
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2020-10-11 00:31:55 +02:00 |
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biwa
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a2c87358ea
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2020-10-04 10:21:35 +02:00 |
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biwa
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22f7e99803
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Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things
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2020-10-04 10:21:13 +02:00 |
|
Magnus Norddahl
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a66d4e72f2
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Oops, forgot one flipped #if while testing
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2020-10-03 23:34:07 +02:00 |
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Magnus Norddahl
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a608ad71fa
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For mono, put clipboard data in text/base64 form instead of relying on a memory stream
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2020-10-03 23:33:04 +02:00 |
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Magnus Norddahl
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275b841e31
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Merge branch 'texteditor'
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2020-10-02 01:37:33 +02:00 |
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Magnus Norddahl
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160882a962
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Fix null pointer that builds in Windows apparently didn't care about
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2020-10-02 01:35:44 +02:00 |
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Magnus Norddahl
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61788e2be2
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TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!)
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2020-10-02 01:09:06 +02:00 |
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Magnus Norddahl
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a091225483
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Update project file
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2020-10-02 00:46:08 +02:00 |
|
Magnus Norddahl
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3cdfc99f8e
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Remove NoScintilla.cs as it is no longer needed
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2020-10-02 00:41:48 +02:00 |
|
Magnus Norddahl
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f3dea17d1c
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Case sensitivity for the loss!
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2020-10-02 00:37:06 +02:00 |
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Magnus Norddahl
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b330e61512
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Create a minimal text editor implementation for mono where scintilla isn't available
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2020-10-02 00:20:23 +02:00 |
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