Commit graph

31 commits

Author SHA1 Message Date
MaxED
b27716ce6b Classic modes: event lines were rendered inconsistently while panning the view.
Sectors mode: event lines were not rendered for things targeting highlighted sector.
Added "DropItem" and "CheckFlag" definitions to ACS and DECORATE script configurations.
2013-12-03 14:40:40 +00:00
MaxED
c4130499fc Edit forms: current selection is no longer cleared when the edit is canceled.
Updated documentation.
2013-11-29 12:24:47 +00:00
MaxED
0654cec075 Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
Classic modes: event lines are drawn once again while panning the view (I've disabled this a while ago trying to fix performance problems in Classic modes).
2013-11-08 08:18:33 +00:00
MaxED
6c639c029b "Select Things in Selected Sectors" action now works from any classic mode.
Selection is now snapped to grid when pasted.
2013-11-01 09:13:40 +00:00
MaxED
fc57c3e331 Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MaxED
cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
MaxED
bafb8ed511 UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
Texture scale controls now have "Link" button. 
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
2013-07-19 15:30:58 +00:00
MaxED
6326adc9ed Sector Edit form now works in realtime mode in Doom/Hexen map formats.
Status text now displays info about current selection.
Removed StairSectorBuilder plugin. The version form doombuilder.com works fine with current version of GZDB.
2013-07-09 11:29:10 +00:00
MaxED
23efaee1ee Added "Select Things in Selected Sectors" action. 2013-04-25 09:43:24 +00:00
MaxED
a150931bb2 Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
MaxED
8f47c316b9 Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
MaxED
043590100b Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor.
2013-04-09 10:56:05 +00:00
MaxED
8f40e113fe Added "Point Thing to cursor" action. 2013-04-08 14:37:37 +00:00
MaxED
0243c8c3c8 Small fix in Align Things to Linedef action. 2013-04-05 12:23:50 +00:00
MaxED
5bae932013 Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
Fixed: "Automatic clear selection in classic modes" option was broken.
2013-03-28 11:37:08 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
5e52082409 Event lines are now shown for ActorMover.
Event lines for "event activators" (ActorMover, Camera and things with Thing_SetGoal special) are now drawn with different color.
Fixed a crash when a Thing with arguments is pasted in Visual modes.
Several other small fixes.
Fixed config error in ZDoom_things.cfg.
Fixed config error in ZDoom_ACS.cfg
2012-09-26 00:04:17 +00:00
MaxED
95702dbf48 Added event lines.
Added toolbar button to toggle event lines on and off.
2012-09-17 21:57:08 +00:00
MaxED
3beaade48e Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes. 2012-09-17 15:41:18 +00:00
codeimp
7f685b4c77 Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
codeimp
34bd24505d Added some missing things in ZDoom game configurations
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
boris_i
aa34d0605e Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
codeimp
b1c23198d9 Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode 2009-08-19 11:42:20 +00:00
codeimp
07b82ce082 Fixed a bug with the combination of "Additive select without shift" and "Automatic clear selection" behavior 2009-08-19 11:09:10 +00:00
codeimp
85fcc2bd25 Added default start mode option to configuration dialog (see Modes tab) 2009-07-09 15:15:49 +00:00
codeimp
ee8d88c3dc Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
codeimp
c543acd524 Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing) 2009-07-07 11:29:56 +00:00
codeimp
196c6924d1 Added options for editing ranges (highlighting, stitching and splitting) 2009-05-20 15:03:08 +00:00
codeimp
622ff71056 - Fixed Make Door crash when no sector is highlighted or selected
- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class
2009-05-17 14:00:36 +00:00
codeimp
1fc8947d29 - Fixed immediate right-click-drag in Brightness mode
- Fixed potential crash and "ghost thing" left-over after cancelling pasted things
2009-05-09 17:38:59 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00