codeimp
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7f685b4c77
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
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codeimp
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f8aea7cbc4
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Added error check for unknown flat names.
@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
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2010-08-12 09:01:22 +00:00 |
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codeimp
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d75bd6be69
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@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
@ Added BlockMapMode as an example to show how the BlockMap class behaves
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2009-08-14 10:45:22 +00:00 |
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codeimp
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052e0a1d63
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Added undo for some Map Analysis corrections
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2009-06-20 06:05:41 +00:00 |
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codeimp
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f09bfff419
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@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
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2009-06-05 19:03:56 +00:00 |
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boris_i
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2485c5b184
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Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
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2009-05-30 19:51:36 +00:00 |
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codeimp
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3efe4f5702
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Added better closed sectors error check (by Boris Iwanski)
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2009-05-30 15:18:21 +00:00 |
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codeimp
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05bbaffb91
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Added Missing Textures error check (thanks to Boris Iwanski)
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2009-05-24 22:26:25 +00:00 |
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codeimp
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5d6e077efb
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- Added check to remove zero-length linedefs when opening a map that has any
- Some minor interface polishing
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2009-05-12 18:20:03 +00:00 |
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codeimp
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26739a7f2d
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Displaying "no errors found" when nothing is found in Map Analysis mode
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2009-04-28 07:51:23 +00:00 |
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codeimp
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7e7f24e965
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
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