Commit graph

11 commits

Author SHA1 Message Date
codeimp
7f685b4c77 Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
codeimp
f8aea7cbc4 Added error check for unknown flat names.
@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
2010-08-12 09:01:22 +00:00
codeimp
d75bd6be69 @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
@ Added BlockMapMode as an example to show how the BlockMap class behaves
2009-08-14 10:45:22 +00:00
codeimp
052e0a1d63 Added undo for some Map Analysis corrections 2009-06-20 06:05:41 +00:00
codeimp
f09bfff419 @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
boris_i
2485c5b184 Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature. 2009-05-30 19:51:36 +00:00
codeimp
3efe4f5702 Added better closed sectors error check (by Boris Iwanski) 2009-05-30 15:18:21 +00:00
codeimp
05bbaffb91 Added Missing Textures error check (thanks to Boris Iwanski) 2009-05-24 22:26:25 +00:00
codeimp
5d6e077efb - Added check to remove zero-length linedefs when opening a map that has any
- Some minor interface polishing
2009-05-12 18:20:03 +00:00
codeimp
26739a7f2d Displaying "no errors found" when nothing is found in Map Analysis mode 2009-04-28 07:51:23 +00:00
codeimp
7e7f24e965 @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00