Alam Ed Arias
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133cba1a58
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Mingw32 support
Build Win32 BuilderNative.dll with Mingw-w64
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2023-11-07 22:42:25 -05:00 |
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biwa
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d597c11e1f
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Added "-debugrenderdevice" command line argument to write a logfile for the render device
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2022-08-18 10:18:16 +02:00 |
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volte
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7fbd07e586
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New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
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2022-01-04 20:17:12 +01:00 |
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ZZYZX
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7b5d4a03e9
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Write uniform data into separate structures
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2020-01-02 21:32:08 +02:00 |
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Magnus Norddahl
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6450bdcc67
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Improve error message if OpenGL context creation fails
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2020-01-02 19:45:45 +01:00 |
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Magnus Norddahl
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ca3fa76e32
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Rename the sampler filters so that they use the same naming convention as modern graphics APIs
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2019-12-29 18:54:22 +01:00 |
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Magnus Norddahl
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459742c840
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Fix double delete bug
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2019-12-26 01:09:31 +01:00 |
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Magnus Norddahl
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994eda4852
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Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building
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2019-12-26 00:37:47 +01:00 |
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ZZYZX
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734157256e
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Improved memory usage by loading textures directly into OpenGL
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2019-12-25 19:08:57 +02:00 |
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Magnus Norddahl
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ef6d217623
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Rearrange the code slightly so it is easier to add other backends
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2019-12-23 20:09:38 +01:00 |
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