Magnus Norddahl
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192b69c8af
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Added support for models in IQM format
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2023-06-29 20:37:47 +02:00 |
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biwa
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86b86ac67a
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MODELDEF: added support for the rotation-center command. Resolves #796
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2022-10-21 20:29:30 +02:00 |
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biwa
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3fd7f99ba2
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Fixed an issue where textures OBJ models with w components in their texture coordinates were not displayed correctly. Fixes #775
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2022-09-03 12:25:26 +02:00 |
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biwa
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27ba367174
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OBJ Models: fixed a crash that occurred when the usemtl directive had the texture to use in quotes. Fixes #758
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2022-07-13 23:25:10 +02:00 |
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biwa
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21e89cf975
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Added support for ZDRay static light things
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2022-06-02 20:18:35 +02:00 |
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biwa
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a5df323717
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Added option to enter additional parameters when testing a map. Resolves #646
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2021-12-14 18:15:23 +01:00 |
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biwa
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c2e7ac9b6b
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Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636
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2021-10-15 23:38:52 +02:00 |
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biwa
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62d9da0e73
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Fixed a rare crash when pasting a thing that has a model assigned to another map
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2021-06-26 22:20:39 +02:00 |
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biwa
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a86a596e00
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OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
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2021-06-24 18:07:05 +02:00 |
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biwa
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ea31f495d7
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Fixed a problem where textures for OBJ models were flipped vertically
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2020-06-19 12:22:57 +02:00 |
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biwa
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ab81b17554
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
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biwa
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91cbcde1eb
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
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Magnus Norddahl
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3bbe76b225
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Remove DevIL dependency
Remove IImageLoader code duplication
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2020-01-14 17:25:35 +01:00 |
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Magnus Norddahl
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fc7093b959
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Load images when they accessed
Load previews when they are accessed
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2020-01-12 23:10:57 +01:00 |
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ZZYZX
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044dbbcfd0
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
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Magnus Norddahl
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f97f2d36b1
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Remove preview manager and remove CreateTexture
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2019-12-29 20:48:11 +01:00 |
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NickZ
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1aa020b2d0
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Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
* Add Linux Path option to test config
* make shortpaths and linuxpaths mutually exclusive
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2019-12-25 19:45:19 +02:00 |
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ZZYZX
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96f2b4e94e
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Fixed TGA texture loading
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2019-12-24 21:33:16 +02:00 |
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ZZYZX
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2bce3f06a4
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Flip GDI bitmap in model loading before feeding it to OpenGL
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2019-12-18 21:27:09 +02:00 |
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ZZYZX
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f0aee1e174
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Merge branch 'master' into slimgl_merge
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2019-12-14 23:50:40 +02:00 |
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Magnus Norddahl
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d701987fb4
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- don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
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2019-08-16 11:24:22 +02:00 |
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Magnus Norddahl
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a542385cd7
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
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Magnus Norddahl
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407cc703b8
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- implement enough of BuilderNative for GZDB to successfully run without crashing
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2019-08-09 23:15:48 +02:00 |
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Magnus Norddahl
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690a4d2e83
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- remove DataStream class
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2019-08-08 20:06:35 +02:00 |
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Magnus Norddahl
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c665bfca86
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
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biwa
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c00a8995aa
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- Fixed a crash when loading OBJ models with faces without normals
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2019-08-08 12:17:49 +02:00 |
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Magnus Norddahl
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8f15e8d5e7
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- Simplify code
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2019-08-08 07:10:35 +02:00 |
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Magnus Norddahl
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21b46010c1
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Merge remote-tracking branch 'origin/master' into slimgl
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2019-08-08 04:07:00 +02:00 |
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Magnus Norddahl
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3cff90d716
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- remove SlimDX.Direct3D9 namespace
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2019-08-08 03:51:21 +02:00 |
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Magnus Norddahl
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1be047d316
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- Simplify D3DDevice
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2019-08-08 03:19:11 +02:00 |
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biwa
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34f2c308bd
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- More model texture loading weirdness is now regarded
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2019-06-16 19:31:44 +02:00 |
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biwa
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c2b18a913e
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- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
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2019-06-16 18:40:10 +02:00 |
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biwa
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70b2be5e73
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- Fixed a crash that happened when there were OBJ elements without parameters
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2019-06-16 12:05:03 +02:00 |
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biwa
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dc74617820
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- Fixed a problem with OBJ models being flipped
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2019-06-16 00:03:37 +02:00 |
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biwa
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97d4fdd78a
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@Fixed some compiler warnings
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2019-06-15 21:26:43 +02:00 |
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biwa
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dde8742ff2
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- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
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2019-06-15 17:44:02 +02:00 |
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biwa
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f2a343e118
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- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
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2019-04-14 18:24:37 +02:00 |
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ZZYZX
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5c42035731
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Fixed unused variable warnings; fixed compilation error in Renderer2D
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2019-01-19 10:02:54 +02:00 |
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ZZYZX
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6fc15a179f
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Fixed crash while trying to reference nonexistent vertices in Unreal models
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2018-07-25 16:03:41 +03:00 |
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ZZYZX
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20f96cd115
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Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
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2018-07-13 08:20:45 +03:00 |
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Marisa Kirisame
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afd710801f
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Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame)
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2018-07-05 12:50:03 +03:00 |
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ZZYZX
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3c433cfcb8
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Fixed scalar in UE1 model reader (was 127, should be 128)
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2018-06-07 11:59:52 +03:00 |
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ZZYZX
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0f469e90ad
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Updated Unreal model loading to the fixed behavior (only this time really fixed)
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2018-05-28 11:12:04 +03:00 |
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ZZYZX
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320b5f017f
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Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
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2018-05-28 11:00:57 +03:00 |
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ZZYZX
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8af4a46c5b
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Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
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2018-05-28 04:06:21 +03:00 |
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ZZYZX
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260ffbe57b
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Fixed skin remapping method
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2018-05-27 23:25:17 +03:00 |
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ZZYZX
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85f00ab9d7
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Added multiple texture support for Unreal models
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2018-05-27 21:05:57 +03:00 |
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ZZYZX
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4213be1c7a
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Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
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2018-05-27 08:53:54 +03:00 |
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jewalky
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0b14bdeec1
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GZDB native 64-bit binary support (PR#197 by StrikerMan780)
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2018-04-14 16:55:21 +03:00 |
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ZZYZX
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88d98acd49
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Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
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2018-03-31 14:13:35 +03:00 |
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