Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
Added several sprites to game configurations.
UDMF: Reset texture offsets action now works on floors and ceilings.
Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.
Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor.
Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry.
Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class