codeimp
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18e050d617
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fixed bug that kept pasted things invisible
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2008-12-31 16:50:10 +00:00 |
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codeimp
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31184de358
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prefabs support added
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2008-12-31 16:43:23 +00:00 |
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codeimp
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2b7cfbac06
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flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
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2008-12-31 14:08:40 +00:00 |
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codeimp
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580fe3f181
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oops, the EditingManager should be a general manager, not depending on the loaded map
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2008-11-27 11:59:17 +00:00 |
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codeimp
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ae8daa2924
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- refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
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2008-11-27 10:33:09 +00:00 |
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codeimp
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8d3d00372b
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even better copy/pasting
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2008-09-23 17:46:34 +00:00 |
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codeimp
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a71999542e
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more copy/paste code
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2008-09-23 10:04:10 +00:00 |
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codeimp
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ed829d6ca8
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more events for plugins they can handle by overriding the methods
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2008-09-22 20:57:50 +00:00 |
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codeimp
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b1ccdbbc7f
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lots of stuff (including half decent copy/paste)
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2008-09-22 18:27:50 +00:00 |
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codeimp
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fccba768f0
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copy/paste test
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2008-09-17 20:16:29 +00:00 |
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codeimp
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b717794aed
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- splitten up UDMF reading/writing in seperate classes where they write to/read from a stream. the UniversalMapSetIO now simply makes use of the reader and writer.
- EmptyLongName in MapSet is now a static field
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2008-09-17 19:21:45 +00:00 |
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codeimp
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0437ddff57
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more code for copy/paste
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2008-09-16 13:43:47 +00:00 |
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