UltimateZoneBuilder/Source/Editing/CopyPasteManager.cs

187 lines
4.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
#endregion
namespace CodeImp.DoomBuilder.Editing
{
public class CopyPasteManager
{
#region ================== Constants
private const string CLIPBOARD_DATA_FORMAT = "UDMF_GEOMETRTY";
#endregion
#region ================== Variables
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal CopyPasteManager()
{
// Initialize
// Bind any methods
General.Actions.BindMethods(this);
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
internal void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Unbind any methods
General.Actions.UnbindMethods(this);
// Done
isdisposed = true;
}
}
#endregion
#region ================== Private Methods
// This performs the copy. Returns false when copy was cancelled.
private bool DoCopySelection()
{
// Ask the editing mode to prepare selection for copying.
// The edit mode should mark all vertices, lines and sectors
// that need to be copied.
if(General.Map.Mode.OnCopyBegin())
{
MapSet copyset = new MapSet();
// TODO: Do the copy
// Create temp wadfile
string tempfile = General.MakeTempFilename(General.TempPath);
General.WriteLogLine("Creating temporary file: " + tempfile);
WAD tempwad = new WAD(tempfile);
// Create writer interface
//MapSetIO io = new PrefabMapSetIO(tempwad, General.Map);
// Write to temporary file
General.WriteLogLine("Writing map data structures to file...");
int index = tempwad.FindLumpIndex(MapManager.TEMP_MAP_HEADER);
if(index == -1) index = 0;
//io.Write(copyset, MapManager.TEMP_MAP_HEADER, index);
//Clipboard.SetData(CLIPBOARD_DATA_FORMAT, io.
return true;
}
else
{
General.MessageBeep(MessageBeepType.Warning);
return false;
}
}
// This performs the paste. Returns false when paste was cancelled.
private bool DoPasteSelection()
{
// Ask the editing mode to prepare selection for pasting.
if(General.Map.Mode.OnPasteBegin())
{
// TODO: Do the paste
return true;
}
else
{
General.MessageBeep(MessageBeepType.Warning);
return false;
}
}
#endregion
#region ================== Public Methods
// This copies the current selection
[BeginAction("copyselection")]
public void CopySelection()
{
DoCopySelection();
}
// This cuts the current selection
[BeginAction("cutselection")]
public void CutSelection()
{
// Copy selected geometry
if(DoCopySelection())
{
// Get the delete action and check if it's bound
Action deleteitem = General.Actions["builder_deleteitem"];
if(deleteitem.BeginBound)
{
// Perform delete action
deleteitem.Begin();
deleteitem.End();
}
else
{
// Action not bound
General.Interface.DisplayWarning("Cannot remove that in this mode.");
}
}
}
// This pastes what is on the clipboard and marks the new geometry
[BeginAction("pasteselection")]
public void PasteSelection()
{
DoPasteSelection();
}
#endregion
}
}