Commit graph

16 commits

Author SHA1 Message Date
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MaxED
295c9bc35c Fixed, ACC compiler: in some cases ACC errors were ignored.
Fixed, Script Editor, cosmetic: we should not show error line number when we don't have one.
ZDoom acc.exe: several error types now output more detailed info.
Fixed, Visual mode: UDMF thing alpha property was applied only when UDMF renderstyle property was also set (should also be applied when renderstyle property is set in the DECORATE actor definition).
Game configurations, ZDoom family: Pistol and Gold Wand actors now use internal sprites.
Updated ZDoom ACC and ZDoom_ACS.cfg (PickActor flags).
2015-11-24 10:46:49 +00:00
MaxED
dd5689766d Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
Changed, Numeric textboxes: trailing zeros are no longer displayed to reduce visual noise.
Fixed, paired numeric controls: in some cases culture-specific decimal separator was not used.
Fixed, map loading: inability to initialize D3D device is now handled a bit more gracefully.
Fixed, main toolbar context menu: we should suppress context menu closing only when user clicks on a menu item while holding Shift key.
Fixed, Game configurations: several Skulltag things were not included in many Zandronum game configurations.
2015-03-23 14:19:23 +00:00
MaxED
6e46203b38 Screenshots Folder can now be set in the Preferences.
Added custom icons for ZDoom's Decal and Sparkle things.
2014-08-07 10:20:35 +00:00
MaxED
6193f4ad8f Fixed Skulltag part of Zandronum things configuration.
Replaced a couple of internal thing sprites.
2014-03-17 08:44:17 +00:00
MaxED
99a8433498 Moved all Skulltag things, which are no longer available by default in Zandronum, to Skulltag_things.cfg
Zandronum configs no longer require additional resources to load without errors.
2014-03-07 13:48:10 +00:00
MaxED
14910efce9 Replaced editor sprite for "Teleport (Z Height and Gravity)" and "Teleport (Z Height)" things with internal one, because old sprite was Doom-specific and was not shown properly in other game configurations. 2013-08-21 15:01:56 +00:00
MaxED
97b4150c7c Fixed 2 non existent sprites in ZDoom_things.cfg (yay previous commit is working :) ). 2013-08-21 12:09:40 +00:00
MaxED
7f6c6a1122 Linedef flags were not translated properly when a map format was changed to/from UDMF.
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
Added several sprites to game configurations.
2013-05-27 12:20:15 +00:00
MaxED
9e6cd07adc Z-height of a thing can now be changed in absolute and relative mode in Thing Edit form.
Lower and Upper portal icons were swapped.
2012-09-16 19:54:16 +00:00
MaxED
f2b42d1329 Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures.
Texture groups weren't created properly in soma cases.
Added Monster/Hate Target sprite.
2012-09-05 10:31:32 +00:00
MaxED
566edbc08e Updated ZDoom ACC to 1.53
Added several new icons for ZDoom things
2012-08-30 23:28:45 +00:00
MaxED
eb86ab60af GZDoom Builder 1.12d:
TEXTURES patches can now be loaded from anywhere inside resource.
Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes.
Configs: several new icons are now used for things.
Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead.
Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes"
Fixed several small bugs here and there.
2012-08-10 12:08:08 +00:00
codeimp
9ed495d99d Added some missing Skulltag things (thanks StrikerMan780)
Added new internal sprite: Light
2010-08-11 19:47:48 +00:00
codeimp
f2e39b1ba4 @ I love pixel perfection 2009-07-29 11:31:49 +00:00
codeimp
8e66a0ce61 sprite icons 2008-12-11 06:52:49 +00:00