MaxED
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0a13799142
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Fixed a couple inaccuracies in game configurations.
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2013-07-12 09:58:36 +00:00 |
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MaxED
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ecbf9fd743
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UDMF: sector flags are now defined in game configuration instead of being hardcoded.
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode.
Reorganized game configurations.
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2013-07-10 08:59:17 +00:00 |
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MaxED
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832e1a4201
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UDMF, Linedef edit form: All sidedef properties are now editable via user interface.
Fixed a typo in one of Visplane Explorer messages.
Small fixes here and there.
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2013-06-10 14:04:23 +00:00 |
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MaxED
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aea360adb9
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Added "defaultlinedefactivation" setting to configuration.
Added some boilerplate to SaveScreenshot function.
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2013-06-06 10:22:58 +00:00 |
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MaxED
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a938453703
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Default flag ("playercross") was not set when a map was converted to UDMF map format (because there are no default flags in UDMF).
Linedef activation now translates a bit more accurately when converting a map to/from UDMF.
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2013-06-05 11:12:44 +00:00 |
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MaxED
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591f92cce6
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Moving to new SVN...
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2013-03-18 13:52:27 +00:00 |
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MaxED
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a45b1dd3b9
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Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
Updated to Doom Builder 2 r1604:
Stuck thing error checker now also regards thing flags.
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2012-08-27 11:39:14 +00:00 |
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MaxED
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72024341bf
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2012-04-17 19:13:47 +00:00 |
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codeimp
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708195f164
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ZDoom (Doom in UDMF format) game configuration now makes use of included configurations
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2009-07-31 13:54:36 +00:00 |
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codeimp
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8e0589ddf3
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@ Total restructure of the game configuration includes
@ Missing include paths are now reported as errors
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2009-07-30 18:10:57 +00:00 |
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