UDMF: sector flags are now defined in game configuration instead of being hardcoded.

Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode.
Reorganized game configurations.
This commit is contained in:
MaxED 2013-07-10 08:59:17 +00:00
parent 4b018957aa
commit ecbf9fd743
127 changed files with 605 additions and 628 deletions

View file

@ -26,7 +26,7 @@ using CodeImp.DoomBuilder.Types;
namespace CodeImp.DoomBuilder.Windows
{
public partial class SectorEditForm : DelayedForm, ISectorEditForm
internal partial class SectorEditForm : DelayedForm
{
#region ================== Events
@ -59,12 +59,6 @@ namespace CodeImp.DoomBuilder.Windows
#endregion
#region ================== Properties
public ICollection<Sector> Selection { get { return sectors; } } //mxd
#endregion
#region ================== Constructor
// Constructor