mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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acc.exe is now vanilla Hexen ACS compiler, zacc.exe is the ZDoom ACS compiler
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10
Build/Compilers/common.acs
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10
Build/Compilers/common.acs
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//**************************************************************************
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//**
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//** common.acs
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//**
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//**************************************************************************
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#include "specials.acs"
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#include "defs.acs"
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#include "wvars.acs"
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149
Build/Compilers/defs.acs
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149
Build/Compilers/defs.acs
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//**************************************************************************
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//**
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//** defs.acs
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//**
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//**************************************************************************
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#define TRUE 1
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#define FALSE 0
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#define ON 1
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#define OFF 0
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#define YES 1
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#define NO 0
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#define LINE_FRONT 0
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#define LINE_BACK 1
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define TEXTURE_TOP 0
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#define TEXTURE_MIDDLE 1
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#define TEXTURE_BOTTOM 2
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#define GAME_SINGLE_PLAYER 0
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#define GAME_NET_COOPERATIVE 1
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#define GAME_NET_DEATHMATCH 2
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#define CLASS_FIGHTER 0
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#define CLASS_CLERIC 1
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#define CLASS_MAGE 2
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#define SKILL_VERY_EASY 0
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#define SKILL_EASY 1
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#define SKILL_NORMAL 2
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#define SKILL_HARD 3
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#define SKILL_VERY_HARD 4
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#define T_NONE 0
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#define T_CENTAUR 1
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#define T_CENTAURLEADER 2
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#define T_DEMON 3
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#define T_ETTIN 4
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#define T_FIREGARGOYLE 5
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#define T_WATERLURKER 6
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#define T_WATERLURKERLEADER 7
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#define T_WRAITH 8
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#define T_WRAITHBURIED 9
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#define T_FIREBALL1 10
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#define T_MANA1 11
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#define T_MANA2 12
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#define T_ITEMBOOTS 13
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#define T_ITEMEGG 14
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#define T_ITEMFLIGHT 15
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#define T_ITEMSUMMON 16
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#define T_ITEMTPORTOTHER 17
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#define T_ITEMTELEPORT 18
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#define T_BISHOP 19
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#define T_ICEGOLEM 20
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#define T_BRIDGE 21
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#define T_DRAGONSKINBRACERS 22
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#define T_ITEMHEALTHPOTION 23
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#define T_ITEMHEALTHFLASK 24
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#define T_ITEMHEALTHFULL 25
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#define T_ITEMBOOSTMANA 26
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#define T_FIGHTERAXE 27
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#define T_FIGHTERHAMMER 28
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#define T_FIGHTERSWORD1 29
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#define T_FIGHTERSWORD2 30
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#define T_FIGHTERSWORD3 31
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#define T_CLERICSTAFF 32
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#define T_CLERICHOLY1 33
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#define T_CLERICHOLY2 34
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#define T_CLERICHOLY3 35
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#define T_MAGESHARDS 36
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#define T_MAGESTAFF1 37
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#define T_MAGESTAFF2 38
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#define T_MAGESTAFF3 39
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#define T_MORPHBLAST 40
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#define T_ROCK1 41
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#define T_ROCK2 42
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#define T_ROCK3 43
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#define T_DIRT1 44
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#define T_DIRT2 45
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#define T_DIRT3 46
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#define T_DIRT4 47
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#define T_DIRT5 48
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#define T_DIRT6 49
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#define T_ARROW 50
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#define T_DART 51
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#define T_POISONDART 52
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#define T_RIPPERBALL 53
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#define T_STAINEDGLASS1 54
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#define T_STAINEDGLASS2 55
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#define T_STAINEDGLASS3 56
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#define T_STAINEDGLASS4 57
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#define T_STAINEDGLASS5 58
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#define T_STAINEDGLASS6 59
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#define T_STAINEDGLASS7 60
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#define T_STAINEDGLASS8 61
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#define T_STAINEDGLASS9 62
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#define T_STAINEDGLASS0 63
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#define T_BLADE 64
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#define T_ICESHARD 65
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#define T_FLAME_SMALL 66
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#define T_FLAME_LARGE 67
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#define T_MESHARMOR 68
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#define T_FALCONSHIELD 69
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#define T_PLATINUMHELM 70
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#define T_AMULETOFWARDING 71
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#define T_ITEMFLECHETTE 72
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#define T_ITEMTORCH 73
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#define T_ITEMREPULSION 74
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#define T_MANA3 75
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#define T_PUZZSKULL 76
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#define T_PUZZGEMBIG 77
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#define T_PUZZGEMRED 78
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#define T_PUZZGEMGREEN1 79
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#define T_PUZZGEMGREEN2 80
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#define T_PUZZGEMBLUE1 81
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#define T_PUZZGEMBLUE2 82
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#define T_PUZZBOOK1 83
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#define T_PUZZBOOK2 84
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#define T_METALKEY 85
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#define T_SMALLMETALKEY 86
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#define T_AXEKEY 87
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#define T_FIREKEY 88
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#define T_GREENKEY 89
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#define T_MACEKEY 90
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#define T_SILVERKEY 91
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#define T_RUSTYKEY 92
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#define T_HORNKEY 93
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#define T_SERPENTKEY 94
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#define T_WATERDRIP 95
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#define T_TEMPSMALLFLAME 96
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#define T_PERMSMALLFLAME 97
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#define T_TEMPLARGEFLAME 98
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#define T_PERMLARGEFLAME 99
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#define T_DEMON_MASH 100
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#define T_DEMON2_MASH 101
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#define T_ETTIN_MASH 102
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#define T_CENTAUR_MASH 103
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#define T_THRUSTSPIKEUP 104
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#define T_THRUSTSPIKEDOWN 105
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#define T_FLESH_DRIP1 106
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#define T_FLESH_DRIP2 107
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#define T_SPARK_DRIP 108
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84
Build/Compilers/specials.acs
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84
Build/Compilers/specials.acs
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//**************************************************************************
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//**
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//** specials.acs
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//**
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//**************************************************************************
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special
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80:ACS_Execute(5),
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81:ACS_Suspend(2),
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82:ACS_Terminate(2),
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83:ACS_LockedExecute(5),
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42:Ceiling_CrushAndRaise(3),
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44:Ceiling_CrushStop(1),
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43:Ceiling_LowerAndCrush(3),
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40:Ceiling_LowerByValue(3),
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41:Ceiling_RaiseByValue(3),
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45:Ceiling_CrushRaiseAndStay(3),
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69:Ceiling_MoveToValueTimes8(4),
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10:Door_Close(2),
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11:Door_Open(2),
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12:Door_Raise(3),
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13:Door_LockedRaise(4),
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20:Floor_LowerByValue(3),
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36:Floor_LowerByValueTimes8(3),
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66:Floor_LowerInstant(3),
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68:Floor_MoveToValueTimes8(4),
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21:Floor_LowerToLowest(2),
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22:Floor_LowerToNearest(2),
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28:Floor_RaiseAndCrush(3),
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23:Floor_RaiseByValue(3),
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35:Floor_RaiseByValueTimes8(3),
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67:Floor_RaiseInstant(3),
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24:Floor_RaiseToHighest(2),
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25:Floor_RaiseToNearest(2),
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95:FloorAndCeiling_LowerByValue(3),
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96:FloorAndCeiling_RaiseByValue(3),
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46:Floor_CrushStop(1),
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109:Light_ForceLightning(1),
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110:Light_RaiseByValue(2),
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111:Light_LowerByValue(2),
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112:Light_ChangeToValue(2),
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113:Light_Fade(3),
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114:Light_Glow(4),
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115:Light_Flicker(3),
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116:Light_Strobe(5),
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29:Pillar_Build(3),
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94:Pillar_BuildAndCrush(4),
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30:Pillar_Open(4),
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62:Plat_DownWaitUpStay(3),
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63:Plat_DownByValue(4),
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64:Plat_UpWaitDownStay(3),
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65:Plat_UpByValue(4),
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60:Plat_PerpetualRaise(3),
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61:Plat_Stop(1),
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6:Polyobj_MoveTimes8(4),
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4:Polyobj_Move(4),
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2:Polyobj_RotateLeft(3),
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3:Polyobj_RotateRight(3),
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7:Polyobj_DoorSwing(4),
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8:Polyobj_DoorSlide(5),
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93:Polyobj_OR_MoveTimes8(4),
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92:Polyobj_OR_Move(4),
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90:Polyobj_OR_RotateLeft(3),
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91:Polyobj_OR_RotateRight(3),
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120:Radius_Quake(5),
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140:Sector_ChangeSound(2),
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26:Stairs_BuildDown(5),
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27:Stairs_BuildUp(5),
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31:Stairs_BuildDownSync(4),
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32:Stairs_BuildUpSync(4),
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70:Teleport(1),
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71:Teleport_NoFog(1),
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74:Teleport_NewMap(2),
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72:ThrustThing(2),
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73:DamageThing(1),
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130:Thing_Activate(1),
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131:Thing_Deactivate(1),
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133:Thing_Destroy(1),
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134:Thing_Projectile(5),
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136:Thing_ProjectileGravity(5),
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132:Thing_Remove(1),
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135:Thing_Spawn(3),
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137:Thing_SpawnNoFog(3),
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138:Floor_Waggle(5);
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13
Build/Compilers/wvars.acs
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13
Build/Compilers/wvars.acs
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//**************************************************************************
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//**
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//** wvars.acs
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//**
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//**************************************************************************
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/*
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world int 0:WorldFree1;
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world int 1:WorldFree2;
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world int 2:WorldFree3;
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world int 3:WorldFree4;
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*/
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BIN
Build/Compilers/zacc.exe
Normal file
BIN
Build/Compilers/zacc.exe
Normal file
Binary file not shown.
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