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- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
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@ -75,7 +75,7 @@ thingflagscompare
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sectorflags
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sectorflags
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{
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{
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silent = "Silent";
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silent = "Silent";
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hidden = "Not shown on automap";
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hidden = "Not shown on textured automap";
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nofallingdamage = "No falling damage";
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nofallingdamage = "No falling damage";
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waterzone = "Sector is under water and swimmable";
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waterzone = "Sector is under water and swimmable";
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norespawn = "Players can't respawn in this sector";
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norespawn = "Players can't respawn in this sector";
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