mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
Fixed: line can be either dotted or smoothed
This commit is contained in:
parent
ca75897bc5
commit
d1ff6bcc36
7 changed files with 612 additions and 535 deletions
26
Builder.sln
26
Builder.sln
|
@ -1,7 +1,7 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
# Visual Studio Version 16
|
# Visual Studio 14
|
||||||
VisualStudioVersion = 16.0.29201.188
|
VisualStudioVersion = 14.0.25420.1
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Builder", "Source\Core\Builder.csproj", "{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Builder", "Source\Core\Builder.csproj", "{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}"
|
||||||
ProjectSection(ProjectDependencies) = postProject
|
ProjectSection(ProjectDependencies) = postProject
|
||||||
|
@ -322,6 +322,28 @@ Global
|
||||||
{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x64.Build.0 = Release|x64
|
{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x64.Build.0 = Release|x64
|
||||||
{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x86.ActiveCfg = Release|Win32
|
{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x86.ActiveCfg = Release|Win32
|
||||||
{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x86.Build.0 = Release|Win32
|
{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|Any CPU.ActiveCfg = Release|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|Any CPU.Build.0 = Release|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x64.ActiveCfg = Debug|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x64.Build.0 = Debug|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x86.ActiveCfg = Debug|Win32
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x86.Build.0 = Debug|Win32
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|Any CPU.ActiveCfg = Release|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|Any CPU.Build.0 = Release|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x64.ActiveCfg = Release|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x64.Build.0 = Release|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x86.ActiveCfg = Release|Win32
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x86.Build.0 = Release|Win32
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x64.Build.0 = Release|x64
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x86.Build.0 = Release|Win32
|
||||||
{88CFD996-027B-4CBE-9828-26B2728B6127}.Debug + Profiler|Any CPU.ActiveCfg = Debug|Any CPU
|
{88CFD996-027B-4CBE-9828-26B2728B6127}.Debug + Profiler|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{88CFD996-027B-4CBE-9828-26B2728B6127}.Debug + Profiler|Any CPU.Build.0 = Debug|Any CPU
|
{88CFD996-027B-4CBE-9828-26B2728B6127}.Debug + Profiler|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{88CFD996-027B-4CBE-9828-26B2728B6127}.Debug + Profiler|x64.ActiveCfg = Debug|x64
|
{88CFD996-027B-4CBE-9828-26B2728B6127}.Debug + Profiler|x64.ActiveCfg = Debug|x64
|
||||||
|
|
|
@ -1509,45 +1509,5 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup />
|
<ItemGroup />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PreBuildEvent>echo Current Output Directory: %25cd%25
|
|
||||||
echo Copying platform-appropriate DevIL.dll file.
|
|
||||||
copy /Y ..\DevIL\$(PlatformName)\DevIL.dll .\
|
|
||||||
echo Copying platform-appropriate SlimDX.dll file.
|
|
||||||
copy /Y ..\SlimDX\$(PlatformName)\SlimDX.dll .\
|
|
||||||
echo Copying platform-appropriate Updater.ini.
|
|
||||||
copy /Y ..\UpdaterConfig\Updater-$(PlatformName).ini Updater.ini</PreBuildEvent>
|
|
||||||
<PostBuildEvent>if exist "%25VS140COMNTOOLS%25" goto tools140
|
|
||||||
if exist "%25VS120COMNTOOLS%25" goto tools120
|
|
||||||
if exist "%25VS110COMNTOOLS%25" goto tools110
|
|
||||||
if exist "%25VS100COMNTOOLS%25" goto tools100
|
|
||||||
if exist "%25VS90COMNTOOLS%25" goto tools90
|
|
||||||
if exist "%25VSAPPIDDIR%25" goto tools17
|
|
||||||
|
|
||||||
:tools17
|
|
||||||
call "%25VSAPPIDDIR%25..\Tools\vsdevcmd" -arch=x86
|
|
||||||
goto end
|
|
||||||
|
|
||||||
:tools140
|
|
||||||
call "%25VS140COMNTOOLS%25vsvars32.bat"
|
|
||||||
goto end
|
|
||||||
|
|
||||||
:tools120
|
|
||||||
call "%25VS120COMNTOOLS%25vsvars32.bat"
|
|
||||||
goto end
|
|
||||||
|
|
||||||
:tools110
|
|
||||||
call "%25VS110COMNTOOLS%25vsvars32.bat"
|
|
||||||
goto end
|
|
||||||
|
|
||||||
:tools100
|
|
||||||
call "%25VS100COMNTOOLS%25vsvars32.bat"
|
|
||||||
goto end
|
|
||||||
|
|
||||||
:tools90
|
|
||||||
call "%25VS90COMNTOOLS%25vsvars32.bat"
|
|
||||||
goto end
|
|
||||||
|
|
||||||
:end
|
|
||||||
editbin.exe /NOLOGO /LARGEADDRESSAWARE "$(TargetPath)"</PostBuildEvent>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
|
@ -42,7 +42,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
|
|
||||||
public void DrawContents(RenderDevice graphics)
|
public void DrawContents(RenderDevice graphics)
|
||||||
{
|
{
|
||||||
if (clear == false && vertices.Count == 0)
|
if (clear == false && Lists.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var projmat = Matrix.Scaling(2.0f / this.Texture.Width, 2.0f / this.Texture.Height, 1.0f) * Matrix.Translation(-1.0f, -1.0f, 0.0f);
|
var projmat = Matrix.Scaling(2.0f / this.Texture.Width, 2.0f / this.Texture.Height, 1.0f) * Matrix.Translation(-1.0f, -1.0f, 0.0f);
|
||||||
|
@ -54,12 +54,30 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
graphics.SetBlendOperation(BlendOperation.Add);
|
graphics.SetBlendOperation(BlendOperation.Add);
|
||||||
graphics.SetSourceBlend(Blend.SourceAlpha);
|
graphics.SetSourceBlend(Blend.SourceAlpha);
|
||||||
graphics.SetDestinationBlend(Blend.InverseSourceAlpha);
|
graphics.SetDestinationBlend(Blend.InverseSourceAlpha);
|
||||||
graphics.Draw(PrimitiveType.TriangleList, 0, vertices.Count / 3, vertices.ToArray());
|
for (int i = 0; i < Lists.Count; i++)
|
||||||
|
{
|
||||||
|
PrimitiveType pt = Lists[i].PrimitiveType;
|
||||||
|
List<FlatVertex> vertices = Lists[i].Vertices;
|
||||||
|
int cnt = vertices.Count;
|
||||||
|
switch (pt)
|
||||||
|
{
|
||||||
|
case PrimitiveType.TriangleList:
|
||||||
|
cnt /= 3;
|
||||||
|
break;
|
||||||
|
case PrimitiveType.LineList:
|
||||||
|
cnt /= 2;
|
||||||
|
break;
|
||||||
|
case PrimitiveType.TriangleStrip:
|
||||||
|
cnt = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
graphics.Draw(Lists[i].PrimitiveType, 0, cnt, vertices.ToArray());
|
||||||
|
}
|
||||||
graphics.SetAlphaBlendEnable(false);
|
graphics.SetAlphaBlendEnable(false);
|
||||||
graphics.FinishRendering();
|
graphics.FinishRendering();
|
||||||
|
|
||||||
clear = false;
|
clear = false;
|
||||||
vertices.Clear();
|
Lists.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
private int TransformY(int y)
|
private int TransformY(int y)
|
||||||
|
@ -67,11 +85,9 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
return this.Texture.Height - y;
|
return this.Texture.Height - y;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawLine(int x0, int y0, int x1, int y1, int c, bool dotted = false)
|
// non-dotted line may be smoothed
|
||||||
|
void DrawSmoothedLine(int x0, int y0, int x1, int y1, int c)
|
||||||
{
|
{
|
||||||
y0 = TransformY(y0);
|
|
||||||
y1 = TransformY(y1);
|
|
||||||
|
|
||||||
var v = new FlatVertex();
|
var v = new FlatVertex();
|
||||||
v.c = c;
|
v.c = c;
|
||||||
|
|
||||||
|
@ -105,28 +121,73 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
float xx1 = x1 + 0.5f + dx;
|
float xx1 = x1 + 0.5f + dx;
|
||||||
float yy1 = y1 + 0.5f + dy;
|
float yy1 = y1 + 0.5f + dy;
|
||||||
|
|
||||||
float start, end;
|
|
||||||
if (!dotted)
|
|
||||||
{
|
|
||||||
start = 0.5f;
|
|
||||||
end = 0.5f;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
start = 0.0f;
|
|
||||||
end = len;
|
|
||||||
}
|
|
||||||
|
|
||||||
float lineextent = 3.0f; // line width in shader + 1
|
float lineextent = 3.0f; // line width in shader + 1
|
||||||
nx *= lineextent;
|
nx *= lineextent;
|
||||||
ny *= lineextent;
|
ny *= lineextent;
|
||||||
|
|
||||||
v.u = start; v.v = -lineextent; v.x = xx0 - nx; v.y = yy0 - ny; vertices.Add(v);
|
v.u = 0.5f;
|
||||||
v.u = start; v.v = lineextent; v.x = xx0 + nx; v.y = yy0 + ny; vertices.Add(v);
|
|
||||||
v.u = end; v.v = lineextent; v.x = xx1 + nx; v.y = yy1 + ny; vertices.Add(v);
|
v.v = -lineextent; v.x = xx0 - nx; v.y = yy0 - ny; AddVertex(PrimitiveType.TriangleList, v);
|
||||||
vertices.Add(v);
|
v.v = lineextent; v.x = xx0 + nx; v.y = yy0 + ny; AddVertex(PrimitiveType.TriangleList, v);
|
||||||
v.u = end; v.v = -lineextent; v.x = xx1 - nx; v.y = yy1 - ny; vertices.Add(v);
|
v.v = lineextent; v.x = xx1 + nx; v.y = yy1 + ny; AddVertex(PrimitiveType.TriangleList, v);
|
||||||
v.u = start; v.v = -lineextent; v.x = xx0 - nx; v.y = yy0 - ny; vertices.Add(v);
|
AddVertex(PrimitiveType.TriangleList, v);
|
||||||
|
v.v = -lineextent; v.x = xx1 - nx; v.y = yy1 - ny; AddVertex(PrimitiveType.TriangleList, v);
|
||||||
|
v.v = -lineextent; v.x = xx0 - nx; v.y = yy0 - ny; AddVertex(PrimitiveType.TriangleList, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawLine(int x0, int y0, int x1, int y1, int c, bool dotted = false)
|
||||||
|
{
|
||||||
|
y0 = TransformY(y0);
|
||||||
|
y1 = TransformY(y1);
|
||||||
|
|
||||||
|
if (!dotted)
|
||||||
|
{
|
||||||
|
DrawSmoothedLine(x0, y0, x1, y1, c);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var v = new FlatVertex();
|
||||||
|
v.c = c;
|
||||||
|
|
||||||
|
float nx, ny, len;
|
||||||
|
if (x0 == x1)
|
||||||
|
{
|
||||||
|
nx = 1.0f;
|
||||||
|
ny = 0.0f;
|
||||||
|
len = y1 - y0;
|
||||||
|
}
|
||||||
|
else if (y0 == y1)
|
||||||
|
{
|
||||||
|
nx = 0.0f;
|
||||||
|
ny = 1.0f;
|
||||||
|
len = x1 - x0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nx = (float)(y1 - y0);
|
||||||
|
ny = (float)-(x1 - x0);
|
||||||
|
len = (float)Math.Sqrt(nx * nx + ny * ny);
|
||||||
|
nx /= len;
|
||||||
|
ny /= len;
|
||||||
|
}
|
||||||
|
|
||||||
|
float xx0 = x0 + 0.5f;
|
||||||
|
float yy0 = y0 + 0.5f;
|
||||||
|
float xx1 = x1 + 0.5f;
|
||||||
|
float yy1 = y1 + 0.5f;
|
||||||
|
|
||||||
|
float dotType = 0;
|
||||||
|
if (dotted)
|
||||||
|
{
|
||||||
|
if (Math.Abs(ny) > Math.Abs(nx))
|
||||||
|
dotType = -1;
|
||||||
|
else dotType = -2;
|
||||||
|
}
|
||||||
|
|
||||||
|
v.u = dotType; v.v = 0; v.x = xx0; v.y = yy0;
|
||||||
|
AddVertex(PrimitiveType.LineList, v);
|
||||||
|
v.u = dotType; v.v = 0; v.x = xx1; v.y = yy1;
|
||||||
|
AddVertex(PrimitiveType.LineList, v);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FillBox(int x0, int y0, int x1, int y1, int c)
|
void FillBox(int x0, int y0, int x1, int y1, int c)
|
||||||
|
@ -139,12 +200,12 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
v.u = 0.5f;
|
v.u = 0.5f;
|
||||||
v.v = 0.0f;
|
v.v = 0.0f;
|
||||||
|
|
||||||
v.x = x0; v.y = y0; vertices.Add(v);
|
v.x = x0; v.y = y0; AddVertex(PrimitiveType.TriangleList, v);
|
||||||
v.x = x1; v.y = y0; vertices.Add(v);
|
v.x = x1; v.y = y0; AddVertex(PrimitiveType.TriangleList, v);
|
||||||
v.x = x1; v.y = y1; vertices.Add(v);
|
v.x = x1; v.y = y1; AddVertex(PrimitiveType.TriangleList, v);
|
||||||
vertices.Add(v);
|
AddVertex(PrimitiveType.TriangleList, v);
|
||||||
v.x = x0; v.y = y1; vertices.Add(v);
|
v.x = x0; v.y = y1; AddVertex(PrimitiveType.TriangleList, v);
|
||||||
v.x = x0; v.y = y0; vertices.Add(v);
|
v.x = x0; v.y = y0; AddVertex(PrimitiveType.TriangleList, v);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawVertexSolid(int x, int y, int size, PixelColor c, PixelColor l, PixelColor d)
|
public void DrawVertexSolid(int x, int y, int size, PixelColor c, PixelColor l, PixelColor d)
|
||||||
|
@ -214,7 +275,26 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
}
|
}
|
||||||
|
|
||||||
bool clear = true;
|
bool clear = true;
|
||||||
List<FlatVertex> vertices = new List<FlatVertex>();
|
//
|
||||||
|
private struct PlotVertexList
|
||||||
|
{
|
||||||
|
public PrimitiveType PrimitiveType;
|
||||||
|
public List<FlatVertex> Vertices;
|
||||||
|
}
|
||||||
|
private List<PlotVertexList> Lists = new List<PlotVertexList>();
|
||||||
|
|
||||||
|
private void AddVertex(PrimitiveType t, FlatVertex v)
|
||||||
|
{
|
||||||
|
if (Lists.Count == 0 || Lists[Lists.Count-1].PrimitiveType != t)
|
||||||
|
{
|
||||||
|
PlotVertexList vxlist;
|
||||||
|
vxlist.PrimitiveType = t;
|
||||||
|
vxlist.Vertices = new List<FlatVertex>();
|
||||||
|
Lists.Add(vxlist);
|
||||||
|
}
|
||||||
|
|
||||||
|
Lists[Lists.Count - 1].Vertices.Add(v);
|
||||||
|
}
|
||||||
|
|
||||||
const int DASH_INTERVAL = 16;
|
const int DASH_INTERVAL = 16;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,239 +1,239 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
<Configuration>Debug</Configuration>
|
<Configuration>Debug</Configuration>
|
||||||
<Platform>Win32</Platform>
|
<Platform>Win32</Platform>
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
<Configuration>Debug</Configuration>
|
<Configuration>Debug</Configuration>
|
||||||
<Platform>x64</Platform>
|
<Platform>x64</Platform>
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
<Configuration>Release</Configuration>
|
<Configuration>Release</Configuration>
|
||||||
<Platform>Win32</Platform>
|
<Platform>Win32</Platform>
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
<ProjectConfiguration Include="Release|x64">
|
<ProjectConfiguration Include="Release|x64">
|
||||||
<Configuration>Release</Configuration>
|
<Configuration>Release</Configuration>
|
||||||
<Platform>x64</Platform>
|
<Platform>x64</Platform>
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{78938655-9807-485E-9D4B-46226DC7AD27}</ProjectGuid>
|
<ProjectGuid>{78938655-9807-485E-9D4B-46226DC7AD27}</ProjectGuid>
|
||||||
<RootNamespace>BuilderNative</RootNamespace>
|
<RootNamespace>BuilderNative</RootNamespace>
|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<PropertyGroup Label="UserMacros" />
|
<PropertyGroup Label="UserMacros" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
|
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
||||||
<IntDir>$(Configuration)\</IntDir>
|
<IntDir>$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
||||||
<IntDir>$(Configuration)\</IntDir>
|
<IntDir>$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
||||||
<IntDir>$(Configuration)\</IntDir>
|
<IntDir>$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
||||||
<IntDir>$(Configuration)\</IntDir>
|
<IntDir>$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<MinimalRebuild>true</MinimalRebuild>
|
<MinimalRebuild>true</MinimalRebuild>
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
||||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<FixedBaseAddress>false</FixedBaseAddress>
|
<FixedBaseAddress>false</FixedBaseAddress>
|
||||||
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
<TargetMachine>MachineX86</TargetMachine>
|
||||||
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
||||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<FixedBaseAddress>false</FixedBaseAddress>
|
<FixedBaseAddress>false</FixedBaseAddress>
|
||||||
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
||||||
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
||||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<FixedBaseAddress>false</FixedBaseAddress>
|
<FixedBaseAddress>false</FixedBaseAddress>
|
||||||
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
<TargetMachine>MachineX86</TargetMachine>
|
||||||
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>Precomp.h</PrecompiledHeaderFile>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
<OutputFile>$(OutDir)BuilderNative.dll</OutputFile>
|
||||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<FixedBaseAddress>false</FixedBaseAddress>
|
<FixedBaseAddress>false</FixedBaseAddress>
|
||||||
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
||||||
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="exports.def" />
|
<None Include="exports.def" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="gl_load\gl_load.c">
|
<ClCompile Include="gl_load\gl_load.c">
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="IndexBuffer.cpp" />
|
<ClCompile Include="IndexBuffer.cpp" />
|
||||||
<ClCompile Include="OpenGLContext.cpp" />
|
<ClCompile Include="OpenGLContext.cpp" />
|
||||||
<ClCompile Include="Precomp.cpp">
|
<ClCompile Include="Precomp.cpp">
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="RawMouse.cpp" />
|
<ClCompile Include="RawMouse.cpp" />
|
||||||
<ClCompile Include="RenderDevice.cpp" />
|
<ClCompile Include="RenderDevice.cpp" />
|
||||||
<ClCompile Include="Shader.cpp" />
|
<ClCompile Include="Shader.cpp" />
|
||||||
<ClCompile Include="ShaderManager.cpp" />
|
<ClCompile Include="ShaderManager.cpp" />
|
||||||
<ClCompile Include="Texture.cpp" />
|
<ClCompile Include="Texture.cpp" />
|
||||||
<ClCompile Include="VertexBuffer.cpp" />
|
<ClCompile Include="VertexBuffer.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="gl_load\gl_load.h" />
|
<ClInclude Include="gl_load\gl_load.h" />
|
||||||
<ClInclude Include="gl_load\gl_system.h" />
|
<ClInclude Include="gl_load\gl_system.h" />
|
||||||
<ClInclude Include="IndexBuffer.h" />
|
<ClInclude Include="IndexBuffer.h" />
|
||||||
<ClInclude Include="OpenGLContext.h" />
|
<ClInclude Include="OpenGLContext.h" />
|
||||||
<ClInclude Include="Precomp.h" />
|
<ClInclude Include="Precomp.h" />
|
||||||
<ClInclude Include="RawMouse.h" />
|
<ClInclude Include="RawMouse.h" />
|
||||||
<ClInclude Include="RenderDevice.h" />
|
<ClInclude Include="RenderDevice.h" />
|
||||||
<ClInclude Include="Shader.h" />
|
<ClInclude Include="Shader.h" />
|
||||||
<ClInclude Include="ShaderDisplay2D.h" />
|
<ClInclude Include="ShaderDisplay2D.h" />
|
||||||
<ClInclude Include="ShaderManager.h" />
|
<ClInclude Include="ShaderManager.h" />
|
||||||
<ClInclude Include="ShaderPlotter.h" />
|
<ClInclude Include="ShaderPlotter.h" />
|
||||||
<ClInclude Include="ShaderThings2D.h" />
|
<ClInclude Include="ShaderThings2D.h" />
|
||||||
<ClInclude Include="ShaderWorld3D.h" />
|
<ClInclude Include="ShaderWorld3D.h" />
|
||||||
<ClInclude Include="Texture.h" />
|
<ClInclude Include="Texture.h" />
|
||||||
<ClInclude Include="VertexBuffer.h" />
|
<ClInclude Include="VertexBuffer.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Text Include="gl_load\gl_extlist.txt" />
|
<Text Include="gl_load\gl_extlist.txt" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
</Project>
|
</Project>
|
|
@ -7,6 +7,7 @@ static const char* plotter_vs = R"(
|
||||||
|
|
||||||
out vec4 Color;
|
out vec4 Color;
|
||||||
out vec2 UV;
|
out vec2 UV;
|
||||||
|
out vec2 Pos;
|
||||||
|
|
||||||
uniform mat4 projection;
|
uniform mat4 projection;
|
||||||
|
|
||||||
|
@ -15,20 +16,34 @@ static const char* plotter_vs = R"(
|
||||||
gl_Position = projection * vec4(AttrPosition, 1.0f);
|
gl_Position = projection * vec4(AttrPosition, 1.0f);
|
||||||
Color = AttrColor;
|
Color = AttrColor;
|
||||||
UV = AttrUV;
|
UV = AttrUV;
|
||||||
|
Pos = AttrPosition.xy;
|
||||||
}
|
}
|
||||||
)";
|
)";
|
||||||
|
|
||||||
const char* plotter_ps = R"(
|
const char* plotter_ps = R"(
|
||||||
in vec4 Color;
|
in vec4 Color;
|
||||||
in vec2 UV;
|
in vec2 UV;
|
||||||
|
in vec2 Pos;
|
||||||
|
|
||||||
out vec4 FragColor;
|
out vec4 FragColor;
|
||||||
|
|
||||||
|
uniform vec4 rendersettings;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
// line stipple
|
if (UV.x < 0)
|
||||||
if (mod(UV.x, 2.0) > 1.0)
|
{
|
||||||
discard;
|
float yFrac = -(UV.x + 1);
|
||||||
|
|
||||||
|
vec2 tPos = vec2(
|
||||||
|
gl_FragCoord.x,
|
||||||
|
gl_FragCoord.y
|
||||||
|
);
|
||||||
|
|
||||||
|
// line stipple
|
||||||
|
if (mod(floor(mix(tPos.x, tPos.y, yFrac)), 2.0) > 0f)
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
|
||||||
// line smoothing
|
// line smoothing
|
||||||
float linewidth = 3.0;
|
float linewidth = 3.0;
|
||||||
|
|
Binary file not shown.
|
@ -1,221 +1,221 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
<Configuration>Debug</Configuration>
|
<Configuration>Debug</Configuration>
|
||||||
<Platform>Win32</Platform>
|
<Platform>Win32</Platform>
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
<Configuration>Debug</Configuration>
|
<Configuration>Debug</Configuration>
|
||||||
<Platform>x64</Platform>
|
<Platform>x64</Platform>
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
<Configuration>Release</Configuration>
|
<Configuration>Release</Configuration>
|
||||||
<Platform>Win32</Platform>
|
<Platform>Win32</Platform>
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
<ProjectConfiguration Include="Release|x64">
|
<ProjectConfiguration Include="Release|x64">
|
||||||
<Configuration>Release</Configuration>
|
<Configuration>Release</Configuration>
|
||||||
<Platform>x64</Platform>
|
<Platform>x64</Platform>
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}</ProjectGuid>
|
<ProjectGuid>{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}</ProjectGuid>
|
||||||
<RootNamespace>vpo_dll</RootNamespace>
|
<RootNamespace>vpo_dll</RootNamespace>
|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<PropertyGroup Label="UserMacros" />
|
<PropertyGroup Label="UserMacros" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
|
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
|
<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
|
||||||
<IntDir>$(Configuration)\</IntDir>
|
<IntDir>$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
|
<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
|
||||||
<IntDir>$(Configuration)\</IntDir>
|
<IntDir>$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
|
<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
|
||||||
<IntDir>$(Configuration)\</IntDir>
|
<IntDir>$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
|
<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
|
||||||
<IntDir>$(Configuration)\</IntDir>
|
<IntDir>$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<MinimalRebuild>true</MinimalRebuild>
|
<MinimalRebuild>true</MinimalRebuild>
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
||||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<FixedBaseAddress>false</FixedBaseAddress>
|
<FixedBaseAddress>false</FixedBaseAddress>
|
||||||
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
<TargetMachine>MachineX86</TargetMachine>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
||||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<FixedBaseAddress>false</FixedBaseAddress>
|
<FixedBaseAddress>false</FixedBaseAddress>
|
||||||
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
||||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<FixedBaseAddress>false</FixedBaseAddress>
|
<FixedBaseAddress>false</FixedBaseAddress>
|
||||||
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
<TargetMachine>MachineX86</TargetMachine>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
||||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<FixedBaseAddress>false</FixedBaseAddress>
|
<FixedBaseAddress>false</FixedBaseAddress>
|
||||||
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="m_bbox.cc" />
|
<ClCompile Include="m_bbox.cc" />
|
||||||
<ClCompile Include="m_fixed.cc" />
|
<ClCompile Include="m_fixed.cc" />
|
||||||
<ClCompile Include="p_setup.cc" />
|
<ClCompile Include="p_setup.cc" />
|
||||||
<ClCompile Include="r_bsp.cc" />
|
<ClCompile Include="r_bsp.cc" />
|
||||||
<ClCompile Include="r_main.cc" />
|
<ClCompile Include="r_main.cc" />
|
||||||
<ClCompile Include="r_plane.cc" />
|
<ClCompile Include="r_plane.cc" />
|
||||||
<ClCompile Include="r_segs.cc" />
|
<ClCompile Include="r_segs.cc" />
|
||||||
<ClCompile Include="tables.cc" />
|
<ClCompile Include="tables.cc" />
|
||||||
<ClCompile Include="vpo_main.cc" />
|
<ClCompile Include="vpo_main.cc" />
|
||||||
<ClCompile Include="vpo_stuff.cc" />
|
<ClCompile Include="vpo_stuff.cc" />
|
||||||
<ClCompile Include="w_file.cc" />
|
<ClCompile Include="w_file.cc" />
|
||||||
<ClCompile Include="w_wad.cc" />
|
<ClCompile Include="w_wad.cc" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="doomdata.h" />
|
<ClInclude Include="doomdata.h" />
|
||||||
<ClInclude Include="doomdef.h" />
|
<ClInclude Include="doomdef.h" />
|
||||||
<ClInclude Include="doomtype.h" />
|
<ClInclude Include="doomtype.h" />
|
||||||
<ClInclude Include="inttypes.h" />
|
<ClInclude Include="inttypes.h" />
|
||||||
<ClInclude Include="m_bbox.h" />
|
<ClInclude Include="m_bbox.h" />
|
||||||
<ClInclude Include="m_fixed.h" />
|
<ClInclude Include="m_fixed.h" />
|
||||||
<ClInclude Include="r_bsp.h" />
|
<ClInclude Include="r_bsp.h" />
|
||||||
<ClInclude Include="r_defs.h" />
|
<ClInclude Include="r_defs.h" />
|
||||||
<ClInclude Include="r_main.h" />
|
<ClInclude Include="r_main.h" />
|
||||||
<ClInclude Include="r_plane.h" />
|
<ClInclude Include="r_plane.h" />
|
||||||
<ClInclude Include="r_state.h" />
|
<ClInclude Include="r_state.h" />
|
||||||
<ClInclude Include="stdint.h" />
|
<ClInclude Include="stdint.h" />
|
||||||
<ClInclude Include="sys_endian.h" />
|
<ClInclude Include="sys_endian.h" />
|
||||||
<ClInclude Include="sys_macro.h" />
|
<ClInclude Include="sys_macro.h" />
|
||||||
<ClInclude Include="sys_type.h" />
|
<ClInclude Include="sys_type.h" />
|
||||||
<ClInclude Include="tables.h" />
|
<ClInclude Include="tables.h" />
|
||||||
<ClInclude Include="vpo_api.h" />
|
<ClInclude Include="vpo_api.h" />
|
||||||
<ClInclude Include="vpo_local.h" />
|
<ClInclude Include="vpo_local.h" />
|
||||||
<ClInclude Include="w_file.h" />
|
<ClInclude Include="w_file.h" />
|
||||||
<ClInclude Include="w_wad.h" />
|
<ClInclude Include="w_wad.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="exports.def" />
|
<None Include="exports.def" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in a new issue